Nintendo TV episode 3
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
On this month’s episode: Tekken 3D: Prime Edition, Mario & Sonic at the London 2012 Olympic Games, Nick Cage on the films he would like to see as a game on a Nintendo system, Bit.Trip Saga, a trip to Aardman Studios, and eShop updates.
New Pokemon trademark: Pokemon Adventure Camp
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo, Game Freak and Creatures Inc. filed a Japanese trademark for “Pokemon Adventure Camp” recently. A photo of the trademark can be found above.
Could this be related to a new game?
Photos of Nintendo’s GDC 2012 booth
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Mario 3D Land director talks not being able to fly in the game, Kuribo’s Shoe, and more
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo of America’s live-tweeting affair for Super Mario 3D Land GDC panel was a bit light on updates. Thankfully, there were others in attendance who had the opportunity to interview director Koichi Hayashida after his session finished.
1UP was one such publication that were given a few minutes to chat with Hayashida. A breakdown of their discsussion can be found after the break.
Nintendo Week (3/8/12)
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii | 0 comments
On this week’s episode: Mario Party 9, Metal Gear Solid: Snake Eater 3D, Swapnote and the show’s favorite women from Nintendo games.
Updates from Hayashida’s Super Mario 3D Land GDC session
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Update: Aaaaaand that’s it.
Super Mario 3D Land director Koichi Hayashida is speaking at GDC right now. I’ll keep this post updated with any quotes/tidbits/news throughout the event.
“We must strive to make others laugh with strange new ideas”
Mr. Hayashida is explaining all the trouble they went through to perfect the stereoscopic 3D in #SuperMario3D.
Mr. H is talking about how they used 3D illusions in #SuperMario3D
“It’s very important to let people play the game they want to.”
Satisfying both beginner and elite gamers is always challenging, which is why the first few worlds of #SuperMario3D were so easy!
“Enjoy everything!” – Mr. Hayashida
Silicon Knights: Eternal Darkness sequel not too much to ask
Posted on 12 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 0 comments
Although Eternal Darkness: Sanity’s Requiem was well received by critics, the classic GameCube title never lit up the sales charts. Even so, Silicon Knights is open to making a sequel.
Silicon Knights head Denis Dyack provided the following response when asked if “it’s too much to ask” for a new Eternal Darkness game:
“I don’t think it is too much to ask. Certainly we love Eternal Darkness. It’s a project that’s near and dear to our hearts.”
Dyack went on to say that a sequel is “requested a lot by a lot of people” and that “anything’s possible.” He wasn’t willing to say what the studio is working on currently.
Warren Spector revealing “epic” new project at the end of the month
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The image above, which has been sent out to various members of the press, is teasing an upcoming reveal from Warren Spector. Spector will be sharing the first news about his “epic” new project.
Come on, this has to be Epic Mickey 2, right?
Konno on Mario Kart character and track selection, Retro’s support, innovation leading to change
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, GameCube, General Nintendo, News, Wii | 0 comments
Mario Kart producer Hideki Konno was recently asked a series of questions about the franchise in an interview with IGN. Konno discussed how the roster and tracks are considered, making sure its still accessible when adding in new features, how and why Retro was brought in for Mario Kart 7’s development (though this was previously discussed in Iwata Asks), and more.
In terms of specific, interesting content divulged by Mario Kart’s head honcho, Konno stated that the team thought about adding in Wiggler for Mario Kart Wii, expressed uncertainty about the return of character specific abilities from Mario Kart: Double Dash, and how “the need to significantly change the Mario Kart series will arise if an innovation is developed that will enable more people to enjoy Mario Kart.”
All of Konno’s remarks can be found after the break.
EA reveals new “Gothenburg” studio; will make “new generation of games on the Frostbite 2 engine”
Posted on 12 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
EA has just sent out word about a new studio named “EA Gothenburg”. This division will be responsible for “making a new generation of games on the Frostbite 2 engine.”
EA Gothenburg will be located on the west coast of Sweden.
The studio is looking to fill quite a few positions, including producer, creative director, and art director. You can find out more about these jobs and more here.
Source: EA PR