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This is pretty nuts. As revealed in the latest Iwata Asks, the fire temple boss Volvagia has the same movements as a fighter aircraft in Star Fox 64. Kazuaki Morita programmed bosses in The Legend of Zelda: Ocarina of Time and also worked on Star Fox 64 3D.

Iwata: Yes, some things aren’t easy to explain.

Takizawa: An example from The Legend of Zelda: Ocarina of Time is the boss Volvagia, which looks like a dragon.

Iwata: Yes. The boss in the Fire Temple.

Takizawa: Volvagia is a dragon, so it wriggles and undulates. I only gave Morita-san the dragon model parts, but he set it in motion immediately. It was mysterious how he could do that.

Iwata: You were impressed—like, “I don’t get it, but wow!”


To say the least, The Great Fairy in The Legend of Zelda: Ocarina of Time looks anything but subdued. She comes shooting out of the fountain, with a loud laugh, and with some… interesting attire.

The Great Fairy’s look was certainly intentional. According to Yoshiki Haruhana, a character designer on the original game, revealed in the latest Iwata Asks that he was trying to draw a unique fairy so that she wouldn’t be boring.

Aonuma: The Great Fairy is one character you never forget.

Iwata: The Great Fairy is extremely flamboyant!

Aonuma: The first time I saw her, rather than smile, I drew back! (laughs)

Everyone: (laughs)


Anyone pick this title up since Thursday?

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Wii

1. The Legend of Zelda: Skyward Sword
2. Mario & Sonic at the London 2012 Olympic Games
3. The Grinder
4. Spider-Man: Edge of Time
5. Cartoon Network Punch Time Explosion

DS

1. Harvest Moon: The Tale of Two Towns
2. Spider-Man: Edge of Time
3. Phineas and Ferb: Across the 2nd Dimension
4. Captain America: Super Soldier
5. X-Men: Destiny

3DS

1. Super Mario
2. Mario Kart
3. Paper Mario
4. Kid Icarus: Uprising
5. Star Fox 64 3D


eShop VC

Donkey Kong (GameBoy) – £3.60/€4

WiiWare

Airport Mania: First Flight – 500 Points
Successfully Learning German: Year 2 – 500 Points

DSiWare

Ubongo – 500 Points
Airport Mania: First Flight – 200 Points
Successfully Learning German: Year 2 – 200 Points

Thanks to Jake for the tip!


Just as a note, I hope this isn’t the last we’ve heard of Wii U in 2010. Hopefully Iwata says something at Nintendo’s Fall conference, if there is one.

Matt Ryan from Nintendo Canada on why it seemed Nintendo focused more on hardware than games…

“While Wii U hardware was a BIG focus this year for Nintendo we also have many software titles that were emphasized at the press conference and at the show. First of all, we are celebrating The Legend of Zelda 25th anniversary and that is bringing many Zelda titles to our systems. The newest offering being The Legend of Zelda: Skyward Sword for Wii. Also, for Nintendo 3DS we have Super Mario, Mario Kart and Kid Icarus: Uprising coming this holiday. So we had a nice balance of hardware and software but we are quite aware that the Wii U announcement really excited fans the most in our booth.”

Ryan on if there is any worry that Nintendo will displace their current consumer base with a new console…

“Not at all. We anticipate that Wii U will make all types of gamers happy! Wii expanded the video game market and brought many new people into gaming, we expect Wii U to not only to continue this trend but to take it even further with what the new console has to offer.”


Reggie didn’t show anything on the Wii U other than the controller (and the console!), but I think Jimmy was happy just holding it in his hands. And those lucky audience members all received a copy of Ocarina of Time 3D.

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This is for the three of you out there who still aren’t convinced that it’s not worth picking up Ocarina of Time 3D. Man, Link’s model… it looks so nice!

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Yet another Nintendo interview for you guys to look over. The funny thing is, the second question in this interview from GameSpot was regarding Pikmin. Shigeru Miyamoto actually revealed that he’s going to be putting the franchise on Wii U instead of Wii, but this was before his roundtable.

Miyamoto on whether there has been a philosophy or a direction that Nintendo is taking in bringing titles to the 3DS…

“Well, I’m really seeing a couple of different tendencies in 3DS software, and one is that the system itself is, I think, a great system, where games that we’ve released in the past can be remade and really take on new meaning, and there are new ways to make them fun. But on the other hand, at this point, what we’re also looking at of course is creating new installments in existing franchises. And so that’s, I think, where the system is right now.”



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