Vanillaware cut features, story scenes from Muramasa: The Demon Blade
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Practically every game out there has seen some of its content doesn’t make it into the final product. In the case of Muramasa: The Demon Blade, it sounds like quite a few ideas were left on the cutting room floor.
Marvelous AQL producer Yoshifumi Hashimoto confirmed that Muramasa saw quite a few gameplay features and story scenes removed. In case you were wondering, this content will most likely not be included in the upcoming Vita version.
UK Nintendo Land commercial
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
ZombiU announcement teased, maybe live-action commercial
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Ubisoft is teasing a “surprise announcement” on its Facebook page. The notice was attached with the image above, leading to speculation that a live-action commercial could be on the way.
Whatever is planned, we’ll be hearing about it “soon”.
Here’s the Facebook post in full:
“There’s nothing better than a trusty shotgun during a Zombie invasion. ..Well maybe a cricket bat! Get ready for a surprise announcement soon!”
Paper Mario: Sticker Star details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
IGN has gone live with a new preview of Paper Mario: Sticker Star, which is based on the final retail version of the game. Details from the article can be found below. There’s information about Paper Mario’s sticker mechanics, museum, and more.
– Not all sticker attacks work on all enemies
– Can’t hit flying enemies with most Hammers
– Standard Jump attack won’t work on spiked baddies
– Need to learn each enemy’s weakness
– You’ll eventually unlock the Sticker Museum
– Store and view your stickers at the museum
– Museum is huge
– Toad hints that you’ll get a prize for completing the collection at the museum
– Things include electric fans, baseball bats, lucky cats, soda
– If you run across some weird, non-flat object, you can take it back to the main town to transform into a sticker
– Use these stickers to defeat enemies in some extravagant way
– Can also help you find secrets
– Since you can “paperize” at any moment, you can get a different perspective of the world and spot certain areas with big, red squares or glowing purple spots that that nudge you to use a sticker
– Find the right sticker for the right spot and something cool will happen, whether it helps you push forward in the story, unlocks a secret area or yields you some kind of prize
– These areas are all over, sometimes in surprising places
Injustice: Gods Among Us Joker screenshot
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
New Super Mario Bros. U commercial
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Photos of the Charizard-themed 3DS XL
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Ninja Gaiden 3: Razor’s Edge Ayane gameplay
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
UnchainBlades EXXIV screenshots/art
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Large majority of Rayman Legends levels comprised of pure platforming
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
In Rayman Legends, most players will spend 80% of their single-player gameplay on pure platforming levels. That’s according to lead game designer Emile Morel.
The other fifth? You’ll be using Murfy to get past touch screen levels.
It’s important to note that these levels are optional. So if you hate Murfy, you won’t have to experience his stages.
One other note: you’ll be able to upload scores to an online leaderboards for every single level in Rayman Legends.