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Activision to Unveil Skylanders Spyro’s Adventure(TM) – A Breakthrough New Play Experience That Merges the World of Toys and Video Games – At the 2011 American International Toy Fair

Innovative New Game Lets You ‘Bring Your Toys to Life’
Company Announces Global Marketing Partnership with Toys ‘R’ Us

SANTA MONICA, Calif., Feb. 11, 2011 /PRNewswire/ — Activision Publishing, Inc. (Nasdaq: ATVI) announced today the worldwide debut of Skylanders Spyro’s Adventure, an entertainment breakthrough for the toy and video game industries. Through an innovative use of technology, the game allows players to transport real-world toys into virtual worlds of adventure through the “Portal of Power™.” These “toys with brains” can come to life inside the game in connection with multiple gaming platforms, as well as on handheld gaming devices, mobile devices and on the web, remembering achievements and level-ups wherever they go. This marks a wholesale change in the interaction between toys and video games, opening up new possibilities and revenue streams for both industries.

“These are more than action figures. They are inter-action figures,” said Eric Hirshberg, CEO of Activision Publishing. “By pairing world class character design, world class video game design and world class story telling into one entertainment experience, we’ve given players a whole new genre that bridges the gap between the real and virtual worlds. From the first time a kid picked up a stick and pretended it was a sword, toys have unlocked kids’ imaginations. And how often have you wanted to bring those toys to life, to see them become animated and take them on an adventure? Skylanders Spyro’s Adventure does just that.”


Activision has announced a new Spyro the Dragon title, which will feature a makeover of the classic video game character. Although, most fans will probably be displeased with the final design. Here’s what Spyro will look like in Skylanders Spyro’s Adventure:

Activision seems to have big ambitions for the game. The company is preparing over 30 action figures featuring characters from the title, which can be placed on a plastic “portal” or stand. Players will then be able to control the character on-screen.

Skylanders Spyro’s Adventure will be released this fall. Activision has yet to confirm which platforms the game is in development for, though it is likely to end up on at least one Nintendo system. Expect more news on the project shortly.

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Multiplatform

North America:
1. Just Dance 2 (Ubisoft, Wii)
2. Zumba Fitness (Majesco, Wii)
3. Kinect Sports (Microsoft, X360)
4. Dead Space 2 (EA Games, X360)
5. Call of Duty: Black Ops (Activision, X360)

Japan:
1. Tales of the World: Radiant Mythology 3 (Namco, PSP)
2. Sengoku Musou 3 Z (Koei, PS3)
3. LittleBigPlanet 2 (SCEI, PS3)
4. Monster Hunter Portable 3rd (Capcom, PSP)
5. Gyakuten Kenji 2 (Capcom, DS)

UK:
1. FIFA 11 (EA Sports, PS3)
2. FIFA 11 (EA Sports, X360)
3. Just Dance 2 (Ubisoft, Wii)
4. Just Dance (Ubisoft, Wii)
5. Football Manager 2011 (Sega, PC)

Nintendo Wii

North America:
1. Just Dance 2 (Ubisoft)
2. Zumba Fitness (Majesco)
3. New Super Mario Bros. (Nintendo)
4. Just Dance Kids (Ubisoft)
5. Michael Jackson: The Experience (Ubisoft)

Japan:
1. Shape Boxing 2 Wii de Enjoy Diet (Rocket Company)
2. Donkey Kong Returns (Nintendo)
3. Wii Party (Nintendo)
4. Wii Fit Plus with Balance Board (Nintendo)
5. The Last Story (Nintendo)

UK:
1. Just Dance 2 (Ubisoft)
2. Just Dance (Ubisoft)
3. Wii Party (Nintendo)
4. Mario Sports Mix (Nintendo)
5. Wii Fit Plus with Balance Board (Nintendo)

Nintendo DS

North America:
1. New Super Mario Bros. (Nintendo)
2. Let’s Draw! (Majesco)
3. Plants vs. Zombies (PopCap)
4. Mario Kart DS (Nintendo)
5. Mario vs. Donkey Kong: Mini-Land Mayhem (Nintendo)

Japan:
1. Gyakuten Kenji 2 (Capcom)
2. Gyakuten Kenji 2 – Collector’s Package (Capcom)
3. Ninokuni: Shikkoku no Madoushi (Level 5)
4. Eigo de Tabisuru: Little Charo (Nintendo)
5. Pocket Monsters Black (Nintendo)

UK:
1. Art Academy (Nintendo)
2. Mario vs. Donkey Kong: Mini-Land Mayhem (Nintendo)
3. New Super Mario Bros. (Nintendo)
4. Let’s Draw! (Majesco)
5. Professor Layton and the Lost Future (Nintendo)

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Here I am again with yet another post. This time I’ll be talking about the Nintendo 64!

My discovery of the N64 was a strange one. If I’m remembering correctly, I was at my cousin’s house. He didn’t own many games for it at the time, but he did have Pokemon Stadium in his possession. Now, looking back, I realize how boring of a game this really was. I mean, it was essentially a stripped down version of the Game Boy games. But at the time, I was freaking out that it was on a TV screen and not my tiny handheld.


A Cave Story remake has just been announced by NIS. The game is set to be released on the 3DS this Summer. Check out the first details about the title below. Daisuke Amaya, the game’s creator, also shared information on a possible sequel, his thoughts on the 3DS, and the possibility of porting other games to handhelds.

– NIS publishing
– Still a side-scrolling game
– New content
– Full 3D visuals
– Full 3D environments
– Keeping the style of the original
– Character models and levels are polygons
– Weapons, items in 3D
– Based on the original game for the most part
– Will have some secrets and Easter eggs
– Composer to be announced later
– Building on the original and making new music
– Ikachan and Guxt handheld ports possible
– Retail release

Daisuke Amaya on the 3DS…

On the 3DS, there’s a great possibility for action games, especially these jumping around, action-type games like Mario, and things like that. But because there’s that sense of depth, players will be able to visually experience the distance. Like, before, it’s a simple “hit the button to jump across,” but now you’ll be able to hold down the button for a certain length to be able to jump a certain distance with the depth. And the visual difference is probably going to be a big plus for future action games.

Daisuke Amaya on a possible Cave Story sequel…

“The original Cave Story took me five years to create, and the testers that were playing the game, they wanted to have something even more difficult than the original stages. So I created the Hell stage, and put so much effort into it that I basically said, “all right, this is the grand finale for Cave Story for now.” And then I wanted to create a few other games on the side, which I was able to in the past few years. So I’m satisfied with that. It’s now been 10 years since the original Cave Story came out, so I’m now thinking that maybe it’s time to start thinking about a sequel for Cave Story. There’s a very, very good chance we’ll see a sequel.”

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Thanks to Chauncey for the tip!



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