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Q-Games founder Dylan Cuthbert spoke about the development of Star Fox during the GDC 2013 Indie Games Summit. Among other things, Cuthbert said that he believed Miyamoto’s original involvement was “removing what was cool” about his original concept.

Initially, the staff hoped to “to make a full 3D shooting game inspired by Starglider 2.” But Miyamoto eventually took charge, telling the team that “It’s going to be on rails, and it’s going to be fun and playable and a Nintendo game.”

You can find even more development quotes from Cuthbert after the break.


Renegade Kid has finally unleashed a few details about Treasurenauts, which was first uncovered through a trademark filing.

Studio co-founder Jools Watsham confirmed to Operation Rainfall that Treasurenauts will be a 2D game. Additionally, it’s being made on the same engine powering Mutant Mudds.

Treasurenauts is only for the 3DS eShop at the moment. But Watsham did say that a Wii U version is a possibility.

“It’s going to be for the 3DS, potentially for the Wii U, and from what I can say right now is that it’s 2D, and it’s using Mudd‘s engine.”

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A new patch is now available for ZombiU. Ubisoft hasn’t prepared any update notes, so we’re unclear what it does at present. It should take care of some glitches/issues at the very least.

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Nintendo’s Takeshi Shimada just wrapped up a Unity-related session at GDC 2013. Details from the event are posted below.

– Unity Wii U tools free to all developers
– Based on Unity 4 Pro and will be updated with all 4.x updates
– Unity for Wii U will take care of some of the development guidelines
– Open beta starts today
– Gunman Clive on 3DS outsold the iOS and Android versions
– Nintendo is inviting all developers to try and make their current game available running on Wii U GamePad only, for starters
– Tomorrow at 3.30pm there will be a Miiverse session, including future developments of the service
– Business Policy update for Wii U from the Unity session: 1. No concept approval, 2. Price and date set by the developer, 3. Freemium is support, 4. Royalty share is industry standard
– A special introductory program for new developers will be introduced
– Nintendo and Unity booth are right next to each other at GDC
– Tomorrow at 2pm there will be a new developments framework announced; supports web tech such as HTML and Javascript

Nintendo has two more sessions at GDC 2013 tomorrow. We’ll post details from both as we get them.

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Nicalis has been a fairly big supporter of Nintendo’s online shops and has previously teamed up with developers to help release their games. So if anyone were to make Fez happen on a Nintendo system, Nicalis would likely be the go-to company. There is one significant barrier, however: studio head Tyrone Rodriguez doesn’t appear to be too interested in the possibility.

When it was suggested that Nicalis get in touch with creator Phil Fish and Nintendo’s Dan Adelman, Rodriguez instead said that he would “much rather work on Monaco or Spelunky for a Nintendo console.”

Rodriguez tweeted:


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