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General Nintendo

The topic of used games has come up often over the past few weeks. Whereas the Wii U and PlayStation 4 allow gamers to share titles with others or freely resell them, the Xbox One will be putting restrictions in place.

Because of how often used games has been popping up in the news as of late, CVG asked Shigeru Miyamoto about his stance on the functionality. But Miyamoto is more concerned with piracy than used games, as he explained to the site:

“For us it’s less about used games and it’s really more illegal copying of games that we’re really worried about. By creating the games that we create and selling those games, it enables us to then create new versions of those games. We’re more worried about piracy and we think used games are a whole other story. In fact, from our perspective you want to create a game that people will want to keep and keep playing for a long time. That’s the approach that we always take and that’s the best way to avoid used games.”

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GamesIndustry published a new interview with Shigeru Miyamoto today. You can find his responses below.

Miyamoto on not holding a press conference  at E3 this year…

Obviously we’ve been coming to E3 for many years now and one thing we always try to think of when we come to E3 is: how can we show what’s really unique about Nintendo? What you described about [the media being invited to play games] was really an effort to do something that was different and show what is truly unique about Nintendo through the games, because if all we’re doing is the exact same things the other companies are doing, you just all start to look the same and I really believe we have a lot of unique things to offer.


After months of anticipation, Nintendo’s E3 2013 Nintendo Direct has come and gone. Now that the show is over, it’s time for you guys to sound off: did you like what Nintendo presented? Were you disappointed? Which game(s) are you looking forward to the most?

A few words from myself are below.


Eshiro said the digital-only release was due largely in part to the game’s development schedule.

Much has been made about Capcom’s decision to release Phoenix Wright: Ace Attorney – Dual Destines as a digital download. This is the first time that a core entry in the series will not be available at retail.

Speaking about the move, producer Motehide Eshiro said:

“The reason we are releasing the game as digital only is not primarily due to a lack of retail support. One of the main reasons we went for a digital version is it will be more convenient for the users. We felt that if someone will be interested in Dual Destinies they will want to get it right away, and if we offer a digital version, instead of going to a store however many miles away, they can just download it directly to their 3DS.”

Eshiro additionally noted how Capcom was looking to reduce the time it would take to release Dual Destinies overseas. Because of the game’s tight development schedule, dropping the retail version was necessary. Eshiro said that he wanted to avoid having fans wait a long time for Dual Destinies’ arrival, unlike past entries.

“We didn’t want to have too much lag time between the Japanese and American versions. Offering a downable version was one of the ways to cut down that lag time.”

The hope for a retail version of Dual Destinies isn’t completely dead. According to Eshiro, Capcom will consider a physical release if there’s enough of a push from fans.

Eshiro lastly commented on the possibility of bringing past or future Ace Attorney games for consoles. This isn’t in the cards currently, Eshiro says:

“The series is popular as handheld games. In Japan, everyone takes the train to work so it’s easy for someone to start up the game and play for a little bit while they’re on the train. In North America it’s a bit harder because everyone drives to work. That’s something we would have to think about at [Capcom] and see if it’s a viable solution for the series.”

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Nintendo has never been interested in the mobile space when it comes to bringing its franchises to such platforms. President Satoru Iwata has continually denied pressure and requests posed by analysts, investors, and others to make the move to smartphones.

Iwata once again downplayed smartphones in an interview with The Wall Street Journal. He said:

“If I was only concerned about managing Nintendo for this year and next year—and not about what the company would be like in 10 or 20 years—then I’d probably say that my point of view is nonsense. But if we think 20 years down the line, we may look back at the decision not to supply Nintendo games to smartphones and think that is the reason why the company is still here.”


Speaking with GameSpot, Nintendo senior communications director Charlie Scibetta said that the Mario Kart brand “is more powerful than ever.” Scibetta referred to the longtime gamers who have played the series for years and newcomers such as kids.

“I do think that the power of the brand is more powerful than ever because you have all the people who grew up on it, so you have that carryover; the fact that they still keep playing into their adult years. And then you also have kids getting into it and you get them involved too.”

Scibetta added that adding innovation and pushing the series to its limits can help keep the Mario Kart series fresh, relevant and popular.

Scibetta also said that Mario Kart 8’s freshness is conveyed through elements including anti-gravity, new vehicles like gliders, and 12-player online support. He believes that the Wii U game will be compelling for consumers due to its classic features and new experiences.

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