NintendoEverything Reader Poll #3 – Which Zelda game has the best artistic style?
Posted on 12 years ago by Austin(@NE_Austin) in Features | 0 comments

The REAL Wind Waker HD.
But Austin, what the heck am I about to vote on!?
This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in the first ever NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show!
Thanks very much. As stated above the question for you guys this week is “Which Zelda game has the best art style?”
Two People Playin’ Games Beta Episode 5 – Wind Waker
Posted on 12 years ago by Austin(@NE_Austin) in Features, Videos | 0 comments
But Austin, what am I about to watch!?
Do you like Mythbusters? Do you like “Let’s Play” videos? Then you’ll love this! Aysha and Austin shift gears for this week’s episode of TPPG by taking on some rumored easter eggs and glitches in The Legend of Zelda: Wind Waker, seeing which ones pan out and which ones are just lies floating in an ocean of beautiful blue Gamecube graphics.
Here’s a Podcast – Episode 26!
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments

This episode was really awesome because it was the first time that me, Jack, Laura, AND Aysha have been together for an episode since some of the very first ones we recorded. Some great discussions about how Twilight Princess was (or wasn’t!) as artistic as the other Zelda games, how the new Monolith Soft game might not be so colorful either, and plenty of talking about the Nintendo Direct! Top ten list? The things YOU guys are most excited about from the Nintendo Direct!
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[Video Opinion] “Where did all the color go?” – A trailer analysis of Monolith Soft’s “X”
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast Stories, Videos, Wii U | 2 Comments
I made this video back on Wednesday (hence why it sounds like I thought the Nintendo Direct was “today”) but neglected to put it up because I feel as though its production values are rather low. Still, I think I trust you guys to be able to look passed the low recording quality and poor editing just this once to see the point I’m trying to make. What’s the point I’m trying to make?
Xenoblade is way more colorful (and in my opinion better looking) than Monolith Soft’s new game “X”. I think “X” looks like baloney visually, even if the game will be good for other aspects.
We have one or two more features coming today and this is the least important of them so I’m just tossing it up in the afternoon willy nilly. Expect a new ‘Two People Playin’ Games’ beta episode and a new ‘Here’s a Podcast’ later tonight!
NintendoEverything Reader Poll #2 – What was your favorite part about Wednesday’s Nintendo Direct?
Posted on 12 years ago by Austin(@NE_Austin) in Features | 0 comments

Good ol’ Reggie, getting ready for a Nintendo Direct.
But Austin, what the heck am I about to vote on!?
This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in the first ever NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could (and probably will!) be read on the show!
Thanks very much. As stated above the question for you guys this week is “What was your favorite part about the Nintendo Direct on Wednesday?”
[NintendoEverything Video] Wii U Virtual Console Features – Restore Points, Customizable Controls, etc
Posted on 12 years ago by Austin(@NE_Austin) in Features, News, Videos | 0 comments
Went ahead and captured this footage for you all, just in case you want to see it in action!
Notes:
– Controls are completely customizable, button for button
– The only buttons that can’t be customized are the control pad(s)
– Virtual Console games are played in 4:3 as opposed to 16:9 (not widescreen)
– Restore points can be set via the Virtual Console menu (accessed by pressing ZR using default controls)
– Quitting a game via the home menu will also create a restore point, just like on Wii/3DS
– Dual-Gamepad support is hinted at, but I can’t confirm that yet
– Something I missed in the video is that the game automatically shows up on the TV and Gamepad at the same time, like NSMBU
[Feature] Two People Playin’ Games Beta Episode 4 – Pokémon Snap!
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast Stories, Videos | 0 comments
But Austin, what am I about to watch!?
This week on TPPGBE4, Austin and Aysha take on the fickle Professor Oak, trying their best to fulfill his devilish requirements for Pokémon photography. They don’t do very good, but they had a lot of fun even though it took them 10 hours to put this episode together.
Here’s a Podcast – Episode 25!
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments

This episode features a weird discussion about how games aren’t as hard as they used to be in the same way that they used to be, and a top ten list about the 3DS games you readers are all looking forward to most!
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The Death of “Secretive” Games – How ‘A Boy and His Blob’ and ‘Black Ops 2’ are keeping a sinking style afloat
Posted on 12 years ago by Austin(@NE_Austin) in Features, General Gaming, Podcast Stories, Wii U | 0 comments

The birth of the internet has brought about the death of “secretive” game design, but what is it, and can a few developers keep it on life support long enough for a resurgence?
Author: Austin
It might be the most common legitimate complaint among game-players this side of DLC being exploited to high heaven: Games nowadays are just too easy. We used to live in a golden age of toughness, and now our hands are held through even the most simplistic of tasks. We used to spend weeks or months trying one particular part in a game before we beat it. We used to get satisfaction from figuring these things out. Now you never spend more than half an hour on any given task before looking up the answer online and continuing on with the game. After all, anything that gets in the way of you having fun right this second is bad for the game, right?
Maybe. There’s no use starting off on a tirade about how easy games are bad, or how games built for constant stimulation are degrading the industry. There is then, similarly, no use in preaching the power of difficulty, or making the falsely “bold” claim that every game needs to be as hard as Mega Man 2. They don’t, and they aren’t. Any declaration of any type of game being intrinsically superior to any other type of game should be– though usually isn’t– ignored in lieu of fostering somewhat more positive discussion about a hobby and/or passion most of us share.
No, the problem is not that ridiculously easy games exist. The problem isn’t really even that ridiculously hard games don’t exist. The problem is that ridiculously hard games don’t exist in the same way that they used to.
NintendoEverything Reader Poll #1 – Which 3DS game are you most looking forward to in 2013?
Posted on 12 years ago by Austin(@NE_Austin) in Features, Podcast | 0 comments

I’m honestly not sure what this is or why it’s relevant, but I needed an image to make this look vaguely professional.
But Austin, what the heck am I about to vote on!?
This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in the first ever NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could (and probably will!) be read on the show!
Thanks very much. As stated above the question for you guys this week is “What 3DS game(s) are you most looking forward to this coming year?”.