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After leaving Maxis in 2009, Chris Hecker began work on a new indie title known as “SpyParty”. The game has been in development for quite awhile, but an early-access PC beta finally kicked off earlier this year.

Wii U owners may be interested to read that SpyParty could come to the console. Hecker told GamesMaster that he has access to a devkit and will “find out if SpyParty works on it fairly soon.”

“They sent me a devkit, actually, and it’s sitting right here, so we’ll find out if SpyParty works on it fairly soon. The design challenge is going to be, ‘how much does it matter that the Spy can see the Sniper’s screen?’ Obviously the Spy needs to be on the controller, but that means the Sniper’s view is on the TV, and I’m not sure how much that matters yet. I think the Spy will be pretty busy looking at the controller screen, but even a glance up at the TV will affect the game, so it’s going to take some design work and play-testing to figure out.”

SpyParty still has a long ways to go before its official release. It doesn’t have a ship date yet, but perhaps we’ll hear about a concrete date next year.

Thanks to joclo for the tip.


Namco Bandai has dated Tank! Tank! Tank! for Japan, and is doing something rather interesting for the downloadable version.

The game is hitting retail on February 21 for 5,040 yen. But those who are interested in a downloadable version won’t have to wait nearly as long. Tank! Tank! Tank! will hit the Japanese Wii U eShop on December 26 – yes, tomorrow.

Here’s where things get interesting. A “basic pack” containing a city level with Free for All, Team Battle, and Giant Monster modes (in addition to multiplayer) will be free, but can only be played three times per day. It sounds like the limit can be removed once players purchase one or more pieces of DLC.

Other pricing information:

– Beach, canyon, volcano maps for 200 yen each
– My Kong mode: 1,000 yen; sale price of 200 yen through January 31
– Campaign mode: 2,200 yen
– 4,800 yen to upgrade to the full game
– 5,600 yen if you wait until the My Kong sale is over
– Full downloadable version of the game coming 5,040 yen on February 21

Source


Through last week’s Japanese Nintendo Direct mini, we learned that Square Enix would be launching Dragon Quest X version 1.2 within the next few days. At Jump Festa 2013, the company confirmed a final date. Version 1.2 arrives this Wednesday – tomorrow – in Japan.

The new update adds a whole slew of new elements, including a Magic Labyrinth, new jobs, and more. You can find more details about additions here.


Monster Hunter 3 Ultimate doesn’t run at 60 frames-per-second on Wii U. In actuality, it maintains an average of 38 FPS.

An analysis done by one Japanese blog indicates that Ultimate experienced a minimum frame rate of 32 FPS. The maximum FPS came in at 47 FPS. MH3 Ultimate doesn’t appear to suffer from any screen-tearing.

Source


PLATFORM: Nintendo 3DS™
GENRE: Action/Fighting
RELEASE: March 2013
DEVELOPER: Inti Creates
PUBLISHER: NAMCO BANDAI Games America Inc.
PLAYERS: 1 Player
RATINGS: E10+
URL: http://naruto.namcobandaigames.com/

JOIN NARUTO & ROCK LEE IN TWO FUN ADVENTURES!

A whole new side-scrolling NARUTO game developed exclusively for the Nintendo 3DS™ focused on cutesy presentation, comical character style and easy to pick-up-and-play gameplay for fans of all ages.


The Wii U and 3DS eShops are completely different entities. Although both stores contain content that relates to each other, they aren’t linked in any way.

Users can’t look up shared history between the two systems. It’s also impossible to, say, buy a 3DS game through the Wii U eShop. And that’s how it’ll be for the foreseeable future.

Nintendo of America’s Dan Adelman was recently asked about the possibility of linking the two eShops, but there are no plans for now.

“Well we’re calling them both eShop. It’s just that one is the 3DS eShop, and the other is the Wii U eShop. Wii U users can see info in the Wii U eShop about 3DS games, but right now we don’t have any immediate plans to sell 3DS games via the Wii U eShop – or vice versa.”

Thanks to Tim for the tip.

Source, Via


Nintendo Everything would like to wish you a happy holiday! Merry Christmas, Happy (late) Hanukkah, Happy Kwanzaa, Happy Festivus (especially to the Costanza family), Happy New Year… Happy… everything. Spend some time with your families, enjoy some food, and get as much gaming in as you can over the next week or so.

I’ll be typing away at the computer as usual, scouring the net for any interesting morsels. News may be light as the new year approaches, but we’ll still be around to cover any and all updates.


Nintendo implemented a region-lock on the Wii U console. As a result, titles purchased in North America won’t work on a system in other countries (and the same goes for other territories).

The region-lock seems to goes beyond this. It appears that GamePad controllers are also locked to their country of origin.

News floating around Japanese blogs indicates that a GamePad purchased overseas won’t work on a Japanese Wii U. This is almost certainly the case for other territories as well.

It’s worth noting that all GamePads contain region codes in the model number. That should be the key when it comes to determining if a controller will work in a certain territory.


Ninja Gaiden 3: Razor’s Edge players can now download a new character to their game. Kasumi is now available through a free update.

You don’t need to do anything special in order to add Kasumi to the game. Simply boot up Razor’s Edge and data should be automatically downloaded.



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