Virtuos on how it ported BioShock and XCOM 2 to Switch, difficulties, development length
Posted on 3 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Update: After looking at Automaton Media piece again, we’ve verified that our translation is correct. However, the publication may have mixed up its transcript. The site should have written “GPU” instead of “CPU” for the line: “The CPU’s performance can be changed rather quickly by reducing the resolution and graphics settings, so CPU optimization is usually the priority.”
Last year, new collections from 2K made their way to Switch. BioShock: The Collection, XCOM 2 Collection, and Borderlands Legendary Collection ended up on the platform.
Aside from Borderlands, Virtuos was responsible for everything else. And during an interview with Automaton Media, the studio’s Andy Fong and Lukas Codr shared interesting details about the Switch ports of the BioShock games and XCOM 2. The two spoke about the actual porting process, difficulties encountered along the way, and how long it took to complete development.
You can read our full translation below by Nintendo Everything’s Oni Dino.