SEGA bringing in new voice actors for Sonic, Tails
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
SONIC – Roger Craig Smith
Roger is donning the red sneakers as your new voice actor for Sonic.
Sonic is not the first big name character for Roger’s to voice either; he is perhaps best known for his portrayal of Chris Redfield in Resident Evil 5, he voiced Ezio Auditore da Firenze in Assassin’s Creed 2 and tortured protagonist Siegfried Schtauffen in Soulcalibur IV. Anime and manga fans will also recognise Roger’s vocal talents from the Naruto series where he voiced the character Deidara and from Bleach where he leant his voice to both Shinji Hirako and Noba/Nova.
He’s no stranger to SEGA fans either- though you might not know it.
In the last couple of years he’s been heard in Valkyria Chronicles where he voiced Ted Ustinov, Vyse Inglebard, Johann Oswald Wisen and other additional voices. In MADWORLD where he specifically voiced the Greys,the younger son of “The Masters” and more. In Resonance Of Fate he was the voice of the Barman and going back a bit further Roger also voiced several of the passengers in Crazy Taxi: Fare Wars for the PSP.
We welcome Roger to this exciting new role as the fastest thing alive!
TAILS – Kate Higgins
I think it’d be fair to say that in Kate Higgins, we’ve got a potentially great vocalisation for Tails. I was VERY pleased she was chosen. The name may not be familiar but once more you have heard her in SEGA games – again Valkyria Chronicles (Cordelia gi Randgriz, Martha Lipponen, Freesia York) and MADWORLD (Naomi / RinRin).
Perhaps her biggest voice acting role though is as the English voice of the character Sakura Haruno in Naruto. But voice acting isn’t the only significant string to her bow.
Kate is a very accomplished jazz pianist and singer and has produced five albums – in fact why not have a listen to one of her tracks now? I really like this track personally.
Pictures from “The Stars of Famicom Games”
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
The pictures above “The Stars of Famicom Games.” The book is actually quite old, but there are some neat things to be seen. There are a few images of Shigeru Miyamoto (as well as Koji Kondo) in his early years, a picture of Takashi Tezuka’s desk which includes SEGA Mega Drive games, and shots of how Famicom cartridges were created.
Will The Last Story be Sakaguchi’s last game?
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
This information comes from an update from Hironobu Sakaguchi on Mistwalker’s site…
“Me and my team poured 120% of our energy into this title…I am completely pouring everything into this one, there is a strong feeling this may be my last work.”
Sakaguchi is only 47, but he’s been a part of the video game industry for a very long time. As many fans know, he started the Final Fantasy series. I’d like to see more of Sakguchi’s work for many years to come, but he will have to call it quits eventually.
Japanese trademark updates
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
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Donkey Kong glitch lets you climb down the second ladder
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, Random | 4 Comments
As you can see in the video above, a glitch allows players to climb down the second ladder in Donkey Kong and more or less takes you to the end of the level. A lot of gamers are aware of this apparently, but I personally never even tried it! How about you guys?
SEGA readying Sonic Colors update for tomorrow, “franchise-changing” news on Thursday
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 4 Comments
According to ArchAngelUK, SEGA will be sharing an update about Sonic Colors tomorrow. However, there’s also some important news that will be revealed on Thursday. It’s apparently so significant that the SEGA Europe community manager went as far as to say on the latest Radio Redux podcast that it’s “franchise-changing news.” We know that SEGA is also working on a Sonic title for the 3DS, so I wonder if it’s at all related to that title. Thursday is just a few days away, so it won’t be long until we find out what the hype is all about.
Ono looking to reveal new title at Comic-Con
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
There’s been a lot of buzz surrounding Capcom’s Yoshinori Ono over the past few days. He made a proposal to Keiji Inafune, and hyped up a new project by saying that Super Street Fighter IV “is nothing compared to what’s coming.” Now Ono has indicated on his Twitter account that his new title will be announced at Comic-Con.
“You’re in for a treat. I can’t say announcement at EVO. Maybe, I’ll be able to speak new thing at Comic-Con !! Don’t miss it on next Saturday !! I finally hope to reveal a bit about what I’ve been relentlessly working on lately..”
Ono also said that he has prepared a trailer for Comic-Con, but he didn’t specify if it’s for the new game announcement.
Super Mario Bros. melody matches Mario’s movements
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
I originally held back on posting this when the Japanese version of this Iwata Asks edition went live. Now that the text and video are in English, I think you’ll get a better idea of what this neat little Super Mario Bros. secret is all about. Well, I suppose it’s not really a secret, but it’s still very interesting!
Mahito Yokota: That’s right. I didn’t even realize it until it was pointed out to me. There are a lot of things I’m careful about when I create tunes for Mario games, too, but I couldn’t express those in words, either.
Still, when I tried analyzing my own music the other day, I realized that the World 1-1 background music melody in Super Mario Bros. might have been timed to Mario’s walk.
Satoru Iwata: I see, in other words, the melody is written to be in time with Mario’s steps.
Koji Kondo: I didn’t write the tune with that in mind. At first, when he starts walking, it goes “Da dum dum dum dah”, then when he finds the Goomba and backtracks so he can time his jump, then starts forward again, the music goes “Dum da da, Dum da da”, and finally when he starts walking, jumps and stomps, it goes “Da dum dum dum dah, da da dah!”, like that. The melody really matches Mario’s movements well that way.
When I actually wrote it, I wasn’t thinking anything of the sort. I think maybe I had that image inside me, though, latent, and that’s why the music turned out the way it did. Maybe that’s far-fetched, I don’t know (laughs).
Inafune to announce new Capcom title at Comic-Con
Posted on 14 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
The news below comes from information gathered from Comic-Con’s schedule page for
“4:45-5:45 Capcom 2010 and Beyond!— See the latest trailers and get the inside scoop on all of Capcom’s most highly anticipated games for 2010 and beyond: Marvel Vs. Capcom 3, Sengoku Basara, Okamiden, Bionic Commando Rearmed 2, Ghost Trick, Dead Rising 2, and more. On top of all that, hear details on an exciting new game announcement by Capcom legend Keiji Inafune, the father of Mega Man! Room 6BCF”
As it turned out, today’s big Capcom announcement wasn’t related to Nintendo. But considering Inafune is involved with the company’s new project, the news from Conic-Con should be worth paying attention to and there’s a possibility that the announcement could be tied to the Wii/DS.
News from Naka (impressed with 3DS, making animal-based title, more)
Posted on 14 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
Yuji Naka, CEO of Prope responding to the fact that he created Sonic…
“Not right now. Right now, I want to create new things. Even if I had the opportunity to create some kind of new Sonic game I think that’s best kept within Sega.”
Naka on whether we’ll see another game like Let’s Tap…
“Personally, I would love to work on something like that, but the sales weren’t high so I don’t know if I can justify making another one. One of the things in Let’s Tap is it’s not digital, you don’t push a button and have the game react to it. I’m really happy with the technology we created. It senses soft touches, reads that, and puts that it into the game.