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In the video, you can see a deer Pokemon, Shikijika, the evolution of Minezumi (Miruhoggu) and a swan/stork-like Pokemon, who currently unnamed.

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Last year, Bethesda Softworks hyped up a “really big Wii game.” Unfortunately, the title – which turned out to be Wheelspin – was not internally created, and is actually one of the worst games on Nintendo’s console. Yet even though Bethesda expressed interest in more serious development on the Nintendo front last year, it doesn’t sound like the company is still considering that direction.

“From my group, which is the internal Bethesda development team, probably not [going into Nintendo development]. The stuff we’re doing is a better fit on the other platforms. You can never say never, but I think for the kind of games that we like to play and make, it fits the other platforms… I agree with what you said. Even if there’s going to be some bigger, more mature games on it, the system (Wii), for better or worse, has been moved to this demographic. If we had an idea that we thought would really take advantage of that platform, we would do something for it. Usually, we’re thinking more in terms of graphically doing things that the other systems do. That’s what we get excited about.” – Todd Howard, executive producer for Bethesda Game Studios

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PSP – 28,747
DSi LL – 24,189
Wii – 21,092

PS3 – 19,420
DSi – 18,202
Xbox 360 – 6,056
DS Lite – 5,059
PS2 – 1,475
PSP go – 831

For comparison’s sake, here are the numbers from last week.

PSP – 26,786
DSi LL – 25,884
Wii – 22,239

PS3 – 19,473
DSi – 16,318
Xbox 360 – 5,936
DS Lite – 4,895
PS2 – 1,507
PSP go – 1,155


The scan and information below comes from Nintendo Power…

– Handbag is Ellie’s weapon
– Chomp appears on the touchscreen
– Chomp trains, learns new abilities, boosts stats when he isn’t needed
– Books, cookies, treasure chests that Elle drops into his lair used for Chomp to grow
– Chomp will allow you to progress and protect Ellie
– Move Chomp from one local to the other by pressing “X”
– Game is comparable to Metroid/Castlevania, as it is an open world filled with puzzlelike obstacles
– Ellie can learn new abilities from obelisks, scattered throughout the maps
– Ellie’s new abilities help to clear obstacles
– Ellie’s abilities include: Rolling, swinging her bag, firing energy beams, fire longer-range projectiles
– Chomp’s powers include: Twisting into a pair of vertical spikes (impales enemies above/below), barrel roll toward foes/switches, using tongue as a trampoline
– Ellie can get to higher areas of the map with Chomp’s tongue power
– New powers unlocked quickly
– Game has an automap, save rooms
– Different shops
– Action can sometimes take up both screens

“We want to capture the depth and diversity in gameplay that can come from having two radically different types of games on each screen, [but with Monster Tale] we want to integrate the two more seamlessly to avoid taking the player out of the game. One of the keys to this is having a character the player controls be able to move seamlessly between the two screens, instead of the game itself changing screens.” – Peter Ong. DreamRift/Monster Tale developer

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WiiWare
– Dive: The Medes Islands Secret (Cosmonaut Games, 1,000 Wii Points)
– Family Pirate Party (ARC SYSTEM WORKS, 500 Wii Points)

DSiWare
– Crystal Monsters (Gameloft, 500 Nintendo DSi Points)
– Mega Words (Digital Leisure Inc., 500 Nintendo DSi Points)
– Puffins: Let’s Race! (Other Ocean Interactive, 500 Nintendo DSi Points)


IRVINE, CALIFORNIA – July 29 – Atlus U.S.A., Inc. today announced that 101-in-1 Sports MegamixTM for Nintendo DSTM, a collection of one hundred and one addictive sports mini-games that anyone can enjoy, has scored a new release date of September 7, 2010. The game features a wide assortment of all-time favorites like bowling, boxing, volleyball, tennis, basketball and unique sports some may not recognize right away, such as caber tossing, traction kiting, capoeira, street luge, and more! There is practically no end to the fast-paced sports action!

“Do you know how hard it is to fit 101 different sports games on a single cartridge?” asked an out-of-breath Aram Jabbari, Manager of Public Relations and Sales. “We had a hundred of them lined up and ready for the crammage process until someone said, ‘Where’s the 101th sport?’ and we suddenly realized it had run away. It made sense, seeing as how it was one of the track and field games. We can’t cram until we have them all, so it’ll take a little more time, but cram we will, I can promise you that.”



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