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MythForce review

System: Switch
Release date: September 12, 2023
Developer: Beamdog
Publisher: Aspyr


Booting up MythForce on Switch, and the first thing you’re met with is an uncomfortably long loading screen. After that, you’re treated to an animated intro that aims to mimic Saturday morning cartoons of the 80s – think “Thundercats” and “He-Man, Masters of the Universe”. It’s cute enough to induce a smile the first time around, but if you look past the nearly 40-year old stylistic veneer and the cheesy theme tune, you’re left with a game that sadly doesn’t know what to do with itself. It’s as though developer Beamdog started with the concept of a cartoon co-op rogue-lite, and then carried it through to its most saccharine, predictable conclusion.

System: Switch
Release date: August 29, 2023
Developer: SEGA
Publisher: SEGA


Look, I don’t want to seem ungrateful – but out of all of the franchises SEGA could have thawed from cryo-sleep in 2023, Samba de Amigo was not the one I would have expected. The fan-favorite rhythm action celebration of Latin American music and culture last graced our consoles a whopping 15 years ago, and even that was just a Wii port of an even older title. Nevertheless, SEGA has seen fit to resurrect the franchise with a brand new entry exclusive to Switch, and they’ve even attached series creator Shun Nakamura as the game’s director and producer. You would hope that this pedigree coupled with the the console’s maraca-adjacent control method would result in a pleasantly breezy party-game smash – the reality however, is anything but with Samba de Amigo: Party Central.

We Love Katamari Reroll + Royal Reverie review

System: Switch
Release date: June 2, 2023
Developer: Bandai Namco / Monkey Craft
Publisher: Bandai Namco


Sometimes, the biggest challenge we face as reviewers is in describing simple concepts – take Katamari, for instance. You play as a tiny green man called the Prince, and you’re tasked with rolling around a comically large and sticky ball. You navigate contained levels with the aim of rolling stuff up into that ball, and growing larger as a result. It sounds closer to a cheese-dream than a compelling gameplay loop, doesn’t it? Despite the outlandish premise, Bandai Namco’s Katamari series has garnered a sizable fanbase over the last two decades. While us super-fans collectively pine for a brand new entry in the series, a re-release of the franchise’s phenomenal second outing We Love Katamari has found its way into our lives courtesy of developer Monkey Craft. Out of all of the base expectations you can have for a remake or a remaster, matching or exceeding the original title in every metric is paramount. When it comes to We Love Katamari Reroll + Royal Reverie, we get a couple of hits, and a whole bunch of misses.

Historically speaking, I’m someone who has long turned my nose up at the industry practice of repackaging something old and passing it off as new. In my mind, the best games have always been transformative experiences that focus on innovating – whether via a new IP in a familiar genre, or an established franchise being taken in an unexpected direction (or, heaven forbid, something new entirely). Even before remakes became the game industry’s golden goose, the deluge of seen-it-before sequels and risk averse, rinse and repeat game design had me reasonably fatigued with the state of things. When I consider the games I have enjoyed the most over the last few months then, I’m scratching my head – because they’re all remakes.

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Session: Skate Sim review

System: Switch
Release date: March 9, 2023
Developer: Crea-ture Studios
Publisher: Nacon


For a lapsed real-world skateboarder like myself, Session: Skate Sim is a sobering reality check. Back in 2020, Activision’s Tony Hawk’s remake momentarily convinced me that I had the skills to recommit to the sport – that within a few weeks I’d be busting out Tre Flips with the best of them. If only I had been given access to Session: Skate Sim back then, so that I could be brought back down to earth and reminded of just how achingly difficult skateboarding really is. Upon casting your eye over Session for the first time, you may be fooled into thinking that it follows in the footsteps of EA’s Skate franchise. In reality this game is to Skate what actually going outside and skateboarding is to sitting on the couch and thinking about it. It’s incredibly hard. Session: Skate Sim comes to us Switch owners at the end of a long Early Access run on other platforms. Following years of iterative patches and improvements, the game has now reached its version 1.0 milestone. Unfortunately, the game we’ve been landed with feels anything but finished.

