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General Nintendo


Japanese 3DS owners are finding the above note from Nintendo president Satoru Iwata in their Swapnote applications today. Iwata is holding a Kirby plushie in the photo. Some people are speculating that there will be a Kirby announcement on the show, but I’m not willing to go that far… yet.

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Nintendo of Europe will show their own Nintendo Direct presentation tomorrow and it’s being held by an alternate version of Satoru Iwata! Okay… not really, but Nintendo of Europe’s president Satoru Shibata will be hosting.

Highlights from the Japanese Nintendo Direct will be included as well as “announcements and content entirely exclusive to Europe.”

Nintendo of Europe/UK will be live-tweeting updates here and here.

You’ll be able to watch the broadcast on this page at 1 PM CET.



The next Nintendo Direct will be taking place this Saturday. In North America, the broadcoast will be shown on April 20 at 11 PM EST / 8 PM PST. These presentations have been a bimonthly affair for Nintendo since October.

Satoru Iwata will be on hand to share the latest information about the 3DS and Wii. Essentially, you can expect footage, trailers, and other material for Japanese games. We’ll probably see the first trailer for Project X Zone and other upcoming releases.

Keep track of the Nintendo Direct page here. It’s currently unclear if Nintendo of America/Europe will be holding their own presentations.


A slew of new trademarks have made it out in Japan. There’s “Voice Forum” and “Step Forum” from Nintendo. And Puyo Puyo Narabe from SEGA. Namco Bandai grabbed a few names, too, such as Universe Accel and Cosmic Drive.

The question is, will any of these filings turn out to be actual products?

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On this week’s episode: Spirit Camera, Colors! 3D, Kid Icarus Uprising and PAX East 2012.


Zen Studios Creative Director Neil Sorens has provided an update on downloadable content for Zen Pinball 3D and more. Sorens says that the DLC “will be definitely available this year.”

According to Sorens:

“Yes, definitely. We’re just waiting for the right time to add the support for add-on content for Zen Pinball. It will be definitely available this year. We’re going to have new tables for Zen Pinball, we’ll also release Marvel Pinball [for the 3DS, PS Vita and PC] and we’ll have add-on tables for that as well down the road.”

Sorens has also been asked about any interest the studio may have in making a Nintendo-based pinball table. While this is something they would be open to pursuing, the Big N’s protective nature of their IPs probably means that making something based on Mario or Zelda wouldn’t be possible for now.

Neil explained:

“Yes, definitely. We’d love to make Mario, Zelda or Pokémon pinball tables. Nintendo is obviously very protective of their Intellectual Properties, so we hoping that once our games become established on their platforms they’ll see us as a good potential partner and they’ll want to work with us.”


The day before E3 is going to be incredibly hectic. Three companies had already announced conferences for June 4. Make that four now. EA’s media briefing is set for 1:00 PM PST / 4:00 PM EST.

All of the conferences are pretty much set in stone now. As soon as Nintendo provides their own information, we’ll know when each every company briefing will be taking place.

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A retail source has sent in the above image to Kotaku. It’s a poster photo of Activision and Treyarch’s long-rumored Call of Duty: Black Ops 2.

Activision did not comment on the poster in question. If it’s reliable, however, we may hear something about the game early next month.

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Junction Point Studios’ Warren Spector is already thinking about a third Epic Mickey game.

Spector normally approaches development by considering a trio of titles. When working on a project, he tends to “plan out at least three games” since his “games take about three years to make and I need to make sure I’m willing to put in as many as ten years of my life on something.”

Spector explained:

“I assume every game developer has a process they go through when they start a new project, and mine involves a couple of things.

“One is [that] there are seven questions I ask myself and if I can’t answer them I don’t do it, and that’s posted on my blog if you’re curious. But the other is, I always plan out at least three games.

“I plan out a three-game story arc, and I plan out a three-game, sort of, gameplay arc, what am I going to introduce in each game. I don’t do that because I actually expect to do those games, I do it because my games take about three years to make and I need to make sure I’m willing to put in as many as ten years of my life on something.”

“It’s got to be a compelling enough world and compelling enough characters that I can do that. And so before we started with the first one I had four stories actually. At the high level, sort of thought out, I did this for Deus Ex too. I knew what the first three games were going to be before we started the first one.”

“For example, I knew we were going to do some songs in the second game and I knew we were going to do two player co-op multiplayer, I just knew that before we started the first game. And have an idea that if we’re lucky enough to do a third one what we’re going to do.

“So I already had an idea of what’s the next step, you know, before we started, so I’m always incentivised to do it.”

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Last month, GamesMaster released its 250th issue. For its May 2012 edition, the magazine celebrated the accomplishment by compiling a list of the top 250 greatest gaming moments.

We have the list below, but you can pick up the the latest issue now and read about why GamesMaster made each selection. And beware of spoilers – even though most of these games have been out for years, some of these moments do mention important happenings such as character deaths.



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