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Three exclusive Sonic titles have been released for the Wii since 2006 (those DS editions don’t count!). The last product was 2010’s Sonic Colors, and is arguably one of the blue blur’s finest 3D outings. The game was received well by critics, and, more importantly for SEGA, sold rather well. Due to Sonic’s success on Nintendo’s console, it was rather odd to see that a Wii version of the next title would not be released for the platform.

Interestingly, Sonic Generations was in the works for the system at one point. However, Sonic Team head Takashi Iizuka revealed to Nintendo Power that development was cancelled because the Wii’s hardware “wasn’t a good fit” for SEGA’s concept of “reimagining the series’ classic zones in vivid, high-definition graphics.”

“The primary goal for the console versions of Generations was reimagining the series’ classic zones in vivid, high-definition graphics. The Wii hardware wasn’t a good fit for that concept, so we abandoned development on that, and decided that for our Nintendo audience, we would make a fresh start with a N3DS version of Generations.”


I wouldn’t go too crazy over these images since they aren’t direct-feed. Official screenshots should look much nicer/cleaner. Be sure to pick up this month’s issue of Nintendo Power for more photos of Sonic Generations 3DS.



Nintendo of America has released another new trailer for The Legend of Zelda: Ocarina of Time 3D. The video shows features that are being included for the 3DS version of the game. I believe this is the first time that we’ve seen the Sheikah Stones in action!


First Shinobi 3DS details

Posted on 12 years ago by (@NE_Brian) in 3DS, News | 0 comments

– 2.5D
– Side-scroller
– New ninja hero
– SEGA won’t say what the hero’s name is yet
– Katana strikes
– Combo attacks juggle your foes in the air
– Take on enemies from afar with an auto-recharging supply of kunai
– Blast foes with fire, water, lightning, shadow magic
– Double jumps and evasive slide attacks
– Grappling hook allows the hero to reach high places
– Wall-jump and swing hand-over-hang from the ceiling
– Press R to parry enemy attacks
– Defend against attacks that come at you from behind or while you’re jumping
– Game kicks off when Oboro Village falls under attack by mysterious enemy forces
– This village is your home
– While you’re running through burning temples and cross-collapsing bridges, you’ll take on ninjas and a samurai while buildings crumble n the background and explosions rock the landscape
– You’ll then fight on horseback while running through a forest
– Survive an ambush while riding a raft down a raging river
– Climb a waterfall by jumping from falling logs
– Explore caves and snowcapped mountains
– Battle a female warrior who can disappear in a puff of black smoke
– The events above take place in the first level of the game
– Later stages: Fight on the back of a moving jet (homage to SEGA’s Afterburner), duel a giant cyborg megalodon shark
– 3D shuriken-throwing minigame (inspired by the original game)
– Unlock bonus content by completing in-game challenges
– Save your level playthroughs, share them with other players
– StreetPass support
– Griptonite Games confirmed as the developer

Thanks to Jake for the tip!


This information comes from Asif Khan of Panoptic Management Consultants…

“Miyamoto is a perfectionist and does not want to make a bad or mediocre Mario title. It is entirely possible that Project Cafe will launch without a Mario title. They can afford to do it as long as there are some titles to attract early adopters. Management has indicated that 3rd party releases will be more of a focus going forward. I would expect that we will hear about some Nintendo exclusives from the likes of Rockstar, Epic, or Valve going forward. This would draw in the hardcore gamer demographic that was MIA during the Wii console cycle. Nintendo has the cash hoard to secure such deals.”

This information comes from Billy Pidgeon of M2 Research…

“Mario is great IP, but there are no single game system sellers anymore — it will take a pipeline of great games for any system to gain significant share. Project Café may well launch without Mario. We won’t know more until next week, but a Mario launch title on its own won’t be sufficient to make or break a new system.”

This information comes from Jesse Divnich of EEDAR…

“I believe Nintendo’s strategy to release a Mario based title well after launch has to do with marketing sizing. With Mario being a key pillar for Nintendo, it may be best to launch a Mario title when enough of an install base exists. Typically, the first 12-month sales of any console is directly tied to the appeal of the key differentiating technology features and not necessarily the software. Software, however, drives the console sales long-term, hence why Nintendo has typically chosen to launch some of their key branded titles well after launch.

This information comes from Parks Associates analyst Pietro Macchiarella…

“In the case of the 3DS I think that they wanted to appeal to a more general customer base than the traditional Mario fan base by betting on more hardcore titles. Apparently that only partially worked. As for Project Café… If I were Nintendo I would not time Mario’s release too far off from the hardware launch. If they need to build momentum on the new platform, they might need their best IP.”

At the very least, I don’t think we’ll be seeing a 3D Mario adventure at launch. Because some of EAD Tokyo’s resources are being taken used for  Super Mario 3DS, it’d be much more difficult to create a top-notch product. 2D is more likely if you ask me, but I wouldn’t be surprised if there was no Mario platformer at launch.

Source


Nintendo Power has an exclusive look at Sonic Generations for 3DS. A ton of information is provided in the magazine, which we’ve posted for you below.

