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Along with Ubisoft, EA is Nintendo’s biggest partner for Wii U. John Riccitiello teased some of the possible games we can see on the console and the company as a whole has been supportive thus far.

Now EA Sports vice president Andrew Wilson has commented on the console, such as how it stacks up to the PlayStation 3 and Xbox 360. While they do have a better idea of what the system can do, EA still isn’t sure if Wii U can go beyond what other consoles currently offer.

Head past the break from Wilson’s full set of responses.


Mega Man Legends 3 programming director Yoshiyuki Fujikawa is aware of fan movements to revive the project. He told his followers on Twitter that he’s interested in seeing how the situation goes and that he will offer a feeling of support even though he can’t wish petitioners luck.

Fujikawa believes that the message could get through with the right amount of feedback from fans. This doesn’t mean that Mega Man Legends 3 will resume development, but at least some of the game’s staff are taking notice of recent happenings that the fans have been involved with.

Source


Captain America: Super Soldier (Wii) – 5.5
DualPenSports (3DS) – 7.0
Green Lantern: Rise of the Manhunters (3DS) – 4.0
Green Lantern: Rise of the Manhunters (Wii) – 4.0
Green Lantern: Rise of the Manhunters (DS) – 3.5
Captain America: Super Soldier (DS) – 3.5
Transformers: Dark of the Moon-Stealth Force Edition (3DS) – 4.0
Transformers: Dark of the Moon-Stealth Force Edition (Wii) – 3.0
Transformers: Dark of the Moon-Autobots/Decepticons (DS) – 3.0

Thanks to Jake for the tip!


01. [Wii] Rhythm Heaven Wii – 118,173 / NEW
02. [PSP] Sengoku Basara Heroes Chronicle – 82,798 / NEW
03. [PS3] No More Heroes Red Zone Edition – 40,313
04. [Wii] Inazuma Eleven Strikers – 36,555 / 110,782
05. [PS3] Jikkyou Powerful Pro Baseball 2011 – 35,739 / 153,498
06. [PSP] Taiko Drum Master Portable DX – 35,694 / 115,910
07. [PSP] Jikkyou Powerful Pro Baseball 2011 – 27,158 / 100,405
08. [DS] Noora and the Time Studio – 24,481 / NEW
09. [PS3] Alice: Madness Returns – 19,994 / NEW
10. [Wii] Wii Sports REsort – 18,666 / 421,465
11. [DS] Puyo Puyo – 14,877 / 49,780

12. [PSP] The Little Battlers – 12,098 / 268,973
13. [Wii] Wii Play: Motion – 11,817 / 39,347
14. [3DS] The Legend of Zelda: Ocarina of Time 3D – 11,273 / 267,647
15. [DS] Pokemon Black/White – 11,147 / 5,249,434

16. [PS3] Sniper Ghost Warrior – 10,722 / NEW
17. [360] Alice: Madness Returns – 9,093 / NEW
18. [Wii] GoldenEye 007 – 8,902 / 67,783
19. [3DS] Star Fox 64 3D – 8,626 / 41,102

20. [PSP] Steins;Gate – 7,576 / 116,593


Japanese developers weren’t the only folks who recently offered their thoughts to Famitsu. This week’s magazine also features opinions from gamers. Here’s how the response turned out…

Impression of the name (Total 3,200 votes, multiple responses okay)
– 720 votes: Name lacks impact
– 620 votes: Easy to remember
– 590 votes: Name doesn’t match
– 350 votes: Nice ring to it
– 430 votes: Easy to get used to
– 190 votes: Difficult to get used to


3DS – 31,826
PSP – 26,854
PS3 – 23,343
Wii – 17,114
DSi LL – 5,258
DSi – 4,921

Xbox 360 – 1,546
PS2 – 1,475
DS Lite – 155
PSP go – 14

For comparison’s sake, here are the hardware numbers from last week.

3DS – 46,637
PSP – 26,551
PS3 – 23,322
Wii – 14,237
DSi LL – 4,693
DSi – 4,384

Xbox 360 – 1,734
PS2 – 1,405
DS Lite – 131
PSP go – 14


This information comes from Square Enix’s worldwide technology director Julien Merceron…

“I’d say, don’t write off the console. For every console it’s the same thing: one of the most important things is going to be the launch line-up. We see that every time there’s a great title shipping on PSP, the PSP sales go up, and every time there’s a great title shipping on 3DS, the 3DS sales go up. If the audience and players can see that there are products for them, there’s definitely going to be wide adoption of Wii U. The things of utmost importance are going to be the pricing at launch, and the line-up. They’re trying to do their own thing. Generally they don’t seem to look for breadth, in terms of the things [features] they are supporting with their console. They seem to be focusing a lot, and trying to make sure the things they are focusing on are going to be at the top. I’d always be careful making judgements on their hardware. They have an approach to it that is very different from others, but they have a lot of inner control of what they are doing. And there’s a lot of knowledge and skill behind it.”

I just hope Nintendo has learned their lesson with the 3DS. The launch lineup was pretty abysmal overall, and while they tried to make room for third-parties, they fell flat completely. The price will obviously be important as well. I can’t see Nintendo pricing Wii U at higher than $349.99 or so…

Source


Shin Megami Tensei: Devil Survivor Overclocked has a number of new features. One such inclusion is an achievement system called “Survivor Awards”. If you reach certain requirements, the game will provide you with new content. Other new elements include 20,000 lines of voice acting, additional demons, and difficulty levels.

Source


A slew of Japanese producers have offered their thoughts about Wii U in the latest issue of Famitsu. Developers include Tomonobu Itagaki, Shinji Mikami, and Akihiro Hino. Read on below for their comments.

Tomonobu Itagaki (Valhalla Game Studios)
Said that he has a lot of ideas. He’d like to bring not just Devil’s Third to the system, but a variety of other things.

Jun Takeuchi (Capcom)
He believes that developers’ skills will be shown in how they can make use of the controller without having it draw the eyes away too much from the television screen. If Wii U has a strategic price, it could be a big hit, he said.



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