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I figured the mid-afternoon/early evening are prime discussion hours, so I’m gonna sneak this into the news cycle now as opposed to later. Enjoy your pro-Nintendo nonsense, errybody. :]


This week I talk about how Nintendo doesn’t make any sense. Sound off in the comments. :]


My last post was about this game. Why didn’t I just put the two of them together…? Ah well. Here’s a bunch of quotes from the guy behind the KH games, Tetsuya Nomura!

Tetsuya Nomura on the story, and the significance of “sleep” and “dreams”:

“It’s a bit complex, but basically there are worlds that fell into darkness besides the ones Sora returned to normal in the first Kingdom Hearts — some of the princesses’ worlds, Dumbo’s world, and so on. The original story had all these worlds get fixed up in KH1’s ending, but not all of them completely returned to normal, instead lying in stasis between light and dark. Since the worlds themselves are asleep, the game is set in the dreams these worlds are having. It’s Sora and Riku’s job to wake these worlds up, return them to normal, and gain their Keyblade Master certification.”


Got some new details on the marvelous-looking new Kingdom Hearts game, including some TWEWY talk, and possible multiplayer modes…

– All the Disney worlds appearing will be new, and there will be new areas in existing worlds.
– This time Traverse Town is constructed around the reason that Neku and co. have come. He has been separated from his original partner Shiki.
– Will go into more detail about Shiki and the others in a follow up report.
– Concerning a sequel to The World Ends With You, there may be something going on. (Already touched upon in the other thread) (Note from Austin: There is definitely something going on)
– The opening of this title will be in Xehanort’s point of view. Additionally, there will be a surprise unlike anything seen before in the last scene.
– The leveling up of the Dream Eaters is directly related to the growth of Sora and Riku. So far we’ve only seen 2 at a time in battle, but if you give it your all you’ll be able collect all the types.
– Nomura isn’t quite sure off the top of his head, but there are dozens of Dream Eater types.
– There will be multiplayer functions; will explain more in a follow up report.
– KH3D is set to release Spring 2012 in Japan.
– It’s currently about 60% to 70% complete.

Via The GAF


Why so grumpy, mister?

Battlefield 3 was shown off during Nintendo’s E3 2011 press conference, but we haven’t seen much of the game since. Perhaps now we know why…

“We definitely see potential in the Wii U, but I wish I had the breakthrough idea for how to exploit the new controller. We’re definitely looking into what kind of new stuff we can do with Wii U. I don’t have that idea yet.” – EA’s Patrick Liu

Well, the Wii U isn’t out for a while, so he probably has some time to think about this before needing to implement it! Still, I’m hoping it doesn’t become a trend in the first few months of the Wii U’s life to just re-release games from the year prior on the console…

“Nintendo has surprised us so many times before. I was one of the sceptics when the Wii came out and it proved us wrong. I think they’re going to prove a lot of sceptics wrong again.” – EA’s Patrick Liu

Via ONM


I’ll be (hopefully) getting my copy of Star Fox 64 3D later this week, but like many of you, I was sad when Nintendo announced that there would be no online play available for the game. I was fantasizing about doing Game Nights using the game, but as it turns out, that dream is going to have to stay a dream- at least until the next Star Fox comes out for 3DS. (Heh..)

Nintendo has finally divulged why they didn’t put online play into the game, and similar to New Super Mario Bros. Wii, it’s just kind of another “What…” answer:

“Personally, I play a lot of online FPS games. This leads me to think that just making multiplayer parts of existing games playable online isn’t enough to create a satisfying experience for users. The popular online games work in lots of things, so they play well online – and if we wanted to satisfy everyone who bought the game, the costs required for including online support would be vast. For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible. We put a lot of effort into the graphics, and if we had included online support then we couldn’t have reached this level in the time allowed.” – Nintendo’s Yusuke Amano

Well… I guess that makes sense. They’re basically admitting that they needed to get this game out as soon as possible to demonstrate the 3DS to new adopters and push sales, which is totally understandable. At least they didn’t give us some weird reason like Miyamoto did with New Super Mario Bros. Wii.

“This game wasn’t meant to have online, so it doesn’t.”

Via ONM


Been a while, guys! Still shakin’ the rust off… :b


Side Note: The conference thing is tonight, so this may just get buried in the fray. I’ll just repost later, but I wanted to make sure it got up before Tuesday! Since I have more junk to post this week…

When most people hear the word “Reimagining”, they think of the failed attempts at bringing back franchises like Pac-Man, Frogger, Tomb Raider, and Sonic the Hedgehog over and over and over again, each time getting slightly excited at the prospect of having these games return to their glory days, and each time getting disappointed because, let be honest, they almost never do. Needless to say, when I went to play Atari’s upcoming Centipede: Infestation, I had pretty much made up my mind about the game and assumed I could’ve written my hands-on impressions in a split second with my eyes closed while I was asleep.

It would have gone something like this.

So when I got to the booth and my tour guide (weirdly also named “Austin”- I think Atari had been watching me sleep) brought me to the Wii version of Infestation, I put a smile on my face and braced myself for the worst. And of course, the one time I go to E3 and get to play a game like this, it actually isn’t all that shitty. Go figure.

Fast forward a few months and I find myself doing my first non-email interview with someone (this time over Skype!) with a wonderful guy over at Atari named Jonathan Moses, with whom I was set to talk all about this upcoming game. Of course, since I have the attention span of a rat, we ended up talking not only about Infestation, but about garden gnomes, development cycles, 3DS difficulties, and when we’d see Atari’s next home console. Though, we didn’t so much “talk” about a new console as “very briefly touch on it”, but I probably shouldn’t say more and just use that as a way to get people to read this unfairly.

I’m not a real journalist; I can do stuff like that.


This comes from GameInformer’s month-long coverage of the game. You can find a higher-quality video with complete sound here.


Not sure why, but I have an unusual amount of inspiration this evening! It’s a Wednesday night, I’m stressed out of my mind with work and school, yet I feel a weird urge to come on out here and write something so you all have something to think about when you begin your Thursdays across the globe! We’re halfway done with the week, so hang tight and a couple of days off will be at your doorstep in no time.

So last night we heard about two things, and if you’re a frequent visitor of the site, you most certainly are well acquainted with them by now: Monster Hunter Tri G, and the new 3DS Circle Pad attachment. In case you haven’t gotten all caught up, here’s the skinny on both of them:

3DS Circle Pad Attachment – Rundown/Your Thoughts?

First Monster Hunter Tri G Details



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