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Developers and publishers from around the world gathered at the D.I.C.E. Summit earlier this week. For Wii U, the main piece of news stemming from the event concerns the delay of Rayman Legends. But that’s not all – there’s another concerning Wii U update to discuss.

Sidhe co-founder Mario Wynands writes that other devs and publishers were discussing “the Wii U projects that have just been cancelled” rather than “the new Wii U projects they have started”:

At DICE, nobody has been talking about the new Wii U projects they have started, only the Wii U projects that have just been cancelled.

Platform is in serious trouble.


Sadly, Darksiders is pretty much dead. The IP was one of the few assets that THQ was unable to successfully sell off.

Crytek did pick up a good majority of Vigil staffers – responsible for the Darksiders games – but left the series behind.

Rovio creative director Patrick Liu tweeted earlier this week: “No more Darksiders! šŸ™ Whyyyyy Crytek…”. Responding to this, Darksiders’ lead designer Haydn Dalton wrote:

“Tis true Pat…sometimes good things come to an end. That’s why you’ve gotta enjoy them while you can.”

And thus Dalton confirms what we all expected at this point: Darksiders is gone.

Via



Nintendo has opened the official website for Pokemon Mystery Dungeon: Gates to Infinity. Access it here.

The site comes with the standard content: details, videos, and screenshots. Be sure to visit the Pokemon Mystery Dungeon: Gates to Infinity if you’re interested in the upcoming release.



This isn’t Iwata Asks – it’s more like Monolith Soft asks!

Monolith Soft Kyoto, the studio behind titles such as Baten Kaitos, conducted an internal interview. Topics such as working together as a team were covered in the discussion. Nintendo’s influence came up in the talk as well.

A quick summary of the interview is posted below.

– Since working alongside Nintendo, Monolith Soft has realized just how important it is for a team to work closely together
– There has been a great increase in meetings between Nintendo and Monolith over the past year
– Nintendo has been actively consulting on the studio’s work and providing feedback with tweaks and ideas on how to make things better
– Monolith Soft is amazed by Nintendo’s ability to work and think together as a team
– Monolith thinks this is a major asset in producing quality products
– From a developer’s standpoint, seeing how Nintendo communicate and their companionship as the foundation of their hard work, has inspired Monolith Soft to do the same with their studio
– Monolith designer Shoko Fukuchi mentions making people feel included by—for example—asking programmers, who aren’t often in talks with designers, for ideas
– Some of the staff had been worried about moving to Kyoto, but these concerns have since dissipated
– Having taken a page from Nintendo’s book, Monolith Soft have been livelier than ever
– Monolith Soft has been working closer together as co-workers and as a family with the common goal of developing great games

Source 1, Source 2



UK software sales for Wii U last month were rather abysmal. Just 34,000 games were sold in the territory throughout January. The figure is even more bewildering when you consider that all copies of Nintendo Land – yes, the ones bundled in with the Premium Pack – count towards the total. Wii U maintained a market share of just 1.6% in the UK.

A full listing of UK software totals can be found in the graphic above.

Source



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