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General Nintendo

Hideo Kojima recently received a great deal of attention for some remarks he made to Nintendo Power. The Metal Gear creator expressed some significant disdain for the NES version of Metal Gear. Kojima told the magazine:

“I had absolutely no participation in the development of the NES version. The NES version was a pitiful title developed cheaply and simply by a small team in Tokyo. That was during the bubble economy where anything and everything that was released would sell. I came across the game in a bargain bin and tried playing it, but the game design is pretty bad. There is some new gameplay that includes infiltrating a base that didn’t exist in the original. However, even I, the developer of the original game, was unable to infiltrate the base even once. Furthermore, being ‘Metal Gear,’ it goes without saying that Metal Gear should make an appearance at the end. However, from what I’ve heard, due to technical difficulties in displaying the spirte on the screen, they swapped Metal Gear out for a gigantic monitor. That made me see that those who created the game had no sliver of appreciation for the players. However, even though it was an abomination, it was during the bubble economy and it sold millions overseas. That title has only soiled my reputation.”

Of course, this news post wouldn’t be complete without some commentary from Kojima regarding Snake’s Revenge on the NES. Interestingly, Kojima told Nintendo Power that if the game was never developed, then Metal Gear 2 on the MSX2 and MGS for PlayStation would never have been been created.

“I wasn’t involved with Snake’s Revenge for the NES either. However, this was created by the Kobe development team and wasn’t what I would consider a ‘bad game.’ Actually, one of my juniors was working on the NES Snake’s Revenge and he said to me, ‘We’re making a sequel to Metal Gear, but what I really want is a true sequel made by you, Kojima-san.’ It’s because of that request that I ended up creating Metal Gear 2 on the MSX2. If Snake’s Revenge for the NES had never existed then there would not have been an MG2 and there would never have been an MGS for the PS1.”


In 1976, Mort Garson released an album titled Plantasia. But there’s one song in particular that should resonate with Zelda aficionados. Now, I have no idea if it’s just a coincidence or if Koji Kondo somehow took inspiration from the track “Concerto For Philodendron And Pothos”, but it certainly sounds similar to Zelda’s Lullaby in some ways. Take a listen above.

Thanks to Johnson for the tip!


The period to automatically receive a Zelda: Ocarina of Time 3D soundtrack has ended, but you can still obtain a copy from Club Nintendo. The site has been updated once again, this time showing that fans who register the game still have a chance to receive it. However, it’s on a first-come, first-serve basis.

“Thank you for your interest in this offer. All members who registered the game by 12:01am Pacific Time Tuesday, June 21, 2011 will receive the CD. Beyond this date, we will continue to send CDs to registrants on a first-come, first-serve basis, while supplies last.”

Source


If you want a free Zelda, soundtrack, you’re going to have to register a copy of Ocarina of Time 3D by 12:01 AM PDT. Be sure to register the code that comes with the game on your account. I believe the reward should appear automatically, without any sort of popup or further action on your part.

Visit Club Nintendo here


Looks like North American Club Nintendo members weren’t the only ones having issues ordering their free soundtrack. Nintendo of Europe has sent out the following release…

We would like to update our Club Nintendo members who have attempted to register their The Legend of Zelda: Ocarina of Time 3D title with Club Nintendo over the weekend in order to take part in the bonus soundtrack CD promotion.

Unfortunately, we encountered a technical issue with our Club Nintendo website and this resulted in an error for some customers when trying to claim the promotional soundtrack CD from Friday afternoon until today, Monday, June 20th. This issue is now solved, but we would like to extend our sincere apologies to all Club Nintendo members who encountered this problem.

Our The Legend of Zelda: Ocarina of Time 3D CD Soundtrack promotion continues to run until June 30th, 2011. All European Club Nintendo members may register for and receive a bonus soundtrack CD until that date. We will be in contact soon with Club Nintendo members who registered their software, but were not able to enter their details for the soundtrack CD, with information on how to proceed in order to receive the CD.

Source


Hey, Allison from Nintendo Week was there! Maybe we’ll see that interview in a future episode.


Nintendo’s North American Club Nintendo site has been updated with the following blurb:

“Due to strong demand and technical issues, we are extending this offer. Members who register the game by midnight, Pacific Time on Monday June 20, 2011 will receive the soundtrack CD.”

I suppose Nintendo had to do something, as I’m sure they received a ton of support phone calls. As I mentioned earlier, I was having issues, but the order has now appeared under the “Reward Order Inquiry” page. Hopefully it’s showing up on your end as well if you were having any trouble!

The only dilemma I see with the extended offer is that it isn’t really beneficial to a good amount of consumers. Those who have requested standard shipment online from retailers like Amazon will probably miss out on the deal.


If you’re having trouble ordering the free soundtrack that comes with The Legend of Zelda: Ocarina of Time 3D on Club Nintendo, don’t panic! A popup is supposed to be displayed following the registration, though it’s not appearing for a large number of members (including myself).

I advise that you call Nintendo’s customer service line so that they can resolve things. Having spoken with them, someone should call you back within 24-48 hours to address the situation further.

For now, just enjoy the game!


Origins of Nintendo’s video game characters can be quite interesting. Just a few days ago we learned how Ocarina of Time’s development team named Navi. Now one Nintendo Everything reader believes he has discovered where the name “Majora” comes from. I’ll let the explanation speak for itself!

After reading The Message of Majora’s Mask a while ago, I was finally able to understand what made me like this game so much. I played MM when it came out and absolutely loved its somber tone. One thing I always wondered, though, is where the name for Majora’s Mask came from. One day, it clicked.

I’d like to start by pointing out that there’s a lot of Brazilian influence on Nintendo games, which is something usually best seen in their music: many Mario songs, especially the main theme, have a distinct samba feel, and even Majora’s Mask itself has the New Wave Bossa Nova ocarina melody. I remember reading some interviews with Miyamoto and Koji Kondo in which they confirm how they like to take many aspects of the Brazilian culture as inspiration for their creations. Did you know Samus’ name is based on soccer player Pelé? (source)


This might be the neatest GameStop yet and it might even blow your mind considering we don’t often see something like this at the retailer. One store in particular has gone above and beyond any expectations a fan would have to promote the release of The Legend of Zelda: Ocarina of Time 3D. Zelda posters, items, trinkets, and tons of other paraphernalia have been packed into the store. If only all GameStops cared about the game this much!

Source



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