Nintendo Treehouse on localizing games when it comes to simultaneous launches worldwide
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories | 1 Comment
When Nintendo-published games are hitting western territories and Japan at the same time, localization becomes a much-different beast. So how does the Nintendo Treehouse approach these situations?
Localization manager Nate Bihldorff explained to Siliconera:
“We’re in touch with the dev teams from long before formal localization begins, giving feedback on all manner of game elements, and once formal localization starts, we talk every day. As such, we’re constantly asking questions about the plot, background on characters, and even series etymology on enemy and character names. We feel a real responsibility to curate these worlds and preserve the vision of the developers, so I’m sure we get incredibly annoying as we pester them about whether, say, a particular enemy is related to a Moblin or an Octorok.”
Disney Interactive posts $58 million loss
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Disney Interactive’s latest financial results aren’t so hot having posted a loss of $58 million for the quarter ending June 29. That’s even worse than the $42 million loss the company experienced in the 2012 April-June quarter. Revenues are also down, dropping 7 percent to $183 million.
While Japanese mobile business lifted the company somewhat, it wasn’t enough to make up for negative impacts such as lower console game sales.
Disney Interactive was Disney’s only business branch to have posted a loss this past quarter.
Things may begin to look up for Disney starting this month. Disney Infinity will finally make it out to market, and it’s something that Disney CEO Bob Iger is encouraged by and proud of.
“We are also looking forward to the launch of Disney Infinity on August 18. We have showcased Infinity to a number of audiences and we are very encouraged by the overwhelmingly positive response we are getting across the board from retailers, reviewers, and consumers alike. And we are also very proud of the several best of awards that Disney Infinity earned at this year’s E3.”
Ubisoft to develop and publish games based on Hasbro brands
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Ubisoft announced today that it will develop and publish games based on Hasbro brands. Monopoly, Scrabble, Trivial Pursuit, Risk, Battleship, and Cranium are among the IPs Ubisoft will bring to current-gen and next-gen consoles.
Hasbro senior vice president and general manager of digital gaming and corporate development Mark Blecher said:
“We look forward to collaborating with Ubisoft to offer consumers innovative new ways to experience their favorite gaming brands. Ubisoft’s leadership and expertise in the console gaming space will help support Hasbro’s strategy of bringing consumers engaging play experiences with our brands across multiple platforms.”
Tony Key, senior vice president of sales and marketing at Ubisoft, added:
“Hasbro makes games that we all know and love, and we’re thrilled to be able to work with them to create video game experiences based on some of their most popular brands.”
Source: Ubisoft PR
Nintendo Files Lawsuit against HackYourConsole.com
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Wii | 5 Comments
Nintendo has filed a lawsuit against HackYourConsole.com, it was announced today. This is yet another step in the company’s battle against piracy.
HackYourConsole sells unauthorized Nintendo titles as well as devices/services that circumvent security implemented in Wii and DS systems. The person in charge of the site additionally modifies Wii consoles to allow the play of illegal software for a certain fee.
HackYourConsole also intended to distribute 3DS Gateway cards (which act similarly to R4 devices) to more easily pave the way for illegally downloaded games. Nintendo noted in its announcement, “Game copying devices, such as the R4, severely undermine the sales of video games created by thousands of developers.”
You can find the full press release below.
Nintendo Launches Animal Crossing Plaza on Wii U
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 0 comments
New Details Announced for Other Wii U and Nintendo 3DS Titles
REDMOND, Wash.–(BUSINESS WIRE)– Animal Crossing fans are getting a new place on Wii U where they can talk about their towns and share images with players from all over the world. Nintendo announced the free Animal Crossing Plaza application during today’s Nintendo Direct presentation. Nintendo also discussed a variety of other topics about Wii U and Nintendo 3DS games, including the debut of the Pokémon series on Wii U with Pokémon Rumble U and the story behind The Legend of Zelda: A Link Between Worlds for Nintendo 3DS.
“The second-half of 2013 is packed with great games and great experiences for Nintendo fans, from new entries in longstanding franchises to software that highlights the many benefits of connecting our hardware to the Internet,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “We’re always on the lookout for new ways that our fans can interact with their favorite game series, and Animal Crossing Plaza extends the fun of the infectious series to Wii U.”
To view the Nintendo Direct in its entirety, visit http://www.nintendo.com/nintendo-direct. Some of today’s announcements included:
Mario & Luigi: Dream Team devs on game’s visual style, cut ideas, tutorials, characters
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
USGamer published an interview with here a few of the Mario & Luigi: Dream Team staff, including producers Yoshihiko Maekawa and Akira Ohtani, its director Hiroyuki Kubota. Topics covered include the game’s visual style, cut ideas, approach to tutorials, and characters.
Read on below for a few excerpts. Alternatively, you can find the full interview over at USGamer.
Namco Bandai trademarks “Mach Storm”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
We’ve come across a new European trademark just filed by Namco Bandai yesterday. The company now owns “Mach Storm” – a name that is associated with Zoids, but that’s about it.
It should be noted that Mach Storm’s filing suggests some sort of relation to video games. There hasn’t been a new Zoids title in quite some time (plus it’d be bizarre to name something based on a Zoids battle team), so if this is something that is actually in development, it’s likely a brand new project and unrelated to the brand. Unless I’m missing something here…
Ed Boon confirms Injustice: Gods Among Us character DLC announcement is coming tomorrow
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The latest Injustice: Gods Among Us character saga is about to come to an end. We knew an announcement was coming this week, but NetherRealm Studios’ Ed Boon has now confirmed that the news will be revealed tomorrow. Thankfully this won’t be dragged out any longer.
Boon’s tweet reads:
My Spider sense is telling me the next DLC for INJUSTICE is going to be announced tomorrow!! Or at least my DC equivalent of Spider sense.
— Ed Boon (@noobde) August 6, 2013
Latest Nintendo annual report touts over 650 million units of hardware sold over 30 years
Posted on 11 years ago by Austin(@NE_Austin) in General Gaming, General Nintendo, News | 2 Comments
Details from the latest NIntendo annual report have come in, and it gives some interesting figures that really put things in perspective:
– Over the past 30 years, Nintendo has sold 653 million units of hardware.
– 268 million consoles, 385 million handhelds
– 2.195 billion units of software sold on home consoles
– 1.907 billion units of software for handhelds
– Software numbers include download software and bundled software
To put things in perspective: That works out to nearly 60,000 units of hardware sold every day on average, and nearly 375,000 units of software sold per day on average. The average software tie ratio? 6 games per unit of hardware.
That’s a lot of merchandise. Wowza.