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General Nintendo

Some Nintendo fans believe that if games such as Xenoblade didn’t make their way to North America, perhaps a third-party publisher could step in to localize content. Like XSEED. In reality though, the possibility of XSEED localizing any Nintendo title isn’t great.

When asked if working on Solatorobo opened channels of communication with Nintendo of Europe, Ken Berry, Director of Publishing told Siliconera:

“No, actually. Everything, all of our communication, is done directly with Namco Bandai of Japan. Yeah, we’ve never licensed a title from Nintendo before, so I would think the prospects of that happening would be very slim.”

I realize that the question was specific to Nintendo of Europe, but I’m sure Berry’s answer also applies to Nintendo of America.

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Satoru Iwata on how the Wii U will better appeal to hardcore gamers compared to Wii…

“When we considered what to do with the graphics capability of the Wii, we put more attention and focus on the ability to create new experiences rather than the quality of the graphics. For popular genres in the Western world such as the shooter games, the picture quality is actually very important. And as a result, we have not been able to provide hardcore video game players with the option they really want with the Wii. That sort of picture-processing issue is going to be solved this time around.


Reggie on how Nintendo can explain Wii U to those who haven’t played it…

“What we are doing with Wii U is creating an ability for games to leverage two different screens; the big screen in your room, and the smaller handheld screen in front of you. By doing so it opens up all of these different experiences. The experience I use to describe it to someone is to imagine a first person shooter, where instead of constantly having to look at the screen, now I’ve got things happening all around me.

“It’s a great experience. I don’t think it’s going to be a hard sell. I think that communicating to consumers through the magic of the second window, you can have a totally unique experience, with another player still in the room… I don’t think it’s a difficult sell.”


We all get inspiration from different places. Some of us get our ideas while driving or while taking a shower. As for Yoshiaki Koizumi… he came up with the moon element for Zelda: Majora’s Mask through a simple daydream! The Nintendo developer recently told the Official Nintendo Magazine:

“Occasionally I also take images from dreams. Perhaps I am a little bit different from Mr Miyamoto in that sense. So if I could just give an example of one of those idle daydreams that turns into an idea for a game, I would look up at the moon and think about what would happen if the moon started to fall towards Earth. From that idea we moved onto the world in Majora’s Mask which is threatened by being destroyed by the moon.”

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On this week’s show: The Legend of Zelda: Ocarina of Time 3D, Super Mario Land, Pokedex 3D, Favorite Beach Levels and eShop Ratings.


Best Buy will be holding a “Buy 2 Get 1 Free” sale starting next Sunday, for one week only. The deal affects all platforms and games. Coupons cannot be used for the offer.

One other note: if you can’t make it to Best Buy, another opportunity may also be available. Amazon has traditionally matched Best Buy’s deal so it’s possible that part of this deal will be hosted on the online retailer’s site next well as well.

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The Legend of Zelda: The Wind Waker will always be remembered for its unique visual style. Nintendo took a rather large risk by implementing cel-shaded graphics, though there’s no question it payed off.

But what if Nintendo decided to take a more realistic approach with the game’s visual style? That’s what Reddit user “thepixelartist” explored in his latest work. He’s completely turned Outset Island into a more photorealistic environment.

Oh, and no… technically the last photo in the gallery above is not part of thepixelartist’s Wind Waker set. It’s just something a bit more random he created, but I figured some of you may enjoy it nonetheless!


id Software’s John Carmack has commented on Wii U a few times now. But perhaps the statements below are the most supportive he’s sounded thus far. Carmack even went as far as to say that “It should be a slam dunk to move over to Tech 5 games” to Wii U.

“Pretty early on we had a pretty negative experience with Nintendo back in the Super Nintendo days. They were a different company then. They were very much about tightening, controlling the sorts of things that they want to have happen on their consoles. But that’s long in the past. The issues in the current time have just been technology missteps, where we’re out of step with them; we were at a clear point where designing for the 360, PS3 and PC made lots of sense. But you couldn’t have one content development project naturally bridge the gap. If anything, I’m much more inclined to want to develop something for Nintendo now because I’ve got a 6-year-old son and we play Wii and DS games all the time. I’d be happy to do something there. It just hasn’t been the right fit for where id Software is with our projects and technologies.

It should be a slam dunk to move over to Tech 5 games on there. We haven’t had that discussion yet as a company, but it seems technically like it’s a valid target, so I’m always happy to go ahead and get a new box in and see what it takes to bring it up and see the pros and cons of the choices they made. I think they probably made a fairly intelligent decision with the Wii U.

I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move… there’s clearly a subset of games for which things like that are appropriate for. We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, ‘Oh, we have to do something like this.’ Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on.”

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