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This feature, in short, is about my life with Nintendo. I may have started late in the company’s long run of systems, but there’s no denying that Nintendo is a large part of my gaming life, even if it’s not the main focus. Today, I’m going to talk about my time with the Game Boy, and Pokémon – my greatest Nintendo obsession.

My obsession with Pokémon began in 1998 when the original show was airing on Saturdays on WB (now called the CW). This was even before they repeated everything the day after. They stopped doing that a few months later. The first episode I saw was the one where Ash was facing some trainer with a Parasect and Charmeleon refused to obey him and got owned by said Parasect. I don’t recall the name of the episode though (but I’m sure someone knows it).


You know, I almost forgot this game existed! The game should be out fairly soon, if I’m remembering correctly.


Some interesting tidbits about the Mario series have been shared in previous Iwata Asks articles. The latest interview is live, and features some surprising facts about previous plans for Super Mario Bros. According to Nintendo president Satoru Iwata and Shigeru Miyamoto, the original specifications for the game included a rifle, beam gun, and even plans for a rocket.

Iwata: And it says the A button is for kicking when empty-handed and also for using a rifle and a beam gun. Is this really for Super Mario Bros.?! (laughs)

Everyone: (laughs)

Miyamoto: He was going to use a beam gun when he flew on a cloud.

Iwata: Ever since the beginning, you imagined him flying in the sky?

Miyamoto: Yes. But at the time, it wasn’t on a cloud, but on a rocket.

Iwata: Huh? Mario flying on a rocket?! (laughs) Oh right, that’s on another page.

Miyamoto: I decided to divide the actions between ground and sky. I think I was still puzzling it out. Even though it was only six months before completion. (laughs)

Iwata: Still, I’m surprised that early on you didn’t use the A button to jump.

Miyamoto: I didn’t remember either!

Everyone: (laughs)

Source


AGOURA HILLS, Calif.–(BUSINESS WIRE)–THQ Inc. (NASDAQ: THQI) today announced financial results for the three months ended December 31, 2010, that exceeded the company’s guidance due to strong sales of its new uDraw GameTablet.

“We posted a strong holiday quarter led by our new uDraw GameTablet, which shipped 1.2 million units. This owned intellectual property provides THQ with a new growth opportunity focused on innovative and creative game play”
For the fiscal third quarter ended December 31, 2010, THQ reported net sales of $314.6 million, compared with $356.7 million in the prior-year period. On a non-GAAP basis, for the three months ended December 31, 2010, the company reported net sales of $323.1 million, compared with $357.0 million a year ago.


Lesquin, France, February 1st, 2011 – Bigben Interactive, a leading European distributor and publisher, and Vooz are spreading some Valentine’s love early with the news that Pucca’s Kisses Game will be available on February 14th for download from WiiWare™.

The game is based on the timeless original series. Click here to check out the official game trailer on Youtube : http://www.youtube.com/watch?v=7LXeTEyh-R4

How far will you go to get what you really want?


This information comes from Hudson’s website…

Hudson’s flagship multiplayer experience returns with Bomberman 3DS! Known throughout the videogame community as a cornerstone of multiplayer fun, Bomberman’s first outing on Nintendo 3DS is his best yet! Bomberman 3DS upgrades the traditional Bomberman experience its world-renowned multiplayer experience in tow and an all new, breathtaking single player adventure, all while taking advantage of the 3DS’ unique 3D graphical and online capabilities. It’s sweet Bomberman action like you’ve never seen before!

Multiplayer Madness

Bomberman 3DS upholds the legacy of the Bomberman multiplayer experience while utilizing all-new game mechanics for a completely new game. With the all-new Life System, players are able to extend the life of their characters on the battlefield, resulting in epic Bomberman battles or in the case of newbs, allowing a handicap. Local battles can be played with up to 4 players, but connecting online via Nintendo Wi-Fi Connection enables clashes with up to 8 players from around the world! Experience new arenas with breath-taking 3D visuals and watch as your character takes flight out of your 3DS when the bombs drop!


– Renewed color for the logo
– New main visual showing the characters lined up in a V
– Main character Luke fon Fabre is in front of the image
– Gameplay on the top screen
– World map on the touch screen
– Battles might use the touch screen
– Releasing this Spring in Japan

Thanks to Thomas N for the tip!

Source


More Conduit 3DS hints

Posted on 14 years ago by (@NE_Brian) in 3DS, Videos | 0 comments

It doesn’t last long, but you can see Conduit 3DS teases at around the 2:30 mark. I hope we hear something concrete sometime soon!


Iwata’s response to an opinion that people will expect less from home consoles in the future…

“The question was if the value (created by home consoles) or ‘the rich experiences which could be realized only by home console video game systems’ have changed. Until recently, it was true that the focus had been placed significantly on the ‘rich experiences’ which were available because of such advantages as it could use the home electricity and, accordingly, home consoles have less restrictions in terms of power consumption, unlike portable devices which require batteries to operate, and that large and dynamic graphics can be created for the large monitor screens. But are these ‘rich experiences’ the only unique characteristics which could be realized solely by home console video games in the first place?

If such ‘rich experiences’ were actually the only uniqueness, home consoles would lose their meaning when battery-operated portable devices become capable of reproducing similar rich experiences. On the contrary, and this is something which started to be discussed when Wii made its debut in 2006, bigger screen TVs were entering our living rooms around that time, which enabled people to use their living rooms for a more broad range of purposes. More specifically, living rooms had morphed into play areas where people could move their bodies. This is one of the unique entertainment features that home console systems, not handheld devices, were able to realize.



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