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General Nintendo

On this week’s episode: E3 2012 overview, including coverage of Wii U and 3DS titles.


Nintendo’s games of this generation are very, very different than the ones released back in the day – specifically the first Mario and Zelda.

Whereas you could essentially start playing the meat of the games within a couple of minutes, that’s not the case with some current releases. Kotaku, for instance, pointed out that it takes over an hour to reach the first dungeon in Zelda: Skyward Sword.

Fans may also say that some of Nintendo’s recent games have been “playing it safe”. As an example, all four New Super Mario Bros. games seem to be comparable in a number of aspects.

Shigeru Miyamoto was quizzed about some of these topics at E3 2012 last week.


A new, juicy interview with Nintendo of America president Reggie Fils-Aime has gone live. It’s actually so juicy that I couldn’t possibly cram all of the quotes into a title of reasonable length!

Reggie opened up  about how Nintendo isn’t rushing Wii U due to the poor performance of any of its other systems and the success of the console will be compared to Wii. He also delved into the Wii U’s account system, marketing challenge for casual players, how the Wii U’s launch information will be partially determined by E3 feedback, non-concern over the power of other next-gen consoles, and Nintendo’s approach for third-party support.

Whew!

Like always, we’ve posted all of Reggie’s comments for you below.


David Jaffe isn’t enthusiastic about next-generation systems. He’s not too excited about Wii U, and he doesn’t think consoles will be around in ten years. The actual content will still be there, but the actual hardware will be long gone.

First, here’s what Jaffe had to say regarding Wii U:


Who’s up for another interview with Shigeru Miyamoto? The latest discussion has the legendary game designer talking about how Wii U can change games, what the console’s message is, the differences in making Wii U and 3DS/DS games,  Miyamoto’s hobbies leading to new game ideas, and his small teams/future projects.

Head past the break for a full transcript of the Q&A.



Nintendo of America is holding a unique contest today. Those who participate will have a chance to win some Nintendo Land pins.

The company will be tweeting out trivia about Nintendo Land throughout the day. To enter, follow Nintendo of America’s Twitter account here.

It’ll take place between 11:00 PM PDT and 12:00 PM PDT (2:00 PM EDT and 3:00 PM EDT). Rules can be found here.


Shigeru Miyamoto wants to make a first-person shooter. No, really.

Miyamoto divulged this information in an interview with Kotaku. His response came from a misunderstanding of the site’s original question, but we’ll take it!

Here’s what Miyamoto said about making a FPS, including some of his ideas:


Nintendo president Satoru Iwata has offered extensive thoughts on SmartGlass, which is drawing a number of comparisons to Wii U. Microsoft introduced the technology at E3 2012 last week.

Iwata noted a couple of things in particular. First, he believes that SmartGlass is an acknowledgment that Microsoft “clearly see value in what we’re trying to do” and “there are people who see great appeal in what we’re offering.” At the same time, Iwata feels that SmartGlass provides “only a small facet of what the Wii U is capable of.”

Also worth mentioning: In his response, Iwata explained that Nintendo has been very careful with latency. The company understands that latency/lag could mean a product is “no longer a quality game.”

For Iwata’s full comments, head past the break.


Free-to-play games have become a hot topic as of late, especially at E3 2012.

Even with its rise in popularity, this isn’t an avenue that Nintendo plans to pursue. However, Nintendo president Satoru Iwata is seemingly open to the idea, telling investors last week, “that doesn’t mean for the future that there may not come a time where we have specific content that might be suited to that model.”

Read on below for Iwata’s full comments regarding Nintendo’s stance on free-to-play content.


Nintendo has a small dilemma on its hands when it comes to online gaming. It needs to create a service that appeals to core gamers while also making it accessible for its large casual userbase.

When it comes to online gaming on Wii U, president Satoru Iwata feels that the systems implemented into other “existing dedicated gaming platforms is not particularly well suited to the approach Nintendo has taken.” He also can’t admit that Nintendo has “quickly overcome or catch up to other companies” in the online space.

Iwata does, however, think that Nintendo has created its own original approach with Miiverse, and discussed some if its unique functionality in a Q&A meeting with investors at E3 2012 last week.



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