Castlevania – Mirror of Fate helped avoid MercurySteam closure, why the game was delayed
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
After MercurySteam wrapped up development on Castlevania: Lords of Shadow, the studio was floundering a bit. The team didn’t have any new projects to take on once its game was done. That put MercurySteam in a difficult position, as it would be nearly impossible to continue paying employees.
Thankfully, Konami and MercurySteam eventually agreed on a new Castlevania for the 3DS, which we now know as Lords of Shadow – Mirror of Fate. Before the deal was signed, though, there was a strong possibility that MercurySteam would have been forced to close.
According to Castlevania producer David Cox:
Dragon Ball Heroes: Ultimate Mission screenshots
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Hyrule Historia reveals canned co-op for Link’s Awakening
Posted on 11 years ago by Austin(@NE_Austin) in General Nintendo, News, Podcast Stories | 0 comments
We have learned an awful lot about the Zelda series with the recent release of Hyrule Historia, and the latest revelation to come out of the pages of the textbook-sized fan service is that the Gameboy oddity Link’s Awakening actually may have had some form of co-op at one point.
The information comes in the form of development documents for the game, one of which includes a picture of two Links fighting a boss with the note “What’re we gonna do about 1P mode?”. This would certainly indicate they had briefly considered the option at one point, though I would be skeptical if someone told me they actually ever programmed the option in to try it out.
Resident Evil Revelations HD – New details
Posted on 11 years ago by Austin(@NE_Austin) in News, Screenshots, Wii U | 0 comments
Famitsu included new details about Resident Evil: Revelations HD in this week’s magazine. You can find the latest information about the game below.
– Over 10 characters in Raid mode
– Tweaks to story mode with different items
– DLC pack available to purchase for those who buy the game early on
– DLC pack comes with weapons for campaign and Raid
– Samurai Edge – Jill Model
– Government – Parker Model
– G18 – Jessica Model
Japanese eShop update (2/20/13)
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
This week’s Japanese eShop update is as follows:
3DS
Downloadable Titles
Magi Hajimari no Meiky? (retail title) – 5,800 yen (from 02/21)
Virtual Console
Getsuf? Maden (never released outside of Japan, Famicom) – 500 yen
Salamander (Famicom) – 500 yen
Wii U
Virtual Console
Fire Emblem: Mansh? no Nazo (Super Famicom) – 30 yen (from 02/20 to 03/21, then to 900 yen)
Video Content
Luigi Direct
Donkey Kong Country Returns 3D downloadable video
The Legend of Getsu Fuma 3DS VC video
Salamander 3DS VC video
Fire Emblem Wii U VC video
Dragon Ball Heroes: Ultimate Heroes commercial
Game Center CX featuring Fire Emblem
Professor Layton and the Azran Legacies video
F-Zero out now on the Wii U eShop
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U eShop | 0 comments
The second game of Nintendo’s Wii U Virtual Console trial campaign has gone live. Starting today, system owners can download F-Zero for 30 cents. It’ll be available through March 21.
WWE 2K14 coming this fall, Yukes and Visual Concepts working together
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
WWE has offered up some of the first comments about the transfer of its wrestling rights to new owner Take-Two Interactive.
As previously mentioned, 2K will publish all WWE titles going forward after THQ sold its assets last month. A new five-year deal is in place.
Fans can look forward to the next title, known as WWE 2K14 (as opposed to WWE ’14), this fall. Yukes will remain as the primary developer behind the annual wrestling releases, but Visual Concepts will assist the studio from here on out.
According to WWE executive VP of consumer products Casey Collins:
“We looked at a lot of different leaders in the industry and talked to all of the big guys, and for us, we had been with THQ for so many years, it was nice to finally go out and date a few other companies and see what kind of thought process they had about the video game industry going forward. As we look at the next-gen systems coming out, whether that’s this holiday or next holiday, we want to make sure we align our property with who we thought would be a leader going forward on these next-gen systems. With Yukes, we have a lot of history, and we’ve been very happy with what Yukes has done in the past. What we’re going to do moving forward is meld Yukes with the team at Visual Concepts, so we can have the best of both worlds. Having Yukes’ experience and then getting the Visual Concepts guys on board with them, we think this is going to be a dynamic duo.”
The new WWE game-making team will include “some of the key designers behind the WWE gaming franchise” from THQ. Additionally, “the THQ Fight Team is also being brought over, and they’ll report directly to Visual Concepts. Their experience in the marketing, their experience in the development, their experience with our franchise for years. We thought that it was very valuable to keep that continuity.”