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Tetsuya Takahashi

Xenoblade Chronicles X is the first HD game from Monolith Soft. As such, executive producer Tetsuya Takahashi says the game is laying the groundwork for Monolith’s HD development “so as to not overreach ourselves and cause problems.”

Takahashi told EDGE this month:

“Xenoblade Chronicles X is the first HD project for Monolith Soft, so instead of setting a number of hard-to-achieve targets, we are working on steadily building up key skills. Our goal with this game is first to lay the groundwork for [our] HD game development, so as to not overreach ourselves and cause problems.”

Source

Speaking with EDGE this month, Xenoblade Chronicles X executive producer Tetsuya Takahashi discussed how the title will be taking advantage of the GamePad.

“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are,” Takahashi said. “We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.”

Xenoblade Chronicles X will be coming to Wii U sometime in 2015.

Xenoblade Chronicles for Wii featured a quest log that could quickly become very long and intimidating for some players. For the game’s successor, Xenoblade Chronicles X, Monolith Soft is looking to make “a much more user-friendly experience”.

Executive producer Tetsuya Takahashi told EDGE this month that in the Wii U game, “objectives and relevant people will be displayed on the map.” Monolith Soft is also implementing “a number of other features to help with quests”.

 


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