Nintendo hints at more unannounced third-party Wii U games
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Unsurprisingly, Nintendo has teased that a bunch of unannounced third-party Wii U games are in development. Even though a considerable amount of titles were playable at E3 2012, UK boss David Yarnton told VideoGamer that the company is aware of “others in development as well.”
He said:
“I think a lot of third-party companies are developing for Wii U and a lot of it hasn’t been announced. There’s something like 23 games on show at E3, but we know there are others in development as well.”
When specifically asked if Call of Duty: Black Ops II is in development for Wii U, Yarnton said:
“We can’t comment on speculation. There are lots of things everybody wishes for.”
Lastly, Yarnton hinted that third-parties have played a role in adding to the variety of gameplay styles/experiences for the Wii U GamePad:
“That’s one of the things we found with third-party coming in. The developers have opened up some opportunities for us to develop new ways to play and add some new complexities to the game. So you can be playing one game in a certain manner and another in a different way, while still using the [GamePad]. This is what we’re talking about when we talk about asymmetrical gaming. It’s not only multiple views by having the [GamePad], but multiple ways of playing as well.”
Iwata: Wii U dual screen idea nearly canned, not worried about competition, more
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 0 comments
Nintendo president Satoru Iwata has divulged lots of new Wii U tidbits in an interview.
He discussed how Nintendo came close to ditching the second screen idea for Wii U, how he’s not concerned about third-parties using similar ideas, the improved situation for third-parties, and more. Iwata even commented directly on the possibility that Wii U could find itself in the same situation as Wii once Sony/Microsoft release their own new hardware.
Head past the break for Iwata’s comments.
Screenshots of this week’s Nintendo Downloads (6/14/12)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, Screenshots, Wii | 0 comments
Nintendo Download (6/14, North America)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii | 0 comments
This week’s Nintendo Download includes the following featured content:
Nintendo eShop
Donkey Kong Jr.™ – In this timeless classic, clamber up vines and chains and gather vital fruit and keys to free your father, Donkey Kong™, who’s been imprisoned by Mario™. (For Nintendo 3DS™)
Pokemon Black/White 2 and Pokemon Dream Radar footage
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, Videos | 0 comments
Nintendo released new footage of Pokemon Black/White 2 and Pokemon Dream Radar in the latest Iwata Asks. We’ve combined the clips into the video above.
Dragon Quest X screenshots, details
Posted on 12 years ago by Brian(@NE_Brian) in News, Screenshots, Wii, Wii U | 0 comments
Square Enix has delivered yet another weekly update on Dragon Quest X. The latest media blast covers the game’s battle system.
We’ve posted new screenshots and details about Dragon Quest X’s battles below.
– Battle is initiated when you come into contact with monsters on the field
– Battles take place in a confined area
– Command-based battles
– Can control your characters completely
– Move around the battle area
– Character have a speed parameter
– This parameter determines when you can input your next battle commands
– Move timer is a bit different than what has been seen in other RPGs
– If the timer hits zero, you can select your next command
– Timer counts down immediately, even while you’re waiting to input the current command
– Possible to execute consecutive attacks with good timing
– Position is important in battle
– All moves have a target range parameter
– Characters will approach their enemies to attack when choosing a melee attack
– For a spell attack, you’ll hit the enemies nearby
– “Weight” is important in positioning as well
– Greater weight will make your enemies freeze
– If an enemy is frozen, it can’t move or attack
– Can increase your weight with a spell
– Silver Devil enemy: snow-based creature
– Silver Devils cast Gigadeen
– Devil Armor enemy: sword-based flame attacks
– Arc Demon enemy: Ionazun causes a great explosion
Thanks to 4Him for the tip.
Dragon Quest Monsters: Terry’s Wonderland 3D screenshots
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Project Zero 2: Wii Edition player experience video
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
What’s better than seeing players getting scared over survival horror games?
Reggie “really chafes” when people say Wii lost the hardcore
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 0 comments
The Wii’s library is comprised of a bunch of titles for the core gamer. However, some owners would understandably say that the system went through a few periods of software stagnation.
Third-parties didn’t exactly improve the situation. They weren’t able to bring over most of their multiplatform releases and, in most cases, weren’t willing to risk making unique, hardcore games. Some of this was their fault, some of it was Nintendo’s, and some of it can be blamed on the Wii itself – along with its lack of power.
To sum everything up, one might claim that Nintendo lost some of its hardcore gaming audience with Wii. Nintendo of America president Reggie Fils-Aime, however, wouldn’t be in agreement.
Here’s what Reggie said in response to that statement: