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Several years ago, Imagi Animation Studios created a pitch for a CGI Legend of Zelda film. Kotaku discovered a complete video (shown above) in an animator’s portfolio, which is dated early 2007.

Imagi Animation is the same studio behind 2009’s Astro Boy. The Zelda pitch came from the company’s American branch, which shut down in 2010.

Expectedly, Imagi Animation Studios was unable to obtain any sort of Zelda film rights from Nintendo.

Source


Platinum Games has updated its Wonderful 101 blog with a sixth post. Today’s piece is dedicated to additional story elements and some of the game’s enemies.

You can find the post here. New screenshots are available for viewing above.


Gaist Crusher trailer #2

Posted on 11 years ago by (@NE_Brian) in 3DS, Videos | 0 comments



SteamWorld Dig is Image & Form’s first 3DS title. Prior to this, the studio had been developing for iOS and Android.

Even though these platform may have larger install bases, Image & Form CEO Brjann Sigurgeirsson noted in an interview with Gamer’s Thumb that they’re more crowded, and may have users who are not as dedicated to gaming – leading to prices that “have fallen through the floor.”

Once Image & Form started to consider the situation, the company felt that the 3DS would be a good fit for their titles. With an increasing install base and gamer-centric focus, Nintendo’s portable system was a top choice for SteamWorld Dig – a game that “fits the unit like a glove.”


Twenty companies have shown interest in taking over Index’s business, Bloomberg Japan writes in a new report published today. SEGA Sammy Holdings is among the list of companies that have submitted bids.

Bids were initially thought to hold at 150 million dollars. However, in the recent tender, bids exceeded 200 million.

It is expected that candidates will be narrowed down next week. A deal could take place by the end of the month if all goes well.

Source


Nintendo has been “fantastic” to work with, Just Add Water CEO and Oddworld Inhabitants development director Stewart Gilray has told us.

Stewart shared the information in an interview soon to be published on Nintendo Everything. He also officially confirmed that Dan Adelman, the man in charge of all things indie at Nintendo of America, specifically asked for Oddworld: Stranger’s Wrath HD on Wii U. That was the starting point for the title’s presence on Nintendo’s new console, along with Munch’s Oddysee HD.

“Indeed, their developer relations man is a fan of the franchise so reached out to us to ask for that title specifically, that’s where the discussions started. In terms of what are they like to work with, they’re fantastic. I’ve NEVER had a problem with working with Nintendo in respect of their people and teams, it’s been a case of a problem in terms of the hardware and indeed the lack of a competent digital outlet, until now.”


Nintendo recently pushed out four new StreetPass Mii Plaza games to little fanfare. For the most part, advertising was all but non-existent. Only recently did Nintendo prepare a Japanese commercial for one of the releases, Warrior’s Way – several weeks after the new offerings launched.

Despite the lack of promotion, Nintendo president Satoru Iwata has reconfirmed that the new StreetPass Mii Plaza games have performed well financially. In just the span of a month, sales of the software reached 400 million yen.

Iwata told Toyo Keizai Online:



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