– Classic Sonic: Simplified platforming-heavy approach
– New enemy (mysterious lifeform) erased time and space
– This sends modern-day Sonic back to the past
– Modern-style Sonic gameplay is comparable to the Sonic Rush/Sonic Colors DS titles
– This is different than the 3D gameplay for the console versions
– Sonic taps his foot impatiently and will lie down if you leave him idle too long
– Different levels than console version
– One such stage is casino Night Zone from Sonic the Hedgehog 2
– Gameplay faithful to the Genesis era
– Physics feel more authentic than Sonic 4
– Only move is Spin Dash (besides running and jumping)
– All environments come from previous titles
– Stages themselves are brand new in terms of layout
– Modern Sonic: Action more kinetic than in the classic stages
– Full set of moves available for Modern Sonic
– Grind rails, slide under obstacles, jump off walls, use a homing attack, collect rings to fill boost gauge
– Extra “gimmicks” including ziplines and pads
– No major aesthetic differences between both versions of Green Hill Zone
– Modern Sonic stage has a jazzy remix of the original tune
– Modern remixes of classic tracks
– Big Arm boss: controlled by Dr. Robotnik
– Robotnik appears in his form from the Genesis games
– Robotnik controls the robot a bit differently now: rotates into the background and thrusts Big Arm’s fist towards you
– All unique bosses for 3DS version
– Unlock special challenges with StreetPass or Play Coins
– Two-player race mode via local wireless
– Some story differences between the 3DS version and the console versions, but they’re basically the same
– Directed by Tetsu Katano (Sonic and the Black Knight director)
– Co-developed by Sonic Team and Dimps
– Physics made from scratch
– 3DS version will only have characters who are integral to the story

Thanks to Jake for the tip!


This was a neat little thing of Nintendo of Europe to do. And it’s great to see the game being localized somewhere… let’s pray for a North American announcement at E3. By the way, I don’t live in Europe, but I still voted for the art above anyway!

Source


Ubisoft’s E3 2011 lineup

Posted on 12 years ago by (@NE_Brian) in 3DS, News, Wii | 0 comments

Assassin’s Creed Revelations
Call of Juarez: The Cartel
Driver San Francisco
Rayman Origins

Tom Clancy’s Ghost Recon Future Soldier
From Dust
Tom Clancy’s Ghost Recon Online
TrackMania2 Canyon
The Adventures of Tintin
MotionSports Adrenaline
Rocksmith
Upcoming new Raving Rabbids
Upcoming new Just Dance
Upcoming new Your Shape

Source: Ubisoft


01. / 00. [PSP] Akiba’s Trip (Acquire) {2011.05.19} – 58.150 / NEW
02. / 00. [3DS] Dead or Alive: Dimensions (Koei Tecmo) {2011.05.19} – 23.078 / NEW
03. / 01. [NDS] Dragon Quest Monsters: Joker 2 – Professional (Square Enix) {2011.03.31} – 19.290 / 494.793 (-7%)

04. / 00. [PSP] Gungnir: Mayari no Gunshin to Eiyuu Sensou (Atlus Co.) {2011.05.19} – 16.355 / NEW
05. / 05. [PSP] Patapon 3 (SCE) {2011.04.28} – 11.458 / 95.341 (-12%)
06. / 00. [PS3] Portal 2 (Electronic Arts) {2011.05.19} – 8.942 / NEW
07. / 06. [PSP] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 8.032 / 160.066 (-21%)
08. / 11. [WII] Wii Party (Nintendo) {2010.07.08} – 5.043 / 1.891.324 (+8%)
09. / 14. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} – 4.767 / 5.181.982 (+9%)
10. / 03. [3DS] Steel Diver (Nintendo) {2011.05.12} – 4.583 / 21.991 (-74%)

11. / 09. [PS3] Pro Baseball Spirits 2011 (Konami) {2011.04.14} – 4.401 / 151.465 (-33%)
12. / 10. [PSP] Dai-2-Ji Super Robot Wars Z: Hakai-hen (Bandai Namco) {2011.04.14} – 4.100 / 403.064 (-35%)
13. / 12. [PSP] Monster Hunter Freedom 3 (Capcom) {2010.12.01} – 3.902 / 4.474.713 (-15%)
14. / 04. [PSP] Suzumiya Haruhi no Tsuisou (Bandai Namco) {2011.05.12} – 3.758 / 18.711 (-75%)
15. / 00. [PSP] Elminage Original: Majo to Megami to Kamigami no Yubiwa (Starfish) {2011.05.19} – 3.625 / NEW
16. / 18. [WII] Mario Kart Wii (Nintendo) {2008.04.10} – 3.562 / 3.228.399 (-2%)
17. / 02. [PS3] Suzumiya Haruhi no Tsuisou (Bandai Namco) {2011.05.12} – 3.529 / 22.360 (-81%)
18. / 08. [PSP] Final Promise Story (Image Epoch) {2011.04.28} – 3.518 / 89.054 (-49%)
19. / 00. [360] Portal 2 (Electronic Arts) {2011.05.19} – 3.468 / NEW
20. / 16. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends (Nintendo) {2011.02.26} – 3.192 / 221.708 (-13%)

Source



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