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If you’ve been following Nintendo Everything for a decent amount of time, then you’re probably aware of the fact that we’re huge fans of Shin’en. The company pushes Nintendo hardware to their limit – in spite of the fact that they have a limited amount of resources and manpower.

Jett Rocket, for instance, is one of the best-looking titles on the Wii even though it is a downloadable release and weighs in at less than 40 megabytes. Again, that’s because the developers over at Shin’en truly work their magic on Nintendo platforms.

Shin’en’s next WiiWare title, FAST – Racing League, is looking equally as impressive. The game has finally been pinned for a May release in Europe and it should hit the North American Wii Shop Channel around the same timeframe. To celebrate the upcoming release of FAST, Shin’en has sent us some new screenshots of the title. You can check those out above. Company CEO Manfred Linzner has also explained why fans should be excited about the game.


Another Monday come and gone! I hope it wasn’t too rough for any of you, and if it was, hopefully this video can either put you in a better mood, or show you that at least you’re not me.

Happy gaming this week, folks!

~Austin


Many people want Super Smash Bros. to make an appearance on a Nintendo handheld, but are divided on whether it could be done well. I’m in the section that wants it and believes that it can be done correctly. In this post I’m going to explain to you how I would make a SSB game on the 3DS work and play correctly. I’ll then go into detail on the features, characters, and stages I would want in such a title.


I’d like to begin by saying that I’m not telling you to never buy the 3DS. Actually, I think it’s a very cool system. I just do not believe it’s worth a purchase right out of the gate. Here’s why:


Stop.

Stop right where you are.

Don’t even think about saying the word “Parallax” or the word “Barrier” and then think you’re some kind of “smart guy” who knows how this sh*t works. Why? Because you don’t. No one does.

Think about it: Do you actually understand how the so called “parallax barriers” make sense? Why does your left eye automatically see the left image, and your right eye the right image? Why don’t you see both images then, when you close one eye?

You’re beginning to doubt yourself, aren’t you? I can feel it growing within your soul, and it troubles me. But that’s why I’m here. You see, after years of painstaking research into the 3DS hardware structure and development process, I’ve found no evidence that Nintendo has ever used something called a “parallax barrier” in their development of the device. Neither have I found (through the taking apart of my 3DS system) any evidence of any “barrier” on the top screen. This leads me to only one possible conclusion: Nintendo is lying to us.

Lucky for you, I am a man of truth and honor, and it is my civil duty to uncover this conspiracy and put right that which Nintendo has done wrong. That being said, even I am not perfect, and while I’ve made much progress, I’ve only been able to narrow the 3DS “technology” down to three possible scenarios.


There are a lot of words one could use to describe a system like the 3DS. “Awesome”, “Innovative”, “Sleek”, “Sexy”; these would all fit the bill very nicely. After all, it’s been seven years since Nintendo first released their genre-busting “Nintendo DS” onto the gaming scene, so it’s only fitting that their next handheld device would be, for all intents and purposes, at least as innovative if not more so than the 140 million seller that the original DS was. While many people have used many words to describe the new 3DS system, and all of them ring true, one word is better than any other at illustrating everything there is to know about this $250 fun-box.

The 3DS is absolutely and unwaveringly Nintendo.



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