Submit a news tip



General Nintendo

U.S. District Court Judge Grants Summary Judgment

REDMOND, Wash., Aug. 1, 2012 – A U.S. District Court judge has summarily dismissed a patent-infringement lawsuit against Nintendo brought by Copper Innovations Group, LLC. Copper had alleged that the Wii console and its controllers infringed on one of its patents (U.S. Patent No. 5,640,152). Judge David Cercone of the U.S. District Court in Pittsburgh granted summary judgment in Nintendo’s favor and ruled that there was no need for a jury trial.

“We are very pleased with the court’s decision,” said Richard Medway, Nintendo of America’s deputy general counsel. “Nintendo has a long history of developing innovative products while respecting the intellectual property rights of others. We also vigorously defend patent lawsuits when we firmly believe that we have not infringed another party’s patent, despite the risks that this policy entails. I would like to express our sincere appreciation for the tireless efforts of our legal team.”

For more information about Wii, visit http://www.nintendo.com/wii.

Source: Nintendo PR







Elsa Garcia Rodriguez Blancas, a gymnast representing Mexico in the Olympics this year, used a unique song for her qualification performance. You wouldn’t normally expect to hear video game music playing during an event like this, but a Zelda medley rang through the arena during her routine.

Take a look at the performance above. You can also listen to the medley in full here.



Some tracks came out better than others… you have to appreciate the effort in any case!

Source


Between Bayonetta and Viewtiful Joe, Hideki Kamiya would prefer working on the latter. Kamiya told Famitsu this week that he’d like to make a sequel if given the opportunity.

That may be slightly difficult to realize at this time. Kamiya, of course, is no longer with Capcom and is currently leading development of Platinum Games’ new Wii U title, Project P-100, as the game’s director. However, Capcom has been very open to working with outside studios as of late, so maybe another Kamiya-made Viewtiful Joe entry could happen one day.

Source


Famitsu has the latest update on Monster Hunter 4 this week, but it isn’t too significant. Producer Ryozo Tsujimoto says the project is now 60% complete. The title is still a long way off from releasing in Japan, so the team has plenty of time to complete the remaining 40%.

Other than this, Tsujimoto noted that he’d like to look into taking the Monster Hunter franchise into areas outside of games. While it was originally an online title, Monster Hunter has become increasingly story-oriented, starting with Tri.

Tsujimoto also said that he enjoys hearing stories of those who became friends through Monster Hunter as he likes to see players making memories through games.

Source


EA’s annual Summer Showcase is just a couple of days away. The event will be held this Thursday at 1:00 PM PT / 4:00 PM ET.

As was the case last year, fans will be able to view the proceedings live. Visit this link at the designated date/time for a stream of the showcase.

EA is promising “presentations, announcements, and live demos” for its upcoming lineup. With any luck we’ll get a look at some of its games running on Wii U.


Other than Mass Effect 3 and sports promises, EA doesn’t have too much in store for Wii U – well, as far as we know. But EA chief operating officer Peter Moore, speaking during the company’s first quarter earnings call today, said “We’re keeping a very close eye on the platform.”

Regarding the partially “lackluster response” coming out of E3, Moore stated that EA now understands to “never underestimate Nintendo, as proven by the last generation.”

Moore wasn’t ready to announce anything new for Wii U today. Having said that, he believes that EA has “great franchises poised to be on that platform. He added, “We’ll probably announce more in the future.”

Source


Munkyfun’s Cory Bloyd knows his video game hardware. He’s a longtime programmer who has been involved with hardware introduced nearly two decades ago, up through consoles we’re playing today.

Some of Bloyd’s experience includes the N64 and GameCube, though he didn’t work with the latter system too much. In any case, you can take a look at his comments below, which include lots of technical talk – just as you’d expect!


AckkStudios is currently working on the indie title “Two Brothers” for PC. It’s an “Action/Adventure/Role-playing/Nostalgia” title with Game Boy-like visuals, which would make it a good fit on something on the eShop.

But rather than bringing the game over to the 3DS or Wii U, creator Brian Allanson has said that he’d rather develop an original project for a Nintendo console. He wouldn’t rule out the possibility of a port though.

According to Allanson:

“I would never rule out the possibilities of porting the game to a Nintendo console, but I think I would rather create another game designed for those systems strengths.”

Source


Guitar Hero used to be a yearly thing for Activision. But after the release of Warriors of Rock, the series went on a hiatus. Activision felt that the franchise and the music/rhythm genre overall were losing interest.

So what would it take for Guitar Hero to make a return? Activision CEO Eric Hirshberg commented on this in the latest issue of Game Informer.

Hirshberg told the magazine:

“To this day, it remains one of the most beloved brands in entertainment. Will the game make a triumphant return to game devices and culture? That really depends on our ability to re-invent it in a meaningful way. It ran out of gas profoundly, as did the entire rhythm/instrument peripheral category all at once. Those are hard-earned battle scars, and if we think we have a meaningful invention that brings it back with new reasons to engage, then we will, but not before.”



Manage Cookie Settings