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General Nintendo

The Zelda timeline has been a topic of great debate over the years, mostly due to the fact that Nintendo has never shared anything formally. As a result, gamers have been left to discuss the appropriate order of the titles. Fans have created a few theories of their own, though it’s interesting to note that there is an official timeline. The thing is, Nintendo of Japan doesn’t want you to see it.

Nintendo of America’s Dan Owsen revealed in a recent interview that he, along with other staff, developed a timeline and were interested in publishing it online. After approaching the company’s Japanese division, however, they were discouraged from releasing it and were told that there is actually an official timeline. It sounds like Nintendo would like series followers to come up with their own interpretation of the franchise’s chronology.

“You know, at one point we had drafted a timeline and wanted to make it available online. We showed it to the guys in Japan and they basically told us that it would be best if we didn’t post it. They do have a timeline that has continuity between the games but they wanted to keep it open for how each player views the chronology of the series. There are a lot of connections between the games, but they do have a timeline that has continuity. It’s up to the player to place all the pieces together.

I wouldn’t call it a disconnect [with the developers from Japan]. Just that the developers feel that posting a full narrative would take away from the players’ imagination. Part of what makes the series so special is the legend that spans across the series and they wanted to preserve that in the players’ vision. It’s also why they have never given Link a voice. The story is told as if the player is Link. Giving him a voice would eliminate that attachment.”

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E3 is a place well-known for surprises and brand new game announcements. Capcom, however, will not be bringing anything “shocking” to the trade show. That may disappoint some fans, though the company is expected to share more on previously revealed games. Capcom’s Christian Svensson provided the following comments on the latest “Ask Capcom” segment:

“We’d like to probably keep our E3 plans a bit closer to the vest. I don’t know that we’ll be shocking anyone with what we talking about at E3. Most of our major announcements were made at Captivate. There’ll be some light shed on things that were previously announced that we didn’t show much of at Captivate, updates for some things that we did show at Captivate, but keep your expectations in check and everyone will probably come out happy.”


A poll involving over 9,000 video game developers was recently conducted. As you’ve probably assumed based on this post’s title, the participants were asked to list their top ten developer “heroes” on a scale from 1 to 10. The results can be seen below.

1. Peter Molyneux (score: 8 )
2. Shigeru Miyamoto (score: 7)
3. Jonathan Blow (score: 7)
4. Will Wright (score: 7)
5. John Carmack (score: 6)
6. Mike Morhaime (score: 6)
7. David Braben (score: 6)
8. Sid Meier (score: 6)
9. Masaya Matsuura (score: 5)
10. Dave Jones (score: 5)

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This isn’t a complete listing, of course, and many companies have yet to officially announce their lineups for the show. We should be hearing about more games over the next couple of weeks.

2K Games:
BioShock: Infinite (PS3, Xbox 360, PC)
The Darkness II (PS3, Xbox 360, PC)
Duke Nukem Forever (PS3, Xbox 360, PC)
XCOM (Xbox 360, PC)
*Rumored* Spec Ops: The Line (PS3, Xbox 360, PC)

2K Sports:
NBA 2K12 (PS3, Xbox 360)

505 Games:
*Rumored* Backbreaker: Vengeance (Xbox 360)
*Rumored* Sniper Elite 2 (PS3, Xbox 360)
*Rumored* Wrecked (PS3, Xbox 360)

Activision:
Call of Duty: Modern Warfare 3 (PS3, Xbox 360, PC)
Prototype 2 (PS3, Xbox 360, PC)
Skylanders: Spyro’s Adventure (PS3, Xbox 360, Wii, PC, 3DS)
Spider-Man: Edge of Time (PS3, Xbox 360, Wii)
X-Men: Destiny (PS3, Xbox 360, Wii, DS)


Everyone’s favorite presenter from Konami will be returning to E3 this year. Tak Fujii has confirmed that he’ll be coming to the trade show, and he’s bringing along new titles.

Fujii immediately caught the attention of gamers last year following Konami’s E3 2010 presentation. Some of his quotes such as “one million troops”, and “…if you just continue to press the same button like X X X and Y Y Y, and X X X, Y Y Y again, you will be sucked” are very well-known amongst fans.

I don’t think there’s any way that Fuji can top his performance from last year, though it’ll be great to see him again nonetheless!

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EL SEGUNDO, Calif. – May 18th, 2011 – Konami Digital Entertainment, Inc. today announced the venue picks for the company’s first-annual global Pre-E3 Show 2011. For the first time, KONAMI will bring fans, gaming enthusiasts and journalists together via an internationally coordinated online screening event. The live events taking place June 2nd will be set against a backdrop of an eclectic mix of legendary and trendy spots located in five cities across the globe including Los Angeles, San Francisco, Toronto, São Paulo and Mexico City. Register online for a chance to attend!

Offering a quintessentially Hollywood vibe, the brand new Commissary at Sony Pictures Studio will be the site for the Los Angeles viewing event. Housed inside a Zen-like compound and offering a taste of fusion flair, San Francisco’s Shrine Room at Temple Nightclub was selected for its unique space. The spot reserved in Toronto is the Real Sports Bar & Grill, known for its slew of big screen TV’s.


This information comes from SEGA’s Osamu Ohashi…

“It might happen, if someone comes up with a brilliant idea that would make both Nintendo and SEGA happy. If there’s a good idea, that will work for both of us, then we might do that. But as far as we know, we haven’t heard of any concrete plan or project that’s going on.”

F-Zero GX was rather difficult, but it was incredibly fun. The title was made by SEGA’s Amusement Vision studio. The actual company no longer exists, though the talent remains in SEGA internally. If SEGA found the right team to make a new F-Zero project, I’d be pleased!

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Through the many interviews of Iwata Asks, we’ve found out some very interesting things about Mario. We’ve learned about plans for a rifle, beam gun, and rocket in the original Super Mario Bros., heard why Shigeru Miyamoto included coins in the game, and received a ton of other interesting tidbits.

The latest edition of Iwata Asks focuses on Steel Diver, but Satoru Iwata, Miyamoto, and other members of the development team couldn’t resist bringing up Mario in the conversation. Miyamoto happened to discuss why Mario has a plump shape. He said:

“The reason Mario is a plump shape is because gaming devices at that time could only read collisions between square boxes, not because I wanted to make him cute. His design turned out like that because I adjusted for the capabilities of the gaming device of the day. For example, resolution was low, so I made his face big. But today’s game consoles can handle collisions with round or irregular shapes.”

For the full interview, which actually does discuss Steel Diver, click here.


In Dengeki Nintendo’s April issue, the magazine teased an announcement regarding a new Pokemon title. Now CoroCoro magazine is also promising a game reveal. The thing is that CoroCoro tends to feature Pokemon news first, so there’s a chance that Dengeki will be forced to delay their announcement until next month. Either way, we’ll find out in a few days if the magazine plans on revealing something, as the next issue is expected to hit store shelves soon.

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