Submit a news tip



Virtuos

Virtuos, the studio behind several Switch ports and Switch versions of multiplatform titles, has hinted at more support to come later this year.

In an interview with Nintendo Life, managing director of games Christophe Gandon mentioned that the company is “excited about new projects on the horizon for this summer and beyond”. That came about while discussing how Switch has now outsold the 3DS and is Nintendo’s fifth best-selling console of all time.

He said:

Update: After looking at Automaton Media piece again, we’ve verified that our translation is correct. However, the publication may have mixed up its transcript. The site should have written “GPU” instead of “CPU” for the line: “The CPU’s performance can be changed rather quickly by reducing the resolution and graphics settings, so CPU optimization is usually the priority.”


Last year, new collections from 2K made their way to Switch. BioShock: The Collection, XCOM 2 Collection, and Borderlands Legendary Collection ended up on the platform. 

Aside from Borderlands, Virtuos was responsible for everything else. And during an interview with Automaton Media, the studio’s Andy Fong and Lukas Codr shared interesting details about the Switch ports of the BioShock games and XCOM 2. The two spoke about the actual porting process, difficulties encountered along the way, and how long it took to complete development.

You can read our full translation below by Nintendo Everything’s Oni Dino.

In a previous interview with Automaton Media, key developers from Virtuos (Andy Fong and Lukas Codr) sat down to detail their porting process for Switch games. Keen readers might recognize the studio’s name from the likes of Dark Souls: Remastered, BioShock: The Collection, XCOM 2 Collection, and more.

During the interview, Virtuos confirmed that the studio has a dedicated team to work on Switch projects. The developers also spoke about developing for TV / handheld modes and where the company’s strengths lie when it comes to handling Switch ports.

Check below the break for the full translation of the excerpt by Nintendo Everything’s Oni Dino.

XCOM 2 Collection has received a gameplay video of roughly 15 minutes via Gaming Boulevard on YouTube. This video is taken from a Switch in handheld mode and goes through a battle and some cutscenes.

Feel free to check out the video below to see how it runs.

XCOM 2 Collection releases for Switch on May 29, 2020. 

Nintendo World Report TV has put up a video comparing the graphics of XCOM 2 on the Switch and a PC. This 6 minute video shows a few battles, some cutscenes, and the loading times of each. 

Feel free to check out the full video below.

XCOM 2 Collection releases for Switch on May 29, 2020. 

Virtuos has helped bring a number of games both past and present to Switch over the past few years. The company’s efforts include Final Fantasy XII: The Zodiac Age, Dark Souls: Remastered, Starlink: Battle for Atlas, and The Outer Worlds. With new consoles arriving later in 2020, Virtuos’ porting efforts will expand.

Speaking with Maxi-Geek, the studio’s Elijah Freeman said that Virtuos is in a position to bring Xbox Series X and PlayStation 5 games to Switch. He told the site:

We are quickly approaching the release date of the Nintendo Switch version of The Outer Worlds on March 6. However, so far we haven’t actually seen any footage of the Switch version yet. Today, Nintendo UK updated their page on the game and actually released three screenshots which (presumably) show the Switch version:

Source

Publisher Private Division and developers Obsidian Entertainment and Virtuos today announced the release date for The Outer Worlds on Switch. The single-player sci-fi RPG will be available on March 6.

The Outer Worlds will be sold on the eShop as well as in stores. However, the retail edition will not include a physical game card and only comes with a digital download code.

Here’s an overview of The Outer Worlds, along with a trailer:

You may recall that, not too long ago, Virtuos vice president of games Elijah Freeman said the company was working on “bespoke Switch titles for some of the most beloved IPs in the industry.” In an interview with GamesIndustry, Freeman clarified what was actually meant by this.

Speaking with the site, he said:

Virtuos has been involved with many different projects. Aside from porting titles like L.A. Noire, the company has also been involved with helping others make games from the system – like Starlink: Battle for Atlas.

Virtuos isn’t showing any signs of slowing down in the future, and there seems to be more in store for the future. In an interview with Nintendo Life, VP of games division Elijah Freeman teased: