Rayman creator praises Wii U and tons of memory, talks Rayman Legends, more
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
In an interview with French website Gameblog.fr, Rayman and Beyond Good & Evil creator Michel Ancel opened up on all things Wii U. Ancel talked about the console overall and its techn, and managed to offer some tidbits on Rayman Legends.
Fortunately, someone was kind enough to translate a large portion of the interview. We’ve posted a number of points from the discussion, including Ancel’s high praise for the Wii U’s memory.
Read on below for the summary.
Wii U in general
– Ancel believes Nintendo has a tough job explaining Wii U
– He feels the console is like having a whole new cooking recipe, and you can’t put words on it
– People have to “taste it” to understand what it means
– Ancel sees Wii U as a core gamer concept since it brings new tools to gamers and games while not removing what they already had
– Nintendo’s director was difficult for devs to understand at first, but it will ultimately lead to value
Rayman Legends
– In a way, the game is like a level editor that allows for playfield changes in realtime
– GamePad player will be able to literally dig into the scenario like Dig Dug
– Ancel appreciates the idea of asymmetric gameplay
Wii U tech
– Wii U has enormous memory
– Almost no limitations with memory
– Lots of memory helps with 2D games since they use memory for textures, drawings, etc.
– Ancel says the Wii U is a surprising machine
– It can display full HD on the TV while streaming a different image at 800X480 on the GamePad
– Keeps 60 i/s framerate at the same time
– Ancel also likes how Wii U opens LAN possibilities
– Even though it’s rather powerful, the Wii U isn’t a traditional next-gen console with huge graphic improvements
– Nintendo made different next-gen choices
– Ancel isn’t sure if Wii U can handle his vision for Beyond Good & Evil 2 since he only has 2D experience with the console thus far
Capcom’s Christian Svensson on what he feels is wrong with Mega Man
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mega Man has been experiencing a downward spiral over the past few years. There was the cancelled Mega Man Legends project, and also the canned Mega Man Universe project.
Capcom USA’s senior vice-president Christian Svensson has offered his own thoughts as to why the IP has been experiencing issues.
While not representative of Capcom’s thoughts overall, Svensson feels that there have been “too many competing splinter sub-brands within it.”
Svensson said the following when asked about a possible Mega Man reboot:
“I (and probably I alone so please don’t ascribe said belief to ‘Capcom’) think one of the problems MM has had as a brand is that we’ve had too many competing splinter sub-brands within it. I’m not sure starting yet another is the way to get the franchise as a whole back on track more than creating greater brand confusion but we’ll take it under advisement.”
Nintendo Show 3D (9/6/12)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Eternal Darkness trademark sees fourth extension, Wave Race trademark renewed
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
On August 10, the Eternal Darkness trademark received a fourth extension. And on August 15, the Wave Race trademark was renewed.
Neither of these updates probably mean much, but it’s a smart idea to keep track of these things. You never know what Nintendo has up its sleeves.
Anonymous, former staffers say NCL has tough time trusting NoA
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Based on comments rounded up by Kotaku, some anonymous Nintendo of America staffers feel that the company’s main Japanese division makes almost all decisions for NOA. Another comment states that NCL finds “difficulty trusting and allowing US subsidiary to be proactive.”
One former staffer wrote the following on May 23, 2011:
Extremely hierarchical. Decisions are made in Japan and NOA employees are expected to execute. Initiative is not encouraged.
And another one from January 20, 2011:
Cons – Parent headquarters micro-manages most marketing tactics. Spend most of your time explaining and justifying actions, instead of being innovative and agressive [sic] in the competitive video game industry. No work/life balance. Headquarters want to be cooperative but has difficulty trusting and allowing US subsidiary to be proactive.
Advice to Senior Management – Let the US subsidiary do their work and market in the style appropriate to our consumers. Move beyond finger pointing and finding scapegoats to making the best video games possible.
So should we start blaming Nintendo of Japan for the long wait for Xenoblade’s localization? Or were these comments just made by disgruntled employees? In the end, we probably won’t know for sure.
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Nintendo Gamer subscriptions switched to ONM
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo Gamer may be gone and done with – at least when it comes to the actual magazine – but there still is a Nintendo publication running in the UK. As such, remaining Nintendo Gamer subscriptions will be transferred to the Official Nintendo Magazine.
A letter sent out to subscribers states:
“[Official Nintendo Magazine’s] art team is locked away working on a shiny redesign, and we’ve recruited the best writers in the business – including many Nintendo Gamer alumni – to ensure the words are up to scratch.”
GameStop deals (9/5 – 9/11)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News | 0 comments
Limited Edition Kirby Medal comes to Club Nintendo
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
A Limited Edition Kirby Medal has hit the North American website today. It’s a 1×1 medallion with gold-colored plating, and it comes in a special collectible packaging.
The reward won’t ship until November, but you should order now if you’re interested in the medal – only 1,000 units will be produced. You can place a “pre-order” for 600 coins.
More details can be found here.
Nintendo Announces New Tour Dates for “The Legend of Zelda: Symphony of the Goddesses”
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Acclaimed Concert Continues to Enchant Video Game Fans and Music Lovers Across North America
REDMOND, Wash.– “The Legend of Zelda: Symphony of the Goddesses Tour” is coming soon to even more locations across the United States and Canada. Based on one of the most popular and beloved video game series of all time, the tour features live orchestral performances of theme music from Nintendo’s The Legend of Zelda franchise. The newly announced dates include:
Capcom reportedly considering more platforms for Monster Hunter Frontier
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Monster Hunter Frontier could come to other platforms in the future. According to the latest issue of Famitsu, Capcom is currently looking into this possibility.
Up to this point, Frontier has only been available on the Xbox 360 and PC. Who knows… maybe we’ll see it on something like the Wii U one day.