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You may have noticed that there wasn’t one of these preview features for last month, the reason being that —besides Fluidity and Super Mario All-Stars— absolutely nothing of note came out. January, on the other hand, is full of notable new releases. None of them are really massively hyped up games, but I’ve written a few reasons why they should still be on your radar. Anyway, here are the games that’ll kick off the New Year for Nintendo fans:


A lot is happening next year for gaming. Tons of highly anticipated titles will be released (we hope), but the future is ever moving, and things easily change. What might get delayed? What could get announced? What – god forbid – will get canceled all together? What might Nintendo bring to the table? I have a few ideas:


Update: Game Night is now over!

Goodness gracious, I have had a busy day! From getting stranded outside in the cold to missing 4 buses in a row to get home and breaking all the zippers on my laptop bag! I think the one thing I need right now is to sit down on a comfy couch and play some video games with you cool cats. That’s why we have game night, right?

Game(s): Call of Duty: Black Ops (Wii), possibly some Mario Kart or another game if you don’t have Black Ops.
Time: 7PM EST, 4PM PST (about 1 hour from when this is posted)

If you’re going to play, it’d be super helpful if you could post your codes here instead of in the IRC, but don’t sweat it if you can’t do it until later. Thanks a bunch, guys!

~Austin


Dear whomever reads this,

You are hereby chosen. Chosen for what, you ask? Chosen to be the guinea pig for my new video style episodic thing nonsense. This means you must watch, and you must analyze the video above, and then comment down below regarding what you thought of it. Consider it a weekly video podcast of sorts, and pay no mind to the shoddy quality of jokes and dialogue; the style is what I’m curious about! I appreciate the feedback, guys!

~Austin


Recently, I was listening to an episode of IGN’s Game Scoop podcast. On there, ex-Nintendo editor in chief Craig Harris made an interesting comment that got me thinking. During a discussion about the PlayStation Move’s “modest” debut, Harris brought up how, while everyone is playing catch-up with motion gaming, Nintendo isn’t focusing on that element anymore. The examples he used included nearly all of Nintendo’s major releases for the holiday season, which are mostly traditional games with no special use of the motion controller. Donkey Kong Country Returns, Kirby’s Epic Yarn, and GoldenEye are those titles.


Game Night! (11/26)

Posted on 14 years ago by (@NE_Austin) in Features | 0 comments

Update: Game Night is now over!

Join up with us for more Goldeneye this week! Hop in the IRC, have your friend code ready, and we’ll be good to go. Enjoy your night!


GoldenEye 007 review

Posted on 14 years ago by (@NE_Austin) in Reviews, Wii | 5 Comments

Game Info:

System: Nintendo Wii
Category: First-person shooter
Players: 4 player split-screen, 8 player online
Developer: Eurocom
Publisher: Activision

I’m in a rather unique position as a reviewer of Goldeneye right now: I’ve never actually had the joy of experiencing the single player campaign of the original 1997 title, and I certainly never saw the 1995 movie that goes along with it. Because of that, I feel like I almost have a special perspective on this re-imagining of that classic N64 title that not many people get, but playing through this game has convinced me that perhaps I should go back and give the original game a shot, if only to understand where this sequel came from and what has changed since then.


Game Info:

System: Nintendo Wii
Category: Platformer
Players: 1
Developer: Dimps, Sonic Team
Publisher: Sega

It goes without saying that most modern Sonic games haven’t exactly been great. After the hedgehog made the jump from two dimensions to three, he’s been stuck in a downward spiral filled with annoying animal friends, werehogs, and bizarre interspecies romances. Sonic needed a return to his glory days, and who better to attempt this than the developers of the surprisingly good Sonic Rush and the Sonic Advance series, Dimps. With Sonic 4, Dimps were tasked with creating a Sonic game that would both bring back fond memories of Sonic Team’s early games on the Sega Genesis and Mega Drive, still be an entertaining 2D platformer, and please Sonic’s unappeasable fanbase. Did they manage to pull off all of these things? No, not really.



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