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This week’s expanded Japanese software sales are as follows:

01./00. [3DS] The Legend of Zelda: Majora’s Mask 3D # (Nintendo) {2015.02.14} (¥5.076) – 230.065 / NEW <85,92%>
02./00. [PS3] Samurai Warriors 4-II # (Koei Tecmo) {2015.02.11} (¥6.264) – 44.574 / NEW
03./00. [3DS] Nanatsu no Taizai: The Seven Deadly Sins – Unjust Sin (Bandai Namco Games) {2015.02.11} (¥6.145) – 33.270 / NEW
04./03. [3DS] Yo-kai Watch 2: Shin Uchi (Level 5) {2014.12.13} (¥4.968) – 23.844 / 2.479.724 (-1%)
05./00. [PSV] Samurai Warriors 4-II # (Koei Tecmo) {2015.02.11} (¥6.264) – 23.519 / NEW
06./00. [PS4] Samurai Warriors 4-II #
(Koei Tecmo) {2015.02.11} (¥7.344) – 22.468 / NEW
07./01. [PS3] Dragon Ball: Xenoverse (Bandai Namco Games) {2015.02.05} (¥7.690) – 16.406 / 60.627 (-63%)
08./05. [3DS] Pokemon Omega Ruby / Alpha Sapphire (Pokemon Co.) {2014.11.21} (¥4.937) – 12.922 / 2.513.921 (+6%)
09./02. [PS4] Dragon Ball: Xenoverse (Bandai Namco Games) {2015.02.05} (¥7.690) – 12.513 / 47.203 (-64%)
10./10. [3DS] Super Smash Bros. for Nintendo 3DS
(Nintendo) {2014.09.13} (¥5.616) – 9.532 / 2.149.794 (+7%)
11./07. [3DS] Monster Hunter 4 Ultimate # (Capcom) {2014.10.11} (¥6.264) – 9.234 / 2.470.154 (-5%)
12./00. [PSV] Daitoshokan no Hitsujikai: Library Party (Kaga Create) {2015.02.12} (¥7.344) – 8.950 / NEW
13./13. [PS3] Dark Souls II: Scholar of the First Sin (From Software) {2015.02.05} (¥4.936) – 6.883 / 14.652 (-11%)
14./00. [PSV] Ukiyo no Roushi (Spike Chunsoft) {2015.02.11} (¥6.264) – 6.699 / NEW
15./06. [PS4] Far Cry 4 (Ubisoft) {2015.01.29} (¥9.072) – 6.551 / 52.580 (-33%)
16./14. [WIU] Kirby and the Rainbow Curse
(Nintendo) {2015.01.22} (¥3.996) – 6.258 / 58.267 (-11%)
17./00. [PSV] Hyakka Yakou (Idea Factory) {2015.02.12} (¥6.264) – 6.235 / NEW
18./15. [WIU] Super Smash Bros. for Wii U # (Nintendo) {2014.12.06} (¥7.776) – 6.118 / 587.913 (+8%)
19./11. [PS3] Far Cry 4 (Ubisoft) {2015.01.29} (¥7.992) – 5.280 / 32.159 (-38%)
20./17. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.937) – 5.226 / 3.103.815 (+9%)

Q.U.B.E: Director’s Cut was confirmed for Wii U back in April 2013. It’s been nearly two years, but the game still hasn’t launched on the eShop. So what’s going on?

We reached out to Toxic Games recently, and the studio’s Dan Da Rocha told us that Q.U.B.E “has taken longer than expected”. However, the team is “on track to release April/May time across all consoles (apart from 360).” Only a few more months!

Nintendo’s Koichi Hayashida wants to see Captain Toad “featured in a variety of games”. It also seems as though Hayashida would be interested in having the character end up in Mario Kart. That information comes from the latest issue of GamesMaster, which contains a short interview with the Captain Toad: Treasure Tracker producer.

When asked what he foresees in the future for Captain Toad, Hayashida said:

At this stage we don’t know. I personally want to see him featured in a variety of games. I’ve even ‘secretly’ emailed the director of Mario Kart to see if he’d consider including Captain Toad, but I haven’t heard back from him yet!

