Nintendo has no plans for amiibo support in Zelda: Tri Force Heroes
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Most Nintendo games these days incorporate amiibo functionality in one way or another. The Legend of Zelda: Tri Force Heroes, however, will not.
Director Hiromasa Shikata told IGN that Tri Force Heroes “isn’t a natural fit” for amiibo. “There’s no reason to shoehorn it in,” he added.
Shikata’s words in full:
“I think it’s really something as simple as this game isn’t a natural fit for it. I think [that’s] because we’re focused on giving players the ability to choose different outfits to impact their experience within the game. We didn’t think amiibo added anything other than what games with it are already doing. There’s no reason to shoehorn it in.”
Zelda: Tri Force Heroes director on why you can’t play as a woman in the game
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 54 Comments
The Legend of Zelda: Tri Force Heroes lets players put on the princess’ dress, but you can’t actually play as a woman in the game. Some may wonder why this is so.
Director Hiromasa Shikata offered up an explanation as part of an interview with IGN. When asked about only being able to play as Link, Shikata brought up Tri Force Heroes’ story in his reasoning.
He said:
I’m going to tell you a little bit about the story quickly and we’ll circle around, here. There’s this kingdom, an event happens, and the king needs heroes. So, he puts out a call for heroes to gather and one of those is this guy Link. He sees this audition, basically, ‘Heroes needed; apply here.’ And, that’s the start of his adventure.
The story calls for this sort of legend/prophecy where heroes will come together to help solve a problem. And in that, they are male characters. So, because the game is set with that as the story background, you cannot choose a gender; you are a male character.
I understand what you’re saying (being disappointed), and just as general information, we do have a lot of female staff members who are playing this game and enjoying it. It doesn’t seem to be a big issue to them. They still are getting emotional investment in this game. And to be honest, Link isn’t the most masculine of guys in the world, depending on how you want to project yourself into the character.
The Legend of Zelda: Tri Force Heroes launches this fall on 3DS.
Nintendo of Canada says Tri Force Heroes isn’t in the Zelda timeline
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
Since The Legend of Zelda: Tri Force Heroes’ announcement last week, the question has been raised about where the game falls within the overall Zelda timeline. Hiromasa Shikata, director of the project, seemed unsure about it when asked by Game Informer. If Nintendo of Canada’s Julie Gagnon is to be believed, Tri Force Heroes “is completely different and not in the timeline of Zelda.”
The Legend of Zelda: Tri Force Heroes gameplay with developers
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Nintendo uploaded a new video to its North American YouTube page for The Legend of Zelda: Tri Force Heroes. Director Hiromosa Shikata, Katsuya Eguchi, and Tim O’Leary showed off more gameplay. Watch the video below.
Zelda: Tri Force Heroes – story, no overworld map, game length, and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
The latest interview concerning The Legend of Zelda: Tri Force Heroes has come from Kotaku, who spoke with director Hiromasa Shikata. Shikata discussed the game’s story (and why the different characters all look like Link), confirmed that there is no overworld map, touched on the game length, and more.
As usual, you can head past the break to see what Shikata said. You can also give Kotaku’s piece a look here.
Zelda: Tri Force Heroes – origins, letting Link wear a dress, lots of outfits, co-op, and communication
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
Polygon has posted a new interview with The Legend of Zelda: Tri Force Heroes director Hiromosa Shikata. Shikata addressed the project’s origins, shared further insight into Link being able to wear a dress, and commented on the co-op and communication elements.
Continue on below for a breakdown of Polygon’s piece. You can check out the site’s full article here.
On the game’s origins…
“I remember talking about it during the development of A Link Between Worlds. [We] had wanted to do more multiplayer Zelda … and in [Spirit Tracks] there’s a portion where you control the Phantoms. That element really intrigued me and brought out the idea that I wanted to try multiplayer as well.
“We really got started on it during development of A Link Between Worlds, that feeling of wanting to explore more multiplayer. It was sort of revitalized and came out of hibernation for me while I was working on A Link Between Worlds.”
– Shikata says outfits also reflect a sense of accomplishment
– A player’s available wardrobe will reflect their progress in the game
– Players craft their outfits from materials they find by clearing dungeons, turning Triforce Heroes into something of a loot-based grind
16 minutes of Zelda: Tri Force Heroes (direct-feed)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Zelda: Tri Force Heroes gives a game over screen if someone drops out during co-op
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Throughout E3, we’ve heard that Zelda: Tri Force Heroes’ co-op only allows for either three players to team up together, or for one person to go through the game alone. Two players is not an option unless you want to experience the optional Colosseum mode.
Wondering what happens if you’re playing with friends and one of them drops out or quits? Well, director Hiromasa Shikata told Kotaku that you’ll be presented with a game over screen. On the bright side, your progress will be saved.