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Hooray it’s back! Interesting topic that came to mind, sort of related to the podcast we’re trying to make function properly. What do you guys think?

Edit: I enjoy that- despite the new channel, new camera, and new “season”- youtube still picks the greatest thumbnails. So good. So brave.


– 207 companies are set to exhibit at TGS 2012 compared to 193 last year.
– 712 games are set to be shown off, but that number is expected to grow.
– 736 games were showcased last year, and 2012 is predicted to top that.
– Smartphones/Tablets have most of the games, with 134 between the duo.
– PS2 (I imagine this is a typo and it meant to say PS3) has the most console support, followed by 3DS and Xbox 360
– No DS games are being shown.
– No Wii/Wii U games yet.
– 6 Vita games, 5 PSP
– 10 360 games
– 8 “other” games.

Via Andriasang


Man, I thought this game had already come out! Imagine the surprise on my face when I realized it not only was still in development, but didn’t even have a specific release date! The latter of those two statements might soon be rectified though, as a Donkey Kong parody car has finally been added to the 8bit GTA homage. Why is this significant?

Well, back in February one of the game’s developers hinted that the DK inclusion would be one of the last things added to RCR. Now that it’s here, will we see a release date within a few weeks? Maybe. I’d guess closer to a month or two though…

Via DToid


“Yes, they’ll give Nintendo a head start, and no, neither of them is concerned about the impact of a head start. They won’t say it, but both manufacturers think Nintendo’s glory days are behind it. I don’t think the Wii U’s head start will make much difference at all, since I don’t expect it to be any more powerful than current generation consoles, but maybe Nintendo will surprise me.” – Michael Pachter

Yea… I dunno. Maybe what he’s saying is true, but I’d imagine Sony and Microsoft are more concerned with seeing what Nintendo is going to bring to the table so they can mimic it more swiftly this time…

Via Examiner


This week I think we had a very nice discussion about the Wii U and the concern that it will be filled with ports of PS360 games! Additionally we wrap things up discussion IGN’s list of top ten 3DS games so far. Check it out here:


Left click here to stream, right click + “Save As” to download!

Also, if you’re wondering why I haven’t put this podcast on iTunes, it’s because I’m a firm believer in the concept that the first ten of anything you make (such as this podcast) are destined to be crap. So we’re gonna do ten “test” episodes via archive.org and then I’ll get them subscribe-able on iTunes for you guys after they get good! : D

~Austin


I’m not gonna make commentary- just give this a read:

“The Nintendo Fun Club, and later Nintendo Power, were incredibly important periodicals for me growing up in suburban New England. Remember, I grew up in an era pre-internet, so any data one could acquire about games came from only a handful of sources—the back of the box, or from a network of friends. The latter were often unreliable in the fact that they’d make up urban legends, such as the one about the negative worlds in Super Mario Brothers in which Mario allegedly got to go skiing. (I once, in middle school, had a friend try to convince me that there was a sequel out to the amazing game Herzog Zwei, when he had somehow misunderstood that the “2” was actually what “Zwei” meant in German. There was no Herzog Zwei 2. Closest thing is that sweet game AirMech that’s coming out.)

“I digress. Nintendo Power wasn’t just my glimpse into what was coming next, it felt like my portal to the outside world. It poured fuel on the fire of my burning love of video games by showing me previews of upcoming titles and how tantalizing they looked. I’ll never forget seeing the giant bosses in Mega Man 2 laid out on those spreads; in fact, when I think back I can still smell the ink of the pages.

“The magazine also gave me my first taste of video game infamy with having my name in the Fun Club and later in the first issue ofNintendo Power—I sometimes wonder if this was what led to my eagerness to engage the press and gamers on such a regular basis.

“Most importantly, I learned the power of hype. Let’s be honest, Nintendo Power was a propaganda device for the big N. But when you had a willing young boy in middle school who ate Nintendo Cereal, covered his walls with Nintendo logos, and was called “Nintendo Boy” on the bus it was a monthly shot in the arm that I would check the mailbox for daily. The magazine had a great run, and it will be missed, as will its enthusiasm, especially in a digital age that can sometimes be quick to damn before praising.”

– Cliffy B of Epic Games, creator of Gears of War

Via Kotaku


I haven’t heard anything about this, but apparently there are Kingdom Hearts 3D AR cards that people were drooling over, and now those people can finally get their hands on them- that is, if they live in the U.K. Club Nintendo across the pond will begin carrying the cards on August 22nd, which is tomorrow if you’re reading this post the day it’s posted.

It’s a pack of three cards that can be used to recruit ‘Spirits’ into your game, and every pack includes the same three cards.

Via ONMUK


Never heard of Heroes of Ruin? Check out this launch trailer!

It was a very long time ago that I first played Gauntlet Legends on Nintendo 64. For some reason it sits in my mind as one of those “N64 classics” despite not REALLY doing anything revolutionary at the time. Maybe it’s the really funny running animations? Still, it was fun, but thinking back it really wasn’t as good as I remember. Terrible? No, not at all. Just not great.

Then comes along the latest game from n-Space, Heroes of Ruin. I remember playing it at E3 last year and not being terribly impressed, but when I got back from L.A. it seemed like people were raving about it left and right, saying it was going to be the 3DS’s Diablo, or a true game for those that have been waiting on that old Gauntlet DS game that got cancelled. But is it?

Sort of.



n-Space’s first ever game on PS1, ‘TigerShark’!

All of this information comes from my interview with n-Space, but I figured I’d post it in a more agreeable form for news outlets and people who have neither the time nor interest to indulge my silly interview writing. If you DO have the time or interest to read my silly interview writing, you can find the full article here.

– Originally wanted to include DLC in ‘Heroes of Ruin’, but were unable to in the end.

– An announcement about something (no word on what) to come via their Facebook page “sooner rather than later”.

– A typical game development team squashes 5,000-50,000 bugs on a single project.

– ‘Winter’ (old Wii survival horror game, never released) isn’t necessarily dead. There’s always interest in the game from within the dev team.

– ‘Star Wars: Battlefront – Elite Squadron’ was originally just going to be ‘Star Wars: Battlefront 3 DS’, but when ‘Battlefront 3’ ran into development issues they went through a rebranding.


Me and the cloudy, question-answering collective at n-Space virtually sit down to discuss Heroes of Ruin, developmental frustrations, Star Wars: Battlefront, the fate (and possible future) of ‘Winter’, and much more. Even “Mary Kate and Ashley” makes a brief appearance.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is only one video game company in the entire world that could simultaneously say it has worked on a series as prolific as Star Wars, legendary as Mary Kate and Ashley, and classic as Roller Coaster Tycoon. That developer is n-Space, who most of you probably know due to their work on the Call of Duty DS games and various other FPS adaptations on Nintendo’s handheld. Their portfolio is huge and their experience dates back to 1997 with a PS1 game called ‘TigerShark’, so needless to say, I went into this interview a little nervous– like a court jester trying to impress the king, or a game blogger trying to interview a well-known developer.

I was ready though, and I stepped into the room prepared for anything. Nothing, however, could have prepared me for that with which I was faced…



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