Submit a news tip



Andy Fong

Update: After looking at Automaton Media piece again, we’ve verified that our translation is correct. However, the publication may have mixed up its transcript. The site should have written “GPU” instead of “CPU” for the line: “The CPU’s performance can be changed rather quickly by reducing the resolution and graphics settings, so CPU optimization is usually the priority.”


Last year, new collections from 2K made their way to Switch. BioShock: The Collection, XCOM 2 Collection, and Borderlands Legendary Collection ended up on the platform. 

Aside from Borderlands, Virtuos was responsible for everything else. And during an interview with Automaton Media, the studio’s Andy Fong and Lukas Codr shared interesting details about the Switch ports of the BioShock games and XCOM 2. The two spoke about the actual porting process, difficulties encountered along the way, and how long it took to complete development.

You can read our full translation below by Nintendo Everything’s Oni Dino.

In a previous interview with Automaton Media, key developers from Virtuos (Andy Fong and Lukas Codr) sat down to detail their porting process for Switch games. Keen readers might recognize the studio’s name from the likes of Dark Souls: Remastered, BioShock: The Collection, XCOM 2 Collection, and more.

During the interview, Virtuos confirmed that the studio has a dedicated team to work on Switch projects. The developers also spoke about developing for TV / handheld modes and where the company’s strengths lie when it comes to handling Switch ports.

Check below the break for the full translation of the excerpt by Nintendo Everything’s Oni Dino.