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The Legend of Zelda: A Link Between Worlds

Somewhat surprisingly, The Legend of Zelda: A Link Between Worlds doesn’t incorporate a direct top-down view.

The development team implemented a “trick” so that the perspective would come off well. As a result, elements like the Link character model and rupees are actually set at an angle, which allows players to see character faces and bodies when looking above.

As revealed in the latest Iwata Asks:

Nintendo has put up its full-length Iwata Asks discussion for The Legend of Zelda: A Link Between Worlds. Nintendo president Satoru Iwata, Zelda producer Eiji Aonuma, and members of the development team sat down for a chat about the game’s development. You can find the full talk here.

Nintendo’s own internal studio wasn’t the only team working on The Legend of Zelda: A Link Between Worlds. Xenoblade developer Monolith Soft was involved with the project, too. Before A Link Between Worlds, Monolith contributed to another Zelda title: Skyward Sword.

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