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Virtual Console

Did you know that Nintendo’s GBA Virtual Console for Wii U wasn’t an entirely internal effort? Far from it, actually.

A notice posted on M2’s website reveals that the company led development of the GBA Wii U VC. You may know the studio for its work on SEGA’s 3D Classic series on 3DS.

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We have a few more details about the GBA Virtual Console on Wii U, including file sizes for various games. You can find the information rounded up below.

– Supported controllers: GamePad, Wii U Pro Controller, Wii Remote which has a Classic Controller (Pro) attached to it
– Once again, there is a smooth screen option, two display options, can go full screen or original resolution
– Colors are more vibrant than the 3DS Ambassador games
– Games chug very little
– Look through the original manual in various languages

File sizes:

Advance Wars – 62MB
Mario & Luigi Superstar Saga – 63MB
Metroid Fusion – 57 MB
Kirby & The Amazing Mirror – 57MB
WarioWare, Inc: Minigame Mania – 55MB
F-Zero Maximum Velocity – 55MB
Golden Sun – 82MB
Yoshi’s Island: Super Mario Advance 3 – 51MB

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Nintendo Insider has put up a new feature about GBA Wii U Virtual Console games covering brightness, smoothing, resolution, and manuals. You can find an overview of the information below.

– GBA games were artificially brightened back in the day
– VC games have been altered to compensate for the over brightening
– With the GamePad, it will seem noticeably darker
– On TV, most probably won’t notice
– Can smooth the screen with GBA VC games
– GBA resolution was originally 240×160, meaning it is blown up considerably when brought to the TV and the individual pixel placement is incredibly noticeable
– The picture will be smoothed when activating the feature
– All diagonal lines will look less blocky and curves will look curved
– Activate in real time by pressing down on the right stick
– Games don’t take up the whole screen
– Instead, it’s a block of 1620×1080
– Virtual Console settings menu will let you choose Original Resolution, which runs on the TV screen
– Upscales it to the largest whole factor it can on the screen
– 1440×960 making it 6×6 pixels for every 1 original pixel
– This doesn’t affect the resolution on the GamePad
– Not possible to run a toggle in real time for this
– Touch the small “?” icon on the GamePad screen to bring up the game’s manual
– Can scroll through the pages using the touch screen on the GamePad
– Zoom in as well
– Can view the manual while still playing the game on the TV screen

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One new game has been confirmed for the Japanese 3DS Virtual Console. Adventures of Lolo will be out on April 9. Pricing is set at 514 yen.

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Wii U eShop

Two new Virtual Console games are on track for the Japanese Wii U eShop next week. Super Punch-Out!! (Super Famicom) and Hanjuku Hero (Famicom) will be out on April 9. Pricing is set at 823 yen and 514 yen respectively.

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