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“We had a lot of debate about that. There were points in the project where there was no delay at all, but that wound up encouraging players to concentrate on themselves instead of the team. If there’s that little stutter, that makes everyone say to each other ‘Oh, nice, you screwed up!’, and that’s what I wanted to see.” – Shigeru Miyamoto

I’ve actually read/heard that the stutter can be a big problem in some instances and that it can lead to some undesired results while playing. What do you guys think?

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Please note: These numbers are once again from Sinobi (similar to how we did things during the week of 11/2). Direct Famitsu numbers are usually leaked, but we’ll update this post if any additional hardware information comes in.

DSi LL – 103,524
PSP – 33,000
DSi – 32,000
PS3 – 29,000
WII – 29,000
PSP go – 4,800
DS Lite – 2,700

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The latest software sales estimates in Japan from Famitsu have been released. Official Media Create numbers will be posted later tonight. Also, we’ll be posting Famitsu hardware figures as soon as they are available.

1. [DS] Tomodachi Collection
2. [WII] Wii Fit Plus
3. [DS] Pokemon HeartGold/SoulSilver

4. [WII] Taiko no Tatusjin Wii: Dodoon to 2 Yome!
5. [360] Left 4 Dead 2
6. [DS] Inazuma Eleven 2 Fire/Blizzard
7. [DS] Mario and Sonic at the Olympic Winter Games

8. [PSP] J-League Pro Soccer Club o Tsukurou! 6: Pride of J
9. [PS3] Winning Eleven 2010
10. [DS] Dorabase 2: Nettou Urutorasu Tajiamu


Over the past few days, trailers have been posted online for games that will make their debuts at the Spike Video Game Awards. For instance, a video went up for Tron earlier today. One would think that all of the surprises for the show are already being spoiled, but this isn’t the case. While Spike will continue to make premier announcements as the show approaches, Geoff Keighley promises that there are some surprises being saved for the actual VGAs. Check out what he posted on his official Twitter…

“We have lots of surprises we are saving for the show too.

We have lots more announcements to make! And some big surprises too!”

Source


[flashvideo file=http://www.nintendoeverything.com/wp-content/uploads/2009/11/lufia_ds_trailer.flv /]


While New Super Mario Bros. received universal praise in 2005, there was a general feeling that the game was on the easy side. Nintendo was aware that the game wasn’t entirely challenging, however. In an Iwata Asks interview, Shigeru Miyamoto pointed out that it was hard to come up with the right balance for the game’s difficulty, but Nintendo considered releasing “an enhanced version of New Super Mario Bros., for those people who wanted to play a Mario that demanded more skills.”

Miyamoto
If I had to point out one aspect, I’d say that the difficulty level was a little…

Iwata
While you succeeded in coming up with a Mario title that anyone could play, for those players who were seeking a bit more of a challenge, it may have been a touch too easy.

Miyamoto
As you can imagine, no matter how hard you try, it just isn’t possible to settle on a difficulty level that will satisfy everyone ranging from people who haven’t played a game in years right through to players who know all the Mario games inside out. You have to focus it on either one or the other.

Iwata
I like to describe the series of action games that you and your team come up with, most famously Mario, as being “sports tournament games”. What I mean is, by pushing yourself harder and harder, you make progress, and then just when you have the goal in sight, you slip up. Then a voice seems to come from above that tells you: “Right! Give it another try!” Then you try again, and fail yet again. But by doing that, and failing again and again, you will steadily build up experience and as a result, when you do succeed, the feeling of satisfaction is incredible. That’s why I think they’re reminiscent of a sports tournament.

Miyamoto
That’s why we even discussed releasing an enhanced version of New Super Mario Bros., for those people who wanted to play a Mario that demanded more skills. With the Wii version of New Super Mario Bros. this time round, its biggest single defining feature lies there. We didn’t just want first-time players to enjoy it; we wanted to make a new Mario game that players looking for a stiffer challenge would be able to relish.

Source


This is yet another snippet from the New Super Mario Bros. Wii Iwata Asks interview…

“I think a game has to become just like a trusty tool that people get used to using and always have to hand. Also, it needs to have those elements that people can discover every time and want to tell other people about…It’s important that the other person knows what you’re talking about, and that you’re discovering new things. That way, even if you play for a while and then put the game away, when a friend comes round, you’ll want to dig it out again and play it again. I also think it’s incredibly important that the sensation of playing the game is one you can’t forget and that it gives you something that you can’t get from other games. I suppose you’d call that the atmosphere of the game, or the ‘smell’… I think ‘smell’ is getting close to it.” – Shigeru Miyamoto

Source


This is a snippet from the latest Iwata Asks interview regarding New Super Mario Bros. Wii…

First, Satoru Iwata and Shigeru Miyamoto discussed how it was decided that Mario should wear overalls:

Miyamoto
But when you come to draw the body using the remaining pixels, there’s a limit to what you can do. Furthermore, because we wanted him to run properly, we needed to animate him and we were only able to use three different frames for this. When Mario is running he moves his arms, but in order to make that movement easier to see, I thought it would be best to make his arms and his body different colors. So I wondered whether there was a type of outfit that was like that…

Iwata
And that’s how you came up with overalls! (laughs)

Miyamoto
Right! Overalls were the only option! So that’s how we ended up giving Mario overalls. Fortunately, the game was set on a construction site so we thought we had no other option but to make him a carpenter! (laughs)

Iwata
There’s a sense of inevitability about all of this! (laughs)



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