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Practically every game out there has seen some of its content doesn’t make it into the final product. In the case of Muramasa: The Demon Blade, it sounds like quite a few ideas were left on the cutting room floor.

Marvelous AQL producer Yoshifumi Hashimoto confirmed that Muramasa saw quite a few gameplay features and story scenes removed. In case you were wondering, this content will most likely not be included in the upcoming Vita version.

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Ubisoft is teasing a “surprise announcement” on its Facebook page. The notice was attached with the image above, leading to speculation that a live-action commercial could be on the way.

Whatever is planned, we’ll be hearing about it “soon”.

Here’s the Facebook post in full:

“There’s nothing better than a trusty shotgun during a Zombie invasion. ..Well maybe a cricket bat! Get ready for a surprise announcement soon!”

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IGN has gone live with a new preview of Paper Mario: Sticker Star, which is based on the final retail version of the game. Details from the article can be found below. There’s information about Paper Mario’s sticker mechanics, museum, and more.

– Not all sticker attacks work on all enemies
– Can’t hit flying enemies with most Hammers
– Standard Jump attack won’t work on spiked baddies
– Need to learn each enemy’s weakness
– You’ll eventually unlock the Sticker Museum
– Store and view your stickers at the museum
– Museum is huge
– Toad hints that you’ll get a prize for completing the collection at the museum
– Things include electric fans, baseball bats, lucky cats, soda
– If you run across some weird, non-flat object, you can take it back to the main town to transform into a sticker
– Use these stickers to defeat enemies in some extravagant way
– Can also help you find secrets
– Since you can “paperize” at any moment, you can get a different perspective of the world and spot certain areas with big, red squares or glowing purple spots that that nudge you to use a sticker
– Find the right sticker for the right spot and something cool will happen, whether it helps you push forward in the story, unlocks a secret area or yields you some kind of prize
– These areas are all over, sometimes in surprising places

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In Rayman Legends, most players will spend 80% of their single-player gameplay on pure platforming levels. That’s according to lead game designer Emile Morel.

The other fifth? You’ll be using Murfy to get past touch screen levels.

It’s important to note that these levels are optional. So if you hate Murfy, you won’t have to experience his stages.

One other note: you’ll be able to upload scores to an online leaderboards for every single level in Rayman Legends.

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