Submit a news tip



Tom Crago

A few different studios have ported games to Switch over the past couple of years. One such company is Tantalus, the team behind Zelda: Twilight Princess. Tantalus helped bring over Sonic Mania, Rime, and Cities: Skylines.

In an interview with Gaming Respawn, CEO Tom Crago spoke about its Switch porting efforts, including the challenges involved with Rime and Cities: Skylines. He had this to say:

On the latest episode of Fragments of Silicon, Tantalus CEO Tom Crago stopped by for a chat. A majority of the conversation centered around The Legend of Zelda: Twilight Princess HD, of which the studio was largely responsible for.

Crago went in-depth about developing Twilight Princess HD. That includes how Tantalus landed the job, Nintendo’s involvement and working with series producer Eiji Aonuma, coming up with the new Wolf Link amiibo and Cave of Shadows functionality, how long it took to come together plus the amount of people involved, and more.

Read on below for Crago’s comments about working on Zelda: Twilight Princess HD.

Nintendo worked with a somewhat unexpected partner on The Legend of Zelda: Twilight Princess HD. Rather than handling the project internally, they opted to team up with Australian developer Tantalus, who also made the Wii U versions of Mass Effects and Deux Ex: Human Revolution.

Nintendo reached out to Tantalus about the two sides potentially collaborating back in 2013. About Twilight Princess HD, CEO Tom Crago said:

“Nintendo approached us. We had worked with them before on Top Gear Rally on GBA, and had remained in close contact in the intervening period. I guess they were impressed by the work we’d done on Mass Effect 3, which was a launch title on Wii U. It’s not every day someone from Nintendo asks you if you’d be interested in making a Zelda game, so definitely it was happy moment. By that stage Tantalus had shipped around thirty games on Nintendo platforms, and so certainly it felt like a natural fit. A huge thrill, but a natural fit. We worked with Nintendo very closely. A dedicated team in Kyoto worked with us throughout the duration of the project, and senior members of our team made several trips to Japan”.

By the way, in the same interview, Crago mentioned that he’s “very excited about” the NX.

Source

Last year, we heard that Tantalus Media – the developer behind Mass Effect 3 and Deus Ex: Human Revolution’s Wii U versions – started work on a “AAA next-gen title” for Nintendo’s console. It was confirmed soon after that the project in question was a port/rework of a game “for an absolute top notch publisher.”

Although we haven’t heard anything about it for about a year, the title is fortunately still in the works. Tantalus’ Tom Crago said during the Fragments of Silicon podcast that it will be revealed “soon”, is launching this year, and is “the biggest thing we’ve ever done”.

Crago’s full comments are as follows:

We’re doing that. It hasn’t been announced, but it will be soon. And can I just further add to the mystique and say that it’s big. It’s the biggest thing we’ve ever done. And it’ll come out this year, and I hope it won’t disappoint.

While not related, Crago also confirmed that Tantalus is taking a Wii U title and porting it to the PlayStation 4, Xbox One, and PC.

Straight Right, developer of Mass Effect 3 on Wii U and Deus Ex: Human Revolution – Director’s Cut, has interest in working with Nintendo’s console again.

Managing director Tom Crago spoke with Digitally Downloaded about the system in a recent interview, noting how the studio would “love to do more with Wii U.” Crago also confirmed that Funky Barn from sister studio Tantalus “is in the process of being iterated”.

He said:

We’d love to do more Wii U. In fact our sister studio, Tantalus, released a Wii U launch title, Funky Barn, which is in the process of being iterated right now. It’s an original title, much more casual, and something pretty far removed from Deus Ex and Mass Effect.

Source