[Afternoon Opinion] The problem with “always-online”, and why everyone is missing the point
Posted on 12 years ago by Austin(@NE_Austin) in Features, General Gaming, General Nintendo, Podcast Stories | 0 comments

it’s on your guys’ mind either which way.
Author: Austin
NintendoEverything is, quite obviously, a Nintendo-centric website. We deal in the happenings over at the Big N– occasionally branching out and discussing things that are going on industry-wide– but by and large we are happy to keep concerned only with the things that our favorite developer and publisher does. It’s more than enough to keep someone busy for months on end after all, and usually the topics that are being discussed on a grander scale (downloadable content, violence in video games, etc) don’t affect “us” too much, because Nintendo is usually “behind the times” when it comes to keeping up with trends.
Ah, but today, something has come up that I think is worth discussing despite that fact: This idea of “always-online”. This concept that my console, game, or PC must be connected to the internet at all times in order to play the games I want to play, or use the services I want to use. There are two arguments being made:
1) “Always-online is the future. It’s an advancement in technology that we have to get with in order for the gaming industry to move forward.”
2) “But what if I don’t have a stable internet connection? It’s ridiculous that I wouldn’t be able to play games because of technical hiccups.”
Personally, I think both of these arguments are a load of things-that-are-bad-arguments.
Photos of the Club Nintendo Japan Tomodachi Collection Premium Book
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Images | 0 comments
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