Super Mario RPG designer not interested in revisiting the game’s world
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 4 Comments
Way back in the day, Yoshihiko Maekawa worked on Super Mario RPG. 17 years later, he’s now with AlphaDream and is still making Mario RPG games through the Mario & Luigi series.
Recently, Maekawa took a moment to reflect on his past work while speaking Kotaku. Maekawa was asked if he has any interest revisiting the world of Super Mario RPG. His answer was pretty clear:
“Actually, I don’t feel like I want to return to that world and use those characters in another game. I feel like I was able to accomplish what I wanted to with that world and those characters and the gameplay ideas that came out of those, and now I mostly feel like I want to make something different.”
Question for you all: would you like to see Nintendo return to Super Mario RPG one day?
Target advertises Wii U… by showing a Wii console
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii, Wii U | 14 Comments
When the Wii U was first revealed, some people were confused as to whether the console was brand new or simply an add-on for the Wii. Things have become clearer since then, but the uncertainty hasn’t dissipated completely.
Retailer giant Target seems to be among those who remain confused about the Wii U – at least if a recent ad is to go by.
A new ad posted online indicates that Target used a Wii console to show the Wii U. As you can see in the photo above, a GamePad controller sits on top of a Wii system – not a Wii U console. Ah well… close enough.
Pikmin keyrings added to Club Nintendo Europe
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Starting today, Club Nintendo members in Europe can use their points to purchase a new reward. Nintendo has added in a pair of Pikmin 3 keyrings, priced at 1,700 points each. You can choose from either a “Red Pikmin Fruit” or “Yellow Pikmin Fruit” reward (or both!).
Iwata doesn’t think Wii U’s concept and potential have been rejected, development talk
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Nintendo president Satoru Iwata recently conducted a wide-scale interview with Toyo Keizai Online. Among the topics discussed include the Wii U and his thoughts when it comes to being a developer.
You can find a few tidbits below, courtesy of Kotaku. We’ll have more quotes from the interview over the next few days.
Level-5 announces and dates Vision 2013 event
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Level-5 is returning once again with its annual “Vision” event after taking a one year break. Level-5 Vision 2013 was announced and dated by the company today.
The event is set for August 26. Along with details on existing titles, Level-5 will make announcements about new projects.
This year’s Vision theme is “swirl”. T-Pistonz+KMC will be performing live.
Denis Dyack on what drew Precursor to Wii U, says console race “is way, way too early to tell”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U, Wii U eShop | 1 Comment
Precursor Games pledged support for Wii U in a big way when it announced Shadow of the Eternals for the console (and PC, later followed by PS4). Yet not all companies are willing to put out new titles for Nintendo’s system. There’s no denying that the Wii U is struggling, which is one of the big reasons why third-party support has been slim.
So what is it about the Wii U that drew Precursor to the console? Chief creative officer Denis Dyack pointed to a number of reasons in an interview with GameSpot:
“We like the Wii U. …Well, I think first of all we’re great friends with Nintendo. We love Nintendo. Also, Eternal Darkness got its roots with Nintendo and I think a spiritual successor should follow those roots and I think that was just natural. I also think that the controller and the system itself is very, very unique and leaves a lot of possibilities for us.”
Later in the interview, Dyack went on to speak about Nintendo’s recent struggles and said of the console race: it’s “way, way too early to tell.”
“I’m always very cautious about saying Nintendo’s put themselves in a corner or made a lot of huge mistakes because I’ve never seen a company surprise so many people and come out of nowhere to win and I think certainly this console race with the Wii U is way, way too early to tell. The people at Nintendo are extremely smart, really great people. We’ll see where it goes. I think it’s just too early to tell…”
Video: “Ubisoft Quebec’s Behind Closed Doors” – episode 5
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Shigesato Itoi on what EarthBound means to him in new message
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 0 comments
Nintendo has published a message from EarthBound creator Shigesato Itoi on the newly-opened Wii U VC site. In it, Itoi discussed what the SNES game means to him. You can either find the full message below or on the official site here.
Miyamoto talks Pikmin “anime”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
In the past, Shigeru Miyamoto has mentioned how he has been working on Pikmin “cartoons”. These videos never emerged, but they do seem to still be in the works – or at least something in the animation department is.
Miyamoto recently spoke with Japanese publication 4Gamer and discussed the “Pikmin anime” he’s been working on. Surprisingly, he mentioned: “The truth is for the past two years, I’ve been spending more time on the Pikmin anime than the game.”
Miyamoto said the following regarding the Pikmin anime:
“To that end I am currently working on putting all the elements that can’t be conveyed only by a game together in one package and am experimenting with making a Pikmin anime. The truth is for the past two years, I’ve been spending more time on the Pikmin anime than the game. (laughs) We’d like people to develop a more fond connection with the Pikmin themselves. In fact, at last year’s E3 many of the Pikmin things we passed around were made from elements we used for the Pikmin anime. Furthermore, since December of last year at Toho Cinema movie theaters there are Pikmin in the logo shown before movies. Even during the parts where they ask people to please put on their 3D glasses, there are Bulborbs running around. These are one piece of the things we’ve done in preparation for the anime.”
Regarding its availability, Nintendo is currently “considering how to release it.”
Third portion of Miyamoto’s 4Gamer interview translated (unofficially)
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Shigeru Miyamoto recently conducted an interview with Japanese publication 4Gamer. Two portions of the talk have been translated previously, and now the third and final piece has appeared
There’s still a bunch of discussion about Pikmin 3, naturally, but Miyamoto also speaks about the Wii U in general. You can find the full thing here.