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Bit.Trip Runner 2 was delayed to November earlier today, and Gaijin Games artist Mike Roush is once again reminding everyone that a Wii U version is possible. The console should be out for the holidays… wouldn’t Bit.Trip Runner 2 be a nice launch title for the Wii U’s store?

Regarding a Wii U version, Roush said:

“(A Wii U version is) definitely something we’re thinking about. My guess is we will always be with Nintendo. Everyone at Gaijin Games is a Nintendo fanboy, so we will most likely continue that relationship in the future. We’ll make one game and cross-platform it to the best of our ability. When we made these decisions we never knew about Wii U. So rather than us ‘leaving Nintendo’, it’s that these decisions were made a year ago. We would never leave Nintendo, we love them to death.”

That’s not the only news from Roush. He teased an idea Gaijin Games has for something called “BitTroid”. It would be “a mash-up of Bit.Trip and Metroid.”

He said:

“We’ve been joking around for years about making ‘BitTroid’ – a mash-up of Bit.Trip and Metroid. We’ve never thought about it seriously but we talk about it often. It would be something we’d love to do. We’d need to get a sub-team focused on that and do it in the old Bit.Trip style.”

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Following the release of Super Smash Bros. Melee, we heard tales of Hideo Kojima asking Masahiro Sakurai to include Snake in the game. Sakurai wasn’t able to fulfill this request as Melee was too far along in development. However, Snake did end up joining Super Smash Bros. Brawl’s roster.

Kojima wanted to see Snake in a Smash Bros. title for two reasons. First, he believed introducing the character to “younger people” would be a smart move as “there hasn’t been a lot of Metal Gear on Nintendo platforms.” His son had also mentioned to Kojima how there wasn’t a character made by him in any of the series’ games.

Kojima said:

“My child likes Super Smash Bros., so we play it a lot together. And he told me that there’s no character that you made in that game. As you know, we did make Twin Snakes, but generally speaking, there hasn’t been a lot of Metal Gear on Nintendo platforms. So from that perspective, I thought it was a good way to expose younger people to this character, Snake.”

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The Official Nintendo Magazine has offered its opinion on the top 100 games made for Nintendo systems.

We’ve posted the first ten entries below. The entire list can be found after the break.

100. Super Monkey Ball (GameCube)
99. Little King’s Story (Wii)
98. Tony Hawk’s Pro Skater 2 (GameCube)
97. DJ Hero (Wii)
96. Trauma Center (DS)
95. Prince of Persia: Sands of Time (GameCube)
94. Conker’s Bad Fur Day (N64)
93. Killer Instinct (SNES)
92. GTA: Chinatown Wars (DS)
91: Pushmo (eShop)
90. Beyond Good & Evil (GameCube)


Hideo Kojima has never actually created a title for a Nintendo home console. Might that change for Wii U?

If the Metal Gear Solid director does make a title for the new system, it would be “unique”.

Speaking about the Wii U, Kojima said:

“Wii U is kind of a special case. The way the player interacts with the device is very different than any other device out there. So if I were to make a game for the Wii U, it would have to be a unique game.”

And what about the Fox Engine?

Kojima also commented on that for a brief moment:

“I don’t want any misconceptions that [the Fox Engine] is specific to a certain hardware platform, because it’s not. The way we envision it, it’s more this platform that isn’t mounted to a particular hardware.”

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Nintendo continues its strange, live-action videos for Spirit Camera. This time we get a look at the complete promo that was teased on Friday…



Ubisoft Montreal is the main developer behind Assassin’s Creed III. However, it appears that Ubisoft Annecy is working on the game’s multiplayer aspects.

Studio employee Tim Browne has listed his position as “Lead Game Designer on Assassin’s Creed 3 Multiplayer”. That’s a pretty clear-cut indication that Annecy will be responsible for the multiplayer functionality in Assassin’s Creed III!

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