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Virtual Console

Several new titles are coming to the Japanese eShop on July 15. Here’s a look at the upcoming digital downloads:

Wii U Virtual Console

Paper Mario (N64, 1,028 yen)
Bio Miracle Bokutte Upa (Famicom, 514 yen)
Majin Tensei (Super Famicom, 926 yen)

3DS Download

Cube Creator 3D (800 yen)

Source

Nintendo released official videos for Donkey Kong: Jungle Climber, Lode Runner, and Demon’s Crest on the Japanese Wii U Virtual Console. Watch them below.

Mario Tennis for the N64 has now been rated for Wii U on the ESRB. Keeping in line with similar listings, this should be a sign that the game is heading to the Virtual Console very soon.

Mario Tennis could be coming to the Wii U eShop as early as this Thursday given previous ESRB ratings. We’ll let you if we come across additional news pertaining to its launch.

Source

This week’s European Nintendo Downloads are as follows:

Wii U Download

Never Alone  – €14.99/£12.99

Funk of Titans  – €8.99/£8.09

Wii U Virtual Console

Mega Man Battle Network 4 Blue Moon (GBA) – €6.99/£6.29

Mega Man Battle Network 4 Red Sun (GBA) – €6.99/£6.29

3DS Download

BIKE RIDER DX2: GALAXY – €2.99/£2.69

3DS DLC

BIKE RIDER DX2: GALAXY: Append Stage [Moon] – Free
BIKE RIDER DX2: GALAXY: Append Stage [Ex] – €0.99/£0.89
BIKE RIDER DX2: GALAXY: Append Stage [Tatsujin] – €0.99/£0.89

eShop Sales

Wii U

Spot The Differences: Party! – €2.99/£2.69 (Ends July 16, normally €5.00/£4.49)

Bombing Bastards  – €4.99/£4.49 (Ends July 16, normally €6.99/£5.99)

Epic Indie Sale
If you own one of the titles listed below, you can buy the others at a discounted rate. Offer ends July 23rd.

BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien – €4.79/£3.99 (Normally €11.99/£9.99)

EDGE – €0.79/£0.71 (Normally €1.99/£1.79)

Giana Sisters: Twisted Dreams – €5.99/£5.19 (Normally €14.99/£12.99)

Guacamelee! Super Turbo Championship Edition – €5.59/£4.79 (Normally €13.99/£11.99)

Mighty Switch Force! 2 – €2.00/£2.00 (Normally €5.00/£5.00)

Mighty Switch Force! Hyper Drive Edition – €3.99/£3.59 (Normally €9.99/£8.99)

RUSH – €0.79/£0.71 (Normally €1.99/£1.79)

Shantae and the Pirate’s Curse – €6.79/£6.39 (Normally €16.99/£15.99)

Spin the Bottle: Bumpie’s Party – €3.59/£3.20 (Normally €8.99/£8.00)

Swords & Soldiers – €1.19/£0.99 (Normally €2.99/£2.69)

Toki Tori – €0.79/£0.69 (Normally €1.99/£1.79)

Toki Tori 2 + – €5.99/£5.19 (Normally €14.99/£12.99)

Trine 2: Director’s Cut – €6.79/£5.39 (Normally €16.99/£13.99)

Trine Enchanted Edition – €5.19/£4.39 (Normally €12.99/£10.99)

3DS

Talking Phrasebook – 7 Languages – €2.99/£2.69 (Ends July 16, normally €4.99/£4.49)

Snow Moto Racing 3D – €3.99/£3.59 (Ends July 23, normally €7.99/£7.19)

Source: Nintendo PR

The Legend of Zelda: Ocarina of Time came to the Wii U Virtual Console a few days back. You can now watch some footage of the eShop release below.

Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.

Advance Wars 2: Black Hole Rising was among the releases on the European Wii U Virtual Console today. For a look at the classic title, check out the video below.

Fire Emblem: Shadow Dragon has now launched on the European Wii U Virtual Console. Check out some footage from the title below.

Nintendo president Satoru Iwata opened up on the company’s handling of the Virtual Console during the latest shareholders meeting.

Iwata explained that creating Virtual Console titles “require detailed manual work, such as testing if the software runs smoothly on each platform, or making sure the content is appropriate under the various standards currently in place.” Although some fans say that Nintendo tends to release classic games slowly, it’s difficult to speed up the process since doing so would take up resources for brand new titles.

Nintendo is “currently researching how we can efficiently develop Virtual Console titles with limited human resources.” Iwata also pointed to one big issue, which is “how to resolve the situation in which we can only release a few Virtual Console titles at a time when we release new platforms.”

Read on below to check out everything Iwata stated about the Virtual Console.

Regarding your question on the scale of Virtual Console title sales, the download sales as a whole for this (75th) fiscal year are 31.3 billion yen, and I have shared publicly that this is a 30 percent increase from the last fiscal year, but we have not disclosed the individual sales of Virtual Console titles only.

Virtual Console itself is a service that began when we developed Wii so that consumers can play past titles on new platforms, and we continue to distribute various titles now. However, back when we started this service, there were some points that we could not sufficiently foresee about how big this business would grow to be and how the business would expand. For example, Virtual Console titles are generally developed based on the original game software, but this does not mean that we can develop numerous Virtual Console titles simply if we have the original game software. Development of Virtual Console titles require detailed manual work, such as testing if the software runs smoothly on each platform, or making sure the content is appropriate under the various standards currently in place. Thus, we occasionally receive opinions that our pace of releasing new Virtual Console titles is slow, but if we use much of our human resources on such detailed manual work, we would not be able to develop new titles, so we are currently researching how we can efficiently develop Virtual Console titles with limited human resources. One of the big issues for our system development is how to resolve the situation in which we can only release a few Virtual Console titles at a time when we release new platforms.

In addition, regarding the possibility of making all titles available on Virtual Console, I can say that it is possible for Nintendo titles with a few exceptions, since we generally have the intellectual property rights for such titles. However, as to third-party software publishers’ titles, if they are producing the software based on a license from another copyright holder, for example, we may not be able to easily use the same title for the system that exists now because we do not have a license from the copyright holder at the time. This often becomes a problem with reruns of TV shows or Internet broadcasting. Therefore, since we can only release Virtual Console titles of third-party software publishers if they come to an agreement with the copyrights holders upon negotiating terms and conditions that were not included in their original contract, please understand that there are some titles that we cannot easily release despite many requests. We will make our best efforts to satisfy our consumers with our Virtual Console title lineup.

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