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The Legend of Zelda: Ocarina of Time

Former Nintendo developer Giles Goddard has provided a first look at a prototype for The Legend of Zelda: Ocarina of Time that originally featured portals.

Earlier this year, we heard from Goddard that there was some experimentation very early on with an idea involving Hyrule Castle. Similar to Super Mario 64, players would access different parts of the map through these portals. The mechanic was ultimately scrapped and Nintendo ended up going with a more open design in the end as players visit areas by traveling through Hyrule Field.

Giles Goddard had quite the career at Nintendo. He joined the company at an early age, and one of his first major projects was Star Fox – before moving on to the likes of Super Mario 64 and The Legend of Zelda: Ocarina of Time.

In an interview with MinnMax, Goddard opened up about working on Ocarina of Time, before there was even a proper game in place. He had a large role in the tech demo that first debuted at Space World (Shoshinkai). Goddard was also involved in R&D for Zelda on the N64 while the project was still in its initial development phase.

One of our earliest looks at The Legend of Zelda: Ocarina of Time came in 1997. It was fully playable at the trade show, which was a full year before launch. We’ve learned over the years that the build on display there offered up some significant changes from the final version.

Now more than twenty years later, assets from that early version of Zelda: Ocarina of Time have popped up online. Forest of Illusion obtained a prototype N64 cartridge for F-Zero X from a former Nintendo employee, which amazingly enough, has the unfinished build.

Here’s a roundup of notable findings:

There are more discoveries coming out of the latest Nintendo leak that was initially reported last week. We have some interesting news about Zelda: Ocarina of Time, Super Mario 64, and more. Let’s go through it all.

Since our last report on the new Nintendo leaks, a bunch of additional findings have been publicized online. Much of what has been found over the past day or so pertains to N64 titles, including beta/unused enemies for Super Mario 64 and Zelda: Ocarina of Time. We also have a look at scrapped items for Mario Kart 64 and more.

Here’s the roundup of notable discoveries:

Yesterday brought us another substantial Nintendo leak. Game protoypes, source code, and other data began to spread online. If that wasn’t enough, we found out about a pitch for an online Pokemon PC title and were able to get an early look at some classic games, including beta sprites and early designs.

Perhaps unsurprisingly, yet another major Nintendo leak has turned up today. The latest one is all about the N64 such as the system’s operating system and lots of games.

With what we’ve seen and heard about The Legend of Zelda: Ocarina of Time over the many years since its release, it’s clear that the game went through significant changes. The graphics, gameplay, and more went through revisions throughout the course of development.

A few days ago, YouTuber Hard4Games showed off some beta footage from a promotional VHS tape. It was originally given out through a Blockbuster giveaway in Brazil for pre-ordering. We’re able to see an early character model for Zelda, Link swinging his sword while running, calling Epona with a reed, and more.

Here’s the full video from Hard4Games:

Zelda series producer Eiji Aonuma wasn’t originally involved with the creation of Link’s Awakening. He was just a player at the time, but his time with that game would later influence the series in a big way.

Aonuma’s first major role with Zelda came about when he served as director on Ocarina of Time. Speaking in last month’s issue of EDGE, he revealed how Link’s Awakening ended up influencing the making of the N64 title, stating:

Twenty years ago, The Legend of Zelda: Ocarina of Time launched on the N64. Many would say that it is among the most influential games in history.

Ocarina of Time has been praised since its original release for taking what was previously a 2D-only adventure series and perfectly making the transition to 3D. Nintendo also came up with significant mechanics that are still used today, including Z-targeting during combat. Nintendo’s classic remains one of the most highly-rated titles of all time.

Happy 20th anniversary to The Legend of Zelda: Ocarina of Time!

A brand new Zelda: Ocarina of Time glitch is starting to circulate within the speedrunning community. With it, any item can be used as child or adult Link.

Exodus122, who found the glitch, suggests that the development could have a big effect on speedrunning. As one example, since you can now equip the hammer as a child, you can complete the fire temple as child Link. While it was possible before, the glitch greatly streamlines the process and removes complicated steps.

Here’s a look at the glitch in action: