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General Nintendo

It’s only March, but Level-5 CEO Akihiro Hino is already discussing this year’s “Vision” event. Hino told Nikkei Trendy that the company will share roughly 20 title announcements. This number is actually double the amount of reveals from last year’s conference.

Hino teased a number of significant surprises, and even went as far as to say that there will be some announcements that are more surprising than Professor Layton vs. Ace Attorney. Fans can also expect to hear news regarding the company’s overseas plans and something comparable to Level-5’s collaboration with Studio Ghibli for Ni no Kuni.

This year’s Level-5 Vision will be held earlier than 2010. Hino said that the company has the event scheduled for August.

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Have you ever wondered what a Mario game would look like from the first-person perspective? If the answer is yes, then perhaps the video above will be of interest. A fan has recreated a level from Super Mario Bros. in a realistic style and switched the point-of-view. The video even features elements such as the star power-up. Check it out for yourself above!


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CEO and Co-Founder of Gamestaq.com discusses the used game market, downloadable add-ons, and how pricing of secondhand titles is getting out of hand.

The used game market is slowly and slowly getting more and more out of hand. If you plan on selling a game to retail giant GameStop, for instance, chances are that you’ll get less than a fourth of full price for it. This is fairly ridiculous considering that GameStop sees no problem in taking what they paid five dollars for and reselling it to those same gamers who support them for three, four, or even five times that. Some may say that you can’t blame companies like GameStop for this, because it indeed takes two to tango, but the fact of the matter remains that many gamers just don’t have much a choice when it comes to selling their used games.

That, however, is about to change because of a company called GameStaq. Joseph Gindi is the CEO and co-founder of the company which offers gamers an alternative to places like GameStop, and it allows you to get upwards of 70 or 80% of retail price, as opposed to the usual 30 to 40%. I had the privilege of interviewing Mr. Gindi, and I asked him a variety of questions on his company, his outlook, and the industry as a whole. Check it out after the break…


This information comes from Nintendo of America’s Twitter account…

“Thanks for your concern! During the earthquake no one at Nintendo HQ in Japan was injured and there was no apparent structural damage.”

Well, at least that’s some good news. Other developers have also confirmed that they haven’t been affected by the tragedy in Japan, including Hideo Kojima, Platinum Games staff, Suda51 and his staff, as well as Q-Games’ Dylan Cuthbert.

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Nintendo’s Reggie Fils-Aime first discussed his thoughts about free content…

“I would not single out any particular company or any particular application store, but certainly it seems like, when content is being created and made available for free, that it is devaluing content, and is potentially devaluing the expectation of consumers for what content should be. I’ve heard from a lot of developers who say, you know what, these people are right. We do need to keep the value of our content at an appropriate level. Otherwise what we risk as an industry is investing time, money and energy to create something that no one has value for. What’s important is that the value of the content be high and be maintained. As an industry that creates this content, it’s in our interest to keep the value of the content high and not allow it to be devalued over time.”

Reggie then went on to discuss the disappearance of the Nintendo Seal of Quality…

“Nintendo cannot play a role of limiting in any way the content that’s available for our platform.”

Last but not least, Reggie commented on why Photo Dojo was made available for free for a short time…

“We were convinced that as soon as consumers had that game (Photo Dojo) and had that experience, that they’d share it and talk about it and it would be something that consumers would want. That strategy has worked. From the day that we stopped making it available for free, we’ve actually sold more than what we had initially made available for free. So, strategically, it’s looking at each piece of content and deciding what’s the best way to have consumers experience the content and maintain its value over time.”

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Iwata at GDC

– Iwata’s speech caused a bit of controversy because some people thought he was putting down social/mobile gaming
– Iwata’s message was more about making your game matter regardless of the platform you’re developing for
– Nintendo is worried about the throwaway games you buy for a dollar or two, or even $40 that are worth nothing
– Iwata said the industry is at risk due to the glut of mobile games coming out that aren’t of high-quality

Zelda’s 25th anniversary

– Reggie said Nintendo has been focusing on the 3DS and Pokemon
– As a result, there haven’t been any new Wii announcements
– Reggie said there’s more content coming before E3, but didn’t elaborate
– Could be possible he was even talking about WiiWare games
– Zelda’s anniversary won’t be like Mario’s
– Iwata had said that Miyamoto is working on something for the anniversary that will allow gamers across the world to celebrate together


Hideki Konno on the 3DS reaction in Japan…

“I actually left the day after it went on sale in Japan, so I haven’t actually go to hear any of that direct feedback yet. But I do have my own personal Nintendo 3DS, and from my house to the airport I turned on Streetpass, and the day after launch I got four hits or so. So there are already people out there using that function. I’ve looked at a couple things on the web, but I haven’t had the chance to sit down and thoroughly search for information, and I haven’t heard any direct consumer feedback from actual people yet.”

Konno on Sony’s NGP…

“It’s a bit difficult in terms of comparing the two systems. I think that our goal when we set about making this for our customers for us it’s to surprise them and create these new unique experiences. I don’t know that our goals are the same for one thing. As far as from a user’s perspective, I love these digital gadgets, so when the NGP goes on sale I’m sure I’ll take a look at it and see what software is available for it and what the system can do. Whether or not Sony or Nintendo through the launches of these two different hardware systems are trying to achieve the same goal that’s something that I don’t know. It’s difficult to speak to what they’re trying to do.”


Yep… this actually is Reggie Fils-Aime’s high school photo. He looks more or less the same as he does today – minus the glasses and change in hairstyle, of course!

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