Director Shinya Hiratake also answered the same question. His thoughts are as follows:

Through the development of this game I’ve grown even fonder of Captain Toad. he can’t jump, and struggles to defeat his opponents, but it’s precisely that he is not a powerful character that he can show us his unique take on all these situations. as a developer of his game, and one of his fans, I look forward to seeing where he goes next.

This week’s issue of Famitsu has another update on Splatoon. There isn’t too much, but a few more bits and pieces of information are included in the magazine.

Here’s the latest:

Controls
Left Stick – Movement
ZL – ‘Squid’ (only while pushed)
Gyro Sensor (Aim – can be turned off)
Right Stick – Look left & right. Push in for Special Weapon.
R – Sub Weapon
ZR – Ink Shot
X – Jump
Y – Camera Reset

– Squid form is faster than human form, but can’t move outside of ink
– Jump is more or less the same for both human and squid forms, but while moving through your own color ink, you can jump further
– Can reach places you can’t in human form
– These include places that might prove vital in winning

The next Splatoon update will be in the March 5 issue of Famitsu. We’ll hear more about the Octarians.

Source

More:

Big John Games has been hard at work on Cube Creator 3D. However, you may recall that the studio casually also announced Lionel Trains 3D for the eShop last August. We hadn’t received any actual details about the title… until now.

Big John Games was kind enough to share first information about the game, which is now called “Lionel City Builder 3D: Rise of the Rails”. Screenshots and concept art are posted below.

According to Big John Games’ Ken Patterson, the team initially thought about adjusting the engine used by Coaster Creator 3D for this game since its sandbox “is really strong.” However, they soon became interested in adding some stories and playable missions. The sandbox remains, but Lionel City Builder 3D will offer these new elements as well.

Lionel City Builder 3D is set fifty years in the future. Due to the breakdown of transportation between communities, they are now isolated and in decay. With no way way to transport goods, commerce slows to a crawl and cities and communities’ economies are in ruin. You’ll play as “Vin”, who is a worker at a smelting yard. Vin decides to reestablish trains as transportation and sets out to connect communities in hopes of saving the day.

Going back to the sandbox mode, Lionel City Builder 3D will provide hundreds of objects to build and unique environments. Players can assemble a train and take it through user-created landscapes. And speaking of user-creation, it’s possible to share worlds with other players through QR codes.

There are a couple of months left remaining in Lionel City Builder 3D’s development. Once done, we should see it on the 3DS eShop.

Surprise, surprise! Another interview with Eiji Aonuma has appeared. The latest one comes from Game Informer, who spoke with the Zelda producer.

There are actually quite a few interesting questions and answers. Aonuma was asked if Majora’s Mask is all a dream, teased a special event in the 3DS version for finding all of the bottles (plus there’s an extra one in this version), and shared a development nugget about Twilight Princess’ development.

Head past the break for some interview excerpts. The full talk can be found here.

Indie developer Edrox Interactive has revealed a new project for Wii U titled “Bizerta: Silent Evil”. This horror game started out as a PlayStation Vita/PS Mobile game, but will now be heading to Nintendo’s console instead.

Just a few details have been made known thus far. We know that players will roam through a a disheveled mansion with a flashlight as they confront panic inducing gameplay elements. Additionally, there are plans to mix both horror and puzzle elements into one experience.

Check out some images from Bizerta: Silent Evil below.

Source

Comic Workshop 2 exists, and it’s coming to Japan next week. The application is due out on February 25 for 1,000 yen, via the eShop.

The following features have been added:

– gradation
– concentrated linework
– adding and multiplying a layer
– seals and the selection tool can be freely rotated
– locking a transparent section
– inverting the canvas horizontally and showing grids
– copying and moving a page
– custom button configurations

View some screenshots from Comic Workshop 2 above.

Like the last special fish video for The Legend of Zelda: Majora’s Mask 3D, we’re posting the video after the break!


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