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System: Nintendo DS
Category: Sandbox, Action-Adventure
Players: 1
Release Date: March 17, 2009
Publisher: Rockstar Games
Developer: Rockstar Leeds

When Grand Theft Auto originally released for the PlayStation, the title completely redefined what sandbox gaming meant for the industry. Then with each sequel came another innovation that raised the bar for the genre. The most recent entry in the series, “Grand Theft Auto: Chinatown Wars”, differentiates itself from more recent Grand Theft Auto games, and in doing so, takes many key steps forward for not only handheld versions of the game, but also for the series and genre as a whole.

Some would argue that comparing Grand Theft Auto: Chinatown Wars to console iterations in the series is unwarranted due to natural limitations of the DS. However, the truth is that in many ways, Chinatown Wars surpasses even the likes of Grand Theft Auto IV in terms of content, playability and gameplay, something that nobody would have expected from such an underestimated system. The biggest and perhaps most impressive feature that the game boasts is the engine.


Nintendo has already iterated a few times over that The Legend of Zelda: Spirit Tracks will release this year. But according to games industry experts, the market’s view on Nintendo could be influenced by a new Zelda title for Wii. Analysts believe that the system is in dire need of “dazzling” new titles. KBC Securities Hiroshi Kamide says that there is a great focus on Zelda for Wii due to Nintendo’s upcoming titles, which are a bit on the weak side. If there was a chance that Zelda Wii could release by Christmas, Nintendo’s console could regain momentum in the market.


Famicom
– Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou! (Arc System Works)

PC-Engine
– SimEarth (Hudson)

Virtua Console Arcade
– The Tower of Druaga (Bandai Namco)

Source


– Set in between seasons 1/2 of the Clone Wars TV series
– Many heroes to choose from (includes Anakin Skywalker, Obi-Wan Kenobi, Mace Windu, Kit Fisto, some clone trooper characters)
– Mess around with force-enhanced powers
– Can play co-op with friend
– Releasing September 15

Source, first trailer here


1. Pokemon Fushigi no Dungeon: Sora no Tankentai
Platform: DS
Released: 4/18/09
April sales: 198,424
Life-to-date: 198,424

2. Monster Hunter G
Platform: Wii
Released: 4/9/09
April sales: 142,852
Life-to-date: 142,852

3. Sengoku BASARA Battle Heroes
Platform: PSP
Released: 4/9/09
April sales: 130,969
Life-to-date: 130,969

4. Monster Hunter Portable 2nd G (PSP the Best)
Platform: PSP
Released: 10/30/08
April sales: 92,827
Life-to-date: 648,249

5. Mario & Luigi RPG3!!!
Platform: DS
Released: 2/11/09
April sales: 83,919
Life-to-date: 551,810

6. Pro Yakyuu Famista DS
Platform: DS
Released: 4/2/09
April sales: 66,490
Life-to-date: 66490

7. MOBILE SUIT GUNDAM Senjyo no Kizuna Portable
Platform: PSP
Released: 3/26/09
April Sales: 57,537
Life-to-date: 142,470

8. Jikkyou Powerful Pro Yakyuu 2009
Platform: PS2
Released: 3/19/09
April Sales: 50,958
Life-to-date: 123,800

9. Wii Fit
Platform: Wii
Released: 12/1/07
April sales: 44,678
Life-to-date: 3,313,584

10. Killzone 2
Platform: PS3
Released: 4/23/09
April sales: 43,028
Life-to-date: 43,028

Source


With the announcement of Marvel vs. Capcom 2, Wii owners were left to face the fact that the title would not see a release on that system. Capcom had provided an initial explanation as to why that decision was made. Now, however, the company has provided further information.

“No, don’t blame Marvel. Blame the economics of retail. We’ve opted to not negotiate those rights because the economics don’t make sense, nor does it dovetail with what we feel works in the digital-only space.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development


Footage begins at about 4:20…


These images come from the latest episode of Pokemon Sunday in Japan…

Will update this post with additional images if more appear…


These details come from German magazine N-Zone…

– Power, angle play important role in amount of damage given to an opponent
– Shake Wii controller to take out sword
– No weapon inventory, helps the flow of the game
– Sometimes need to complete quicktime events – ex: Protect against slashes
– Enemies will come at you directly when you shoot at them
– Sword/pistol aren’t the only weapons in the game
– Can obtain the shotgun, can be upgraded
– Can only play with Wii MotionPlus
– Location = American/Asian/futuristic Wild-West mix
– No characters from the first game returning
– Artists working on the game traveled to Japan, 6,000 pictures taken to get a good idea for the art in the game
– Main character is the only person
– 15 enemy classes
– 5 boss fights
– 6 enemies attacking at once at the most
– Main enemy is a warlord of sorts
– The bigger levels are about 30% linear, 70% open
– Extra missions will become available by radio
– Can complete extra missions whenever you want
– At one point in the game, you’ll learn Katana moves to take out barrages
– 10 hours of gameplay up to this point

Thanks to joclo for the news tip!



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