Photos of the European Club Nintendo RPG Commemorative Coin Collection
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Reggie: Multiplatform games for Nintendo-only users is a “big opportunity”, Pro controller wasn’t made to satisfy Activision
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Wii U | 0 comments
Here’s a sneak peak of Geoff Keighley’s interview with Reggie Fils-Aime that will be featured on tonight’s episode of GT.TV:
Team Ninja was shocked by reaction to Ninja Gaiden III
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Ninja Gaiden III got absolutely panned when it came out. Critics and series followers alike were incredibly disappointed with the final product.
To say the least, developer Team Ninja wasn’t anticipating that kind of reaction.
While speaking with Gamasutra, director Yohei Shimbori said that “everybody at the studio was pretty shocked”:
“…everybody at the studio was pretty shocked. It really made us take another look at the game and why that reaction was there. One of the things that I learned was the power of having a series behind you, and what it means to be part of a series. There are existing fans out there, and you have to think about the people who have supported the series for so long, and you want to make sure that the game that you make appeals to them first, and satisfies those fans first.”
Team Ninja is hoping to fix things with Ninja Gaiden 3: Razor’s Edge. The new edition features dismemberment, tougher AI, a new playable character, new weapons, enemy types, online co-op, and more.
Lexis Numerique says it’s “really hard to work on a Nintendo platform” when it comes to digital games
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Lexis Numerique was recently asked if the studio would be interested in working with the studio. Marketing and business development director Djamil Kemal responded by saying that “it is really hard to work on a Nintendo platform.”
Kemal feels that “Nintendo just doesn’t push its WiiWare and other digital games.” Kemal has some doubt that Nintendo will be making a big push toward digital releases with the Wii U.
Kemal’s comments in full:
“In theory, yes, but to be totally honest it is really hard to work on a Nintendo platform. Not because of technical reasons but we feel that Nintendo just doesn’t push its WiiWare and other digital games. They do blockbuster-style games like in previous eras, but if you look at what is happening with WiiWare at the moment for instance, there no proper marketplace, making it really hard to check out the latest releases. For us as developers, we need to know that the company releasing a new system are going to push digital games heavily, and what we have seen with WiiWare doesn’t make us think Nintendo will.”
Latest Nintendo Power includes a message from Reggie, editor in chief
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments

Nintendo Power has been around for more than two decades. It’s time is quickly drawing to an end, however.
The magazine will be closing up shop with its December 2012 issue. Nintendo of America president Reggie Fils-Aime and editor in chief Chris Slate, aware that not much time is left, included a letter to its subscribers in the October edition.
Take a look at both messages in the image above.
Resident Evil 2 could be remade if there’s a lot of fan support
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Capcom is open to the idea of a Resident Evil 2 remake. Nothing is in development at the moment, but producer Yoshiaki Hirabayashi seems interested in the idea.
So how can a Resident Evil 2 remake be made possible? It’s really up to the fans. Hirabayashi told GameSpot that “if there’s a groundswell of support for remaking that game, then I think that’s something Capcom would take under consideration.”
“Just to lay all the cards on the table, that way there’s no rumor-mongering or things like that, no, we are not working on a Resident Evil 2 remake as of now. But if the fans really clamor for it; if there’s a groundswell of support for remaking that game, then I think that’s something Capcom would take under consideration.”
Banjo Kazooie team members want to make a “spiritual successor” to the game
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News | 0 comments
Don’t get too excited folks, because the chances of this actually happening are slim to none. That being said, it’s pretty cool to see something like this pop up on Twitter:

Now, I’m not sure who runs that account, but whoever does has confirmed that Grant Kirkhope (composer for Banjo) and Steven Hurst (artist) would be on board. Now if only we can get a few million dollars, a year’s worth of time, an entire development crew, and a platform to release it on…

Inafune’s favorite game? A Link to the Past
Posted on 12 years ago by Austin(@NE_Austin) in General Nintendo, News | 0 comments

During an interview with Joystiq at TGS this year, Megaman brain-man and leader of the team behind the upcoming “Ninja Gaiden Z” Keiji Inafune said that the most important game of all time (to him) is The Legend of Zelda: A Link to the Past. He didn’t specify reasons (nor should he have to!), but it’s hard to argue with the man considering most people find ALttP to be the real turning point for Zelda in its transformation from old-school to new-school.
A look at the European Club Nintendo RPG Commemorative Coin Collection
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
We found out about the European Club Nintendo RPG Commemorative Coin Collection a few months back. It’s now reaching the hands of eligible members.
Platinum: More people on a team does not mean better games
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments

Well goodness, Platinum Games sure has opinions! This one is about Capcom specifically, and it comes from everyone’s favorite guy who has opinions, Hideki Kamiya…
“I heard there were a huge amount of people working on [Capcom’s] Devil May Cry 4, just an enormous amount of people. Didn’t help them, did it? The point is Capcom has the resources to employ 600 people, so good luck to them.”
A little passive aggressive, eh? Though, he may have a point given the potentially-terrible Resident Evil 6 that’s on its way out later this year. Around 600 people worked on the game according to CVG, and if the demo/early impressions are any indication, it’s not going to be too great.