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PowerWash Simulator review

System: Switch
Release Date: January 31, 2023
Developer: FuturLab
Publisher: Square Enix


At various points during my time with FutureLab and Square Enix’s PowerWash Simulator, I was struck by a sort of banal existential dilemma. During these episodes of clairvoyance, I’d become blisteringly aware of the fact that in the only physical lifetime I will ever have – in my one and single corporeal opportunity – I was opting to blast a digital stream of H2O across a fictional individual’s RV/bungalow/penny farthing. Did these sudden jolts of awareness drive me to get up and do something “worthwhile” with my time instead? No, no they didn’t. PowerWash Simulator has its hooks in me now, and I’m shackled to these blue overalls by a mix of catharsis and compulsion – but boy does it feel so good. Truth be told, this isn’t even a new development. I’ve been a slave to the machinations of the game’s grubby world since it originally launched into Steam’s Early Access model. Valve’s digital storefront seemingly recognized how dull of an individual I am, and algorithmically shoved the game in my face on the day of its release – so that was my original date of incarceration. With the game now arriving triumphantly on Switch, it feels like PowerWash Simulator has reached its final form. It’s ready to engulf your attention in ways we haven’t seen since paid actors sat slack-jawed in front of SNES’s during 90s video game commercials.

Risen review

System: Switch
Release date: January 24, 2023
Developer: Piranha Bytes
Publisher: THQ Nordic


Risen is a peculiar beast. This action RPG originally graced our consoles back in 2009, where it served as something of an amalgamation of various different western franchises. It featured moral conundrums akin to Mass Effect, a lush open world reminiscent of Fable, and systems that wouldn’t seem out of place in an Elder Scrolls title. The game has garnered a bit of a cult following across the community since its original release (and the release of its two sequels). With Risen’s arrival on Switch – along with the measured benefit of hindsight – have THQ Nordic and Piranha Bytes graced us with a hidden RPG gem? Or has age diminished the game’s quirky, ethereal appeal?

SpongeBob SquarePants Cosmic Shake review

System: Switch
Release date: January 31, 2023
Developer: Purple Lamp
Publisher: THQ Nordic


Of all the platforming juggernauts that come to mind when I recall the early 2000s, SpongeBob SquarePants is not among them. In 2020, THQ released a remake of Battle for Bikini Bottom – a 2003 game in every sense of the word. After selling over two million copies, it landed us with an all new spiritual sequel to that game in the form of SpongeBob SquarePants: The Cosmic Shake. The main hurdle this sequel has to overcome is being unshackled from the weapons-grade nostalgia that propelled its predecessor to success. To be fair to The Cosmic Shake, this is a difficult act to follow. How exactly do you craft a follow-up to a remake of a twenty year old game? Developer Purple Lamp has two decades of platformers to draw inspiration from, and the one it chooses to wear on its sleeve is unfortunately the remake that preceded it.

System: Switch
Release date: December 10, 2019
Developer: Techland
Publisher: Techland


When it comes to first-person shooters, it’s fair to say that the market has taken a very distinct direction over the last decade or so. Multiplayer, map packs, and monetization are frequently touted as the core ingredients of a fun and successful modern shooter, but if you cast your mind back to the days before Call of Duty ruled the roost, you’ll quickly find that games of the genre weren’t always marketplaces or live services – they were once self contained experiences with creative flair and value. My time with Call of Juarez: Gunslinger has served as a realization that thankfully, this can still be the case today.

System: Switch
Release date: December 6, 2019
Developer: Ubisoft
Publisher: Ubisoft


Back in May, Ubisoft pulled a rather curious move by releasing Assassin’s Creed III – and its counterpart, Liberation – for the Switch. The port was widely criticized for being poorly optimized and somewhat irrelevant, especially considering the leaps and bounds that the franchise had made in scope and polish since the game’s original release. Many reviewers (myself included) longed to see the series’ fourth entry, Black Flag, released for the Switch instead – albeit without the low frame rate and ropey audio present in Assassin’s Creed III. Fast forward to today, and Ubisoft has only gone and done, well, exactly that.


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