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Temple of Yog

Temple of Yog’s first big update, which we previously reported on, will be available in North America this week. CHUDCHUD Industries’ Cody Diefenthaler confirmed on Twitter that the 1.1 patch is going live on Thursday.

The new Temple of Yog update involves more quests, a new enemy type, improved AI, and other fixes/additions. You can find the full rundown here.


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Temple of Yog will be receiving a healthy number of updates. Along with additional Epochs featuring new content, CHUDCHUD Industries has already wrapped up a patch that will bring the game up to version 1.1.

What’s included in the update, you ask? More quests, a new enemy type, improved AI, and other fixes/additions are planned. Version 1.1 has already been submitted for Nintendo’s approval, and should be out during the middle of February.

Head past the break for a full rundown of the upcoming update.

Temple of Yog made its way to the North American Wii U eShop last week, and it’s arriving in Europe next month. View some footage from the download below.

Temple of Yog is a game about human sacrifice, it’s a tightly controlling roguelike temple crawler, and it just might be the sleeper hit of the fall for the Wii U eShop. I had a chance to play the game and talk with lead designer Cody Diefenthaler at IndieCade Festival 2015.

Temple of Yog is, at its core, a top-down dungeon crawler with a colorful and detailed pixel art style. The controls are relatively simple – left stick to move, right stick to aim and attack. But things get interesting when you begin to encounter the multiple interconnected systems that add a tremendous amount of gameplay potential to the experience.

Temple of Yog is an indie game we’ve been covering on the site for awhile now. Next month, it’s looking like the title could finally be heading to the Wii U eShop.

CHUDCHUD Industries told us at IndieCade this weekend that Temple of Yog is now in certification. At the moment, the team is aiming for a November release.

We’ll have more from IndieCade in the very near future.

A new trailer for the indie Wii U title Temple of Yog has come online. You can view it below.

Indie developer CHUDCHUD Industries has announced “Temple of Yog”, a new game that “explores the hubris of civilization and the myth of progress using roguelike conventions and unique gameplay elements achievable only on the Wii U console.”

Below is a comprehensive overview of the game:

The player sends Tributes into the Temple to their inevitable demise. The roguelike staple of permadeath has meaning in this context. The player selects a Tribute of random class and stats that will always ascend to the Temple Zenith and return a lifeless body. Where this game breaks permadeath tradition is in the Village’s progress based on that Tribute’s death. As more sacrifices are made, more advancements to the Village occur, transforming it from a primitive backwater town to a futuristic acropolis.

The Temple is a human meat-grinder of progress and this game explores what it means to be complicit in that process.

TEMPLE OF YOG also employs the roguelike standard of procedural content generation and applies it to an experience possible only on the unique hardware of the Wii U console. The Temple interior shifts and changes from floor to floor. Strange geometries transport Tributes to impossible realms. The player is immersed in two worlds, one of Light on the TV, and one of Shadow on the GamePad. Tributes swap between these worlds where rooms, puzzles, and creatures manifest themselves differently: a butterfly in Light might be a hellbeast in Shadow, a wall in Light might be a door in Shadow. The player will have to use this unique gameplay to overcome challenges to offer up a worthy sacrifice.

The interplay between TV and GamePad and the procedural generation of those worlds highlight the uniqueness of the Wii U and what is possible with a second-screen gaming experience.

Temple of Yog is targeted for release in November. Screenshots can be found above.


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