Xenoblade Chronicles 3 director on design for Keves and Agnus, Aionios, and characters
Posted on 4 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Monolith Soft boss and Xenoblade Chronicles 3 executive director Tetsuya Takahashi has weighed in on the game’s nations of Keves and Agnus, world of Aionios, and main cast of characters. Takahashi left a lengthy message in the art book included with the special edition that was recently made available to fans.
Xenoblade 3 devs on the more serious story and reason for 10-year life span plot
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo and Monolith Soft have discussed the more serious story of Xenoblade Chronicles 3 and having the 10-year life span as a major plot point.
Monolith Soft senior director and chief creative officer Tetsuya Takahashi, the studio’s director and producer Koh Kojima, and Nintendo director and producer Genki Yokota weighed in. Kojima actually initially felt that Takakhashi ” was deliberately trying to remove the sense of ‘Xenoblade-ness’ of the series” because of how serious the world is and having a different design. However, through “trial and error”, the team “found a good balance” and captured the series’ essence.
Xenoblade 3 is the “culmination” of the series, “summary for moving on to the next step”
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
Tetsuya Takahashi, senior director and chief creative officer at Monolith Soft, has said that Xenoblade Chronicles 3 marks the “culmination” of the series. However, rather than marking the end of the franchise, it’s instead a “summary for moving on to the next step”.
Takahashi shared that information as part of a newly-published interview, which also features director / producer Koh Kojima and Nintendo’s Genki Yokota. Here’s the relevant excerpt from that discussion:
Xenoblade Chronicles 3 gets message from director Tetsuya Takahashi
Posted on 12 months ago by Brian(@NE_Brian) in News, Switch | 0 comments
After plenty of speculation, Nintendo and Monolith Soft finally unveiled Xenoblade Chronicles 3 today. Director Tetsuya Takahashi has since shared an official message with fans.
Read Takahashi’s full words below.
Xenoblade Chronicles: Definitive Edition devs on why the game resonates with fans, remastering the music, more
Posted on 2 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared a new interview with some of the key developers behind Xenoblade Chronicles: Definitive Edition. They include producer Shigekazu Yamada, director Yuki Sakamoto, executive director Tetsuya Takahashi, and co-producer Genki Yokoto.
Though the interview was short, some interesting comments were shared. The team was asked about topics like why Xenoblade Chronicles still resonates with long-time fans to this day, how remastering the music came about, and more.
Here’s the full discussion:
Monolith Soft wants to continue building the Xenoblade brand, also interested in a smaller-scale project
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one thing Monolith Soft is known for these days, it’s the Xenoblade series. The company has churned out three massive RPGs between the first and second Xenoblade Chronicles titles along with Xenoblade Chronicles X. We also just received a new version of the series’ debut entry for Switch.
Going forward, it sounds like fans can expect more from Xenoblade, with creator Tetsuya Takahashi telling Vandal that Monolith Soft wants to continue to focus on building up the IP’s brand. At the same time, he would be interested in developing “a smaller-scale project if the opportunity rose” so that Monolith Soft can have more variety.
Takahashi’s full words:
Monolith Soft on why Future Connected was made for Xenoblade Chronicles: Definitive Edition
Posted on 2 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Rather than just sprucing up the game and making some subtle changes, Xenoblade Chronicles: Definitive Edition actually has content not included in the original. Fans of the Wii title plus newcomers can play through Future Connected, an epilogue that takes place after the main story ends.
In this week’s issue of Famitsu, Monolith Soft president and creator Tetsuya Takahashi was asked about why Future Connected was created and its concept. In response, he explained:
Monolith Soft discusses the elements it focused on with Xenoblade Chronicles: Definitive Edition
Posted on 2 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
In this week’s issue of Famitsu, Xenoblade Chronicles director delved into the improvements made for Definitive Edition on Switch. Monolith Soft focused on improving player understanding through the UI, playability, and visuals.
Takahashi gave a few examples of improving playability. If the player loses consistently against a specific boss, a related tutorial will appear after a set amount of time. Also, you can now be assisted with receiving a full party gauge upon returning to the game.
Monolith Soft discusses how much of Xenoblade’s graphics were redone for Definitive Edition
Posted on 2 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Monolith Soft put a lot of love into Xenoblade Chronicles: Definitive Edition. The game has an entirely new epilogue, lots of redone music, updated UI, and more. But undoubtedly one of the biggest draws concerns the visuals. Compared to the Wii original, the RPG was given a major facelift in the graphics department.
Xenoblade Chronicles: Definitive Edition director Tetsuya Takahashi spoke more about Monolith Soft’s approach to the visuals as part of an interview in this week’s issue of Famitsu. Here’s our translation of the excerpt:
Xenoblade Chronicles: Definitive Edition planning started at the end of 2017, was in the works alongside Torna and new project
Posted on 2 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Monolith Soft tends to have a lot of work on its hands. Of course, the studio is well-known for its Xenoblade series. It also goes out of its way to help Nintendo on certain projects like The Legend of Zelda: Breath of the Wild.
Monolith Soft definitely knows how to balance different games, and that experience certainly played a role over the past few years. Most recently, the developer completed Xenoblade Chronicles: Definitive Edition, which launches on May 29. Director Tetsuya Takahashi revealed in this week’s issue of Famitsu that planning started at the end of 2017. Further, since the studio was also making the Torna expansion for Xenoblade Chronicles 2 in addition to a new project, they were at one point “working on three different projects simultaneously and had to organize our 1st Production members between the three titles.”
Here’s the full excerpt from Famitsu, as translated by Nintendo Everything’s Oni_Dino: