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This week we have a special guest named Glenn, who enlightens us on The Sims (and some general EA goofballery) as well as providing some insight into… uh… other things. Or something. The list this week is YOUR top ten Ocarina of Time dungeons, and we also go over news/what we played, just like every week. Enjoy!



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We all know which one wins the “scariest” award…


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Which dungeon area from “The Legend of Zelda: Ocarina of Time” is your favorite?”

Take the survey here! (more details inside if you’re confused)



When Nintendo said they were trying to be indie friendly (or rather, indie developers said Nintendo was trying to be indie friendly), I was honestly pretty skeptical given the Big N’s past with digital download shops, but today yet another game developer has said they’ll likely bring their next game to the Wii U if they reach their Kickstarter goal.


“We are already licensed Nintendo developers and have Wii U dev kits that we’ll be using to get it up and running on Wii U. If we get funded we will try to bring it to as many platforms as possible with the funds we get and will use the profits from the game to bring it to consoles we couldn’t afford prior. Long story short, yes, we hope to bring it to the Wii U as quickly as possible.”

– Robotoki statement


Robotoki’s game The Adventures of Dash is a really artistically interesting sidescrolling puzzle game that’s coming to PC in the future, and I would be completely okay with seeing it hit Wii U as well! I absolutely love how many developers we’re seeing say “Yea, we’ll definitely try and bring our game to Wii U”, and I can’t help but feel a teeny tiny bit of extra joy that they’re only mentioning Wii U as of now– no other systems. Nintendo might finally be doing download shops correctly!

You can give The Adventures of Dash your dollars by clicking here!

Via Nintendo Life



The sequel to the acclaimed adventure game The Longest Journey might end up on platforms beyond just PC and Mobile devices, according to the game’s developer Red Thread Games. While Dreamfall Chapters will undoubtedly come out on PC and Mac first, “going forward”, Red Thread listed off Wii U, PS4, “Durango”, and even Ouya as possible platforms for appearances, assuming the game can reach at least a $1.75m fundraising goal.

Via Polygon



“I made a statement in the conference along the lines of ‘we’ll have microtransactions in our games,’ and the community read that to mean all our games, and that’s really not true. All of our mobile games will have microtransactions in them, because almost all of them are going to a world where they are play-for-free.”

– EA CFO Blake Jorgensen


It’s understandable that these two statements got lumped together, but the fact that Dead Space 3 includes micro-transactions up and down would seem to indicate that– even if it’s not 100% consistent– a lot of EA’s console games will be going this route in the future. Perhaps some will be left out, but just because they’ve now clarified their position it doesn’t indicate that they won’t use micro-transactions as a primary source of income going forward.

Via Gamespot



Everyone’s favorite community manager Christian Svensson responded to a fan today who asked him if we might see an Ace Attorney collection hit 3DS in the future. His reply?


“I have proposed this many times over the past two years… no news yet though. 🙁 Hang in there.”

– Capcom Community Manager Christian Svensson


Well, I know I would certainly pick up an Ace Attorney collection, despite having played all five games already! If they do end up doing this and you find yourself in the unfortunate position of never having played these games, do yourself a favor and pick it up.

Via Siliconera


The studio behind such great games as Mighty Switch Force! and A Boy and His Blob (Wii) has lost a few of its members, as a former designer and director, a lead programmer, and a gameplay programmer have all left the company to form a studio called “Yacht Club Games”. It’s unclear whether any more employees have left WayForward, or if the new studio is any larger than just the three people, but what we do know is that they’ll be making a software announcement soon.

Rumor has it that their game will be for Android, Steam, iOS, Ouya, and Google Play– so nothing you guys will be hearing about here!

Via NWR



“History is our playground in Assassin’s Creed. Assassin’s Creed 4: Black Flag is a work of fiction that depicts the real events during the golden era of pirates. We do not condone illegal whaling, just as we don’t condone a pirate lifestyle of poor hygiene, plundering, hijacking ships, and over-the legal-limit drunken debauchery.”

– Ubisoft senior PR manager Stone Chin


Eh, that’s a fair response. Hiding behind the guise of “it’s historical!” is more or less false considering that “glorification” implies you’re stretching the truth to make things seem cooler than they were, but simply stating “sorry, it’s a game, get over it” is completely fair, and I would be obliged to agree with that sentiment! They aren’t being historical, but too bad, it’s a piece of storytelling.

Via Polygon



Speaking with NowGamer, TT Fusion’s lead developer for the upcoming LEGO City: Undercover has said that the studio isn’t looking at making an NFC-based, figurine-attached game using LEGO figures anytime soon, despite the facts that such an idea would clearly be ridiculously popular, and the Wii U Gamepad already has NFC technology built into it.

Perhaps the studio simply wants to release their new game first, see what kind of press it gets, and then think about doing something new and interesting like that. Something tells me they’ll be more interesting in simply making another open-world LEGO City game though.

Via NowGamer



It’s like Wave Race, only on dirt. And with less color. And fewer dolphins.


Author: Austin

The last time the gaming industry saw a truly decent entry in the “X-treme” sports genre was probably well before the launch of the last generation of consoles. Every once in a while a snowboarding game or a skating game will crop up, re-enthuse folks for a few months, and then disappear as quietly as it came (2007’s Skate, anyone?). There seems to be a perpetual cycle with such games that cannot be broken, and more often than not it’s due to the fact that they rely more on appealing to the “skater” aesthetic than having good platforming (such is what brought the Tony Hawk’s Pro Skater series so much acclaim) or solid racing mechanics (such as Wave Race 64).

So here comes Mutant Mudds and Dementium developer Renegade Kid, trodding up to our virtual eShop doorsteps with their own attempt to succeed within the confines of a genre that had its heyday in the early to mid-2000s. When you first see a screenshot or watch a trailer for ATV Wild Ride 3D, it looks and sounds– certainly to its detriment– like everything you’ve ever seen before. Fast paced alternative rock, lots of overly-enthused voice effects, plenty of dirt, and “massive air” are all staples of a game presenting itself in this somewhat-dated genre, but in the case of this Renegade Kid racer, bland first impressions have proven to be all but incorrect after spending some time with the game:

Wild Ride is, thankfully, neither bland nor dated